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Isaac Brock said:
That said, a normal/gaussian distribution, perhaps with a little excess probability on the high value tails would probably work quite well. (although obviously not for the seige value :))

Good work mate with providing those stats. I'll put them in Matlab and see what we can do with those. :) But, obviously, they didn,T choosed arbitraly those numbers since they are related to history.

For siege value, it needs a beta distribution (or gamma).
 
added randomleaders for the names of random leaders, thanks to Shigure for expanded list. Besides i added nice small option, watch for leadernames, you have 5% change to receive ... :rofl:
 
Well, first working version with stats is ready
http://www.europa2.ru/cgi-bin/leagu...=ic&season=Valkyrie.net V&lang=eng&choicet=21

It takes file from stats, generate leaders and give you the link (one per session in format like leader-XVI-1650.zip)

Design is harsh :wacko: I`ll set now that "generated leaders output" will be shown if only asked by checkbox. Later the information about number of generations will be added (so excludes multi-generation to see leaders), password field and i`ll think more about security. Also settings of last generations will be stored.

Then new options will be added.

P.S. Tests are welcome. Inform me about bugs. For now i don`t hide output for your checking
 
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added range of number of leaders for each country
settings are stored for each game now

tomorrow field for MT system will be added
 
Thank you very much, Tonioz, you did as usual a great job!

Easy and quick to introduce...
 
.. but right now it is bugged.. will fix tomorrow, playing now :p
 
bug is fixed, added fields for MT system, so you can limit each skill for each country
 
well, generator give feedback now and linked with MP Stats more.
Link for leaders generation is appeared in stats making windows (password is same as for stats).
Stats also show if leaders were generated for next and previous sessions.

The work is over, later i`ll add more interesting options.
 
MT system could produce negative values, it is fixed now.

Generated leaders and average stats are shown now to all, if checkbox are selected.
 
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Added option "Shift leaders appearance (years from start)", so you can delay the leaders appearing.
Also another option added - decreasing shock in case of high siege.
 
New options are added
- added more checking for minimum params, when making stats redestrubution (because of too big difference between shock and fire, for example, MT)
- added influence of land and offensive sliders - works cool :)
- small option for the leaders names - one more small suprise :)

I`m in thoughts regarding more options, like Daniel described them. Please read his post once more - http://www.europa-universalis.com/forum/showpost.php?p=3835687&postcount=9 and share opinion which options should be added and what is the best way to implement them
 
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bear in mind, that for example, if low offensive country should receive minimum shock because of big percentage, then later stats are processed via "difference between shock and fire", and MT, so shock can be more than this sliders maximum
 
Tonioz said:
- added influence of land and offensive sliders - works cool :)

This sounds promising Tonio :)

I`m in thoughts regarding more options, like Daniel described them. Please read his post once more - http://www.europa-universalis.com/forum/showpost.php?p=3835687&postcount=9 and share opinion which options should be added and what is the best way to implement them

Browsing through Daniels post I would say that I don't think the size of the army needs to have an impact on leaders. Afterall, countries with big armies like Russia did not have necessary better leaders than Prussia.
Same for size of losses and fleet. Those variables don't have much to do with leadership.

Now, for explorers and conquistadors, it would be cool if they could be somehow tied to your map knowledge. When it's small, you have a bigger change to get an explorer or conquistador, especially when your map knowledge is smaller than those of others. Perhaps you can work with average number of known provinces and that of the country itself?
 
FAL said:
Now, for explorers and conquistadors, it would be cool if they could be somehow tied to your map knowledge. When it's small, you have a bigger change to get an explorer or conquistador, especially when your map knowledge is smaller than those of others. Perhaps you can work with average number of known provinces and that of the country itself?

That is possible. Btw, thanks for idea, good param to add in stats :)
 
FAL said:
Browsing through Daniels post I would say that I don't think the size of the army needs to have an impact on leaders. Afterall, countries with big armies like Russia did not have necessary better leaders than Prussia.
Same for size of losses and fleet. Those variables don't have much to do with leadership.

I totally agree.

Besides, if too many ingame settings are to determine the outcome of the generated leaders - they will suddenly not be oh so random anymore...

Now, for explorers and conquistadors, it would be cool if they could be somehow tied to your map knowledge. When it's small, you have a bigger change to get an explorer or conquistador, especially when your map knowledge is smaller than those of others. Perhaps you can work with average number of known provinces and that of the country itself?

I disagree with this. I most certainly can't see any historical justification at all for this.
 
Hive, what about some positive ideas and not only negative critisism ? :)