First of all I want to say how excellent this mod is. The feel of the game is different from vanilla, adding many hours of fun to an already great game.
But there's one thing that I don't entirely understand: Why was learning made a lot more important without there being effective(reliable) ways to raise the stat during education(if I missed some way for that, please tell me)?
Learning in vanilla has 2 functions: tech, and theology. Given that the converting is done by someone else, and tech is almost useless, it is an unimportant stat for a ruler.
The removal of tech in AGOT also removes that use, and having a good learning yourself doesn't make your court chaplain convert any faster, so those uses aren't really there in AGOT.
Instead, learning is now used to determine the education trait a character gets. Which is a rather important thing, given that the stat bonusses can be large.
However, the gain in learning during the education is completely independent of the gain in the primary stat for that character. So a child that is being raised for command by a good commander gets no bonusses towards learning, making the (level of) education trait say nothing about the characters actual abilities.
This can lead to some rather strange situations where a character has 18 martial and is a trained fighter(level 2), but is somehow still a misguided warrior(worst possible). That just breaks logic and immersion...
Also, even if you get a decent learning, a character can still get a bad education trait, and characters with low learning can still get a good education trait. So the current system doens't really do a good job at making learning tied to the education trait, and mostly ends up turning the education traits into a lottery where the chance of winning is determined with another (almost) random chance.
So why is learning made so important, without making a reliable way to raise the stat? Of course, the possibility of the education going wrong should be there, but it shouldn't be that characters that are capable commanders/stewards/whatever get an education trait saying the exact opposite...
I would've either added a way the improve learning as the main stat increases(I'll add this to my persnoal mod, I think), try to add a trait system for it or just make it dependent on the relevent stat.
But there's one thing that I don't entirely understand: Why was learning made a lot more important without there being effective(reliable) ways to raise the stat during education(if I missed some way for that, please tell me)?
Learning in vanilla has 2 functions: tech, and theology. Given that the converting is done by someone else, and tech is almost useless, it is an unimportant stat for a ruler.
The removal of tech in AGOT also removes that use, and having a good learning yourself doesn't make your court chaplain convert any faster, so those uses aren't really there in AGOT.
Instead, learning is now used to determine the education trait a character gets. Which is a rather important thing, given that the stat bonusses can be large.
However, the gain in learning during the education is completely independent of the gain in the primary stat for that character. So a child that is being raised for command by a good commander gets no bonusses towards learning, making the (level of) education trait say nothing about the characters actual abilities.
This can lead to some rather strange situations where a character has 18 martial and is a trained fighter(level 2), but is somehow still a misguided warrior(worst possible). That just breaks logic and immersion...
Also, even if you get a decent learning, a character can still get a bad education trait, and characters with low learning can still get a good education trait. So the current system doens't really do a good job at making learning tied to the education trait, and mostly ends up turning the education traits into a lottery where the chance of winning is determined with another (almost) random chance.
So why is learning made so important, without making a reliable way to raise the stat? Of course, the possibility of the education going wrong should be there, but it shouldn't be that characters that are capable commanders/stewards/whatever get an education trait saying the exact opposite...
I would've either added a way the improve learning as the main stat increases(I'll add this to my persnoal mod, I think), try to add a trait system for it or just make it dependent on the relevent stat.