• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

cmg2005

Recruit
Aug 29, 2021
1
0
I thought to myself it would be cool if you could have small towns far away from each other. Or have places separated by a large sea. I wonder what it would be like having the US east coast that is not compressed into 81 tiles. I want it to be possible for modders to make the map go beyond 81 tiles.
 
Possible, but not worth the time. It would be incompatible with more than 90% mods on the workshop. The other challenge that cannot be fixed it float point error. The bigger a floating number is, the bigger error it produces when used for calculations. 81 tiles - position coordinates range ~9k in each direction from the center is a good trade off between accuracy and overall size of the map.
 
I am happy with just 22 tiles. 9 tiles is not enough, especially given how much space DLCs such as parks life and industries take up, however, 22 is enough. I don't see why we have 22 unlockable tiles if only 9 can be used. There's not much point in having unlockable tiles if you can't use them all. Another problem is maximum vehicle numbers and maximum object numbers. With 22 tiles, I run out of potential objects. With 9 tiles, I started running out of maximum vehicles to the point where trains/trams/etc. were shortened, and even with a mod that quadruples them, I start to run out of vehicles at 22 tiles. I used to support private boats, but now I know that the game doesn't support enough vehicles at it, even with the quadruple max. vehicles mod at 9 tiles. Beyond 22 tiles, it becomes less of a city, and more of a megalopolis, which might great for some players, but not really necessary. Beyond 80 tiles, different tiles would need to start having different climates, which may be difficult. Having said, that, however, if there are more DLCs added which have assets that take up more space, then there may need to be more tiles than just 22, but it wouldn't be a significant problem unless there were something like more 8 or 9 new DLCs. With 22 tiles, I can't draw enough public transport lines to serve my city, as it exceeds the max number of objects. I'm not sure if this is a problem at 9 tiles, but it could for some players, I don't know
 
Last edited:
I still like the idea of allowing rectangular maps. 3x8=24 tiles buildable area and 7x12=84 tiles in total would be nice for long valleys or rivers.
 
Map can be 9x9 which is 17.2km x 17.2km. Extending the map in any direction, even just by one tile or one meter requires pretty much the same effort. Game code has hardcoded tile count, terrain size and also relations between tile size and terrain size (like distance between map edge and center of the map). That's a lot of variables, not to mention that rendering optimizations were also built around these limits.
 
  • 1
Reactions:
Map can be 9x9 which is 17.2km x 17.2km. Extending the map in any direction, even just by one tile or one meter requires pretty much the same effort. Game code has hardcoded tile count, terrain size and also relations between tile size and terrain size (like distance between map edge and center of the map). That's a lot of variables, not to mention that rendering optimizations were also built around these limits.
I am sure this will never happen for Cities Skylines 1. But a part 2 may offer such things
 
  • 1Like
  • 1
Reactions:
Map can be 9x9 which is 17.2km x 17.2km
Wait, 17.2 km ? Not 18 km? I always thought that a tile had a sidelength of 2 km, not something like 1.91 km..

Generally agreeing there, otherwise. 5x5 tiles should be enough (also potentially reaching performance limits). Outside of the inner city, editing roads and landscaping would be useful, though.
Multiple actual cities working as in the OP is probably too much. Those algorithms will have their scalability limits.
 
Wait, 17.2 km ? Not 18 km? I always thought that a tile had a sidelength of 2 km, not something like 1.91 km..

Generally agreeing there, otherwise. 5x5 tiles should be enough (also potentially reaching performance limits). Outside of the inner city, editing roads and landscaping would be useful, though.
Multiple actual cities working as in the OP is probably too much. Those algorithms will have their scalability limits.

This may help ;) https://skylines.paradoxwikis.com/Maps
 
  • 2
Reactions:
I thought to myself it would be cool if you could have small towns far away from each other. Or have places separated by a large sea. I wonder what it would be like having the US east coast that is not compressed into 81 tiles. I want it to be possible for modders to make the map go beyond 81 tiles.
I wonder how much the FPS would decrease by if maps were to go bigger than 81 tiles...
 
81 tiles would require a ground up reworking as the size of the game world is the base upon which the entire game is built. It would not be possible for Cities 1, a possible cities 2 may be a different story.
 
  • 1
Reactions: