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unmerged(54749)

Second Lieutenant
Mar 11, 2006
128
0
www.bang-europe.org
The place where to post suggestions and see the advance of its graphic side.

First attempt: Imperial Purple for the Roman culture armies

This is a sample

Before

Unit_sprites_2.JPG


After
Roman_Army_sprites.JPG


You can find the new file(s) here
[thread=257292]Leaders of Roman Empire 1066 MOD Scenario Uploads[/thread]
 
Can someone help me with creating roman CoA

Late Roman Shield Patterns taken from the


Notitia Dignitatum


NotitiaOval.jpg

The surviving copies of the so-called Notitia Dignitatum, the "List of Offices" or better, the "Register of Dignitaries" include pictures showing the shield patterns of hundreds of units in the Roman army as it existed at the start of the 5th century AD. (So it is likely the best source to start from)


Can someone help me with creating roman CoA (at least 10, for unused country tags)

.....from this beautiful website????????? It too much and I'm not good at that :wacko:

http://www.ne.jp/asahi/luke/ueda-sarson/NotitiaPatterns.html
 
Second attempt: Small Village

Creating graphics to be used for Civil buildings (Small Villages, Villages, Small City, City, Capital City) instead of the Military Buildings (castles only)


I'm not sure I can modify the provinceimprovements.txt in order to let the ruler choose a province development in military or civil field.
In that case I'm going to use the "Crime" buildings for three city steps, and events for crime.

What do you think? :confused: :confused: :confused:



Village_-Civil_vs_Military_buildings-.jpg
 
Still no feedback?

:(
Still no feedback? Let's try with a readly usable new event graphic "event_battle_legio"

:rolleyes:

sooner or later someone will read this post, please feel free to dislike them. :wacko:


event_battle_legio.bmp
 
I'd suggest you take the shield images and request them in the request thread. You're more likely to get them done there.

What exactly are you trying to do with the city levels? What's your ultimate plan for them?
 
there is a request thread for CoA???? :eek:

Reveilled :) thanks

About the city levels, my plan is to simulate a 2(+1) kind of province
Code:
Military path		Civil path		(Nomad path)
Hill Fort		Village		           (Camp)
,,,			,,,		            ....
,,,			,,,		            ....
,,,			,,,		            ....
,,,			,,,		            ....
Huge Castle		City		      (Huge Nomad Camp)

Supportable Bonus*	Economic Bonus	      Recruitment Bonus		
Military Bonus		Tech Bonus	       Events Trigger
Prestige Bonus		Piety Bonus

* (indeed supportable should be a minus, High sup means bigger army able to siege with a lower attrition, I'm not sure  )

Crusader Kings is about Feudal and Dynasties but shouldn't be strictly Castle based (or military action based), the Civil path will allow a player ( me :p ) to base is action on intrigue, tech dev, economy strenght and religion. This is also due to the poor strategic value of the AI and of the general poor battle mechanism of CK ( really not like HOI :mad: )
 
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