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nuf

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Sep 25, 2012
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Hi, Sorry if this has been asked before but how serious and long are the runs suposed to be? From what I have red, there are going to be lots of random elements to this game (Bigest surpise is deck like technology). I am afraid that this will be some kind of "rogue like" 4x game that is suposed to have lots of different but short runs. so the main question is: Is this game suposed to be more like GalCiv or binding of isaac? Thanks fo answer.
 
My guess is that it is supposed to be along the lines of Crusader Kings and Europa Universalis IV in space... so in other words... deliciously long and in depth!
 
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You really don't know Paradox's game... go look at one of them http://www.europauniversalis4.com/
Paradadox Developement Studio (PDS) is most known for its historical wargame : Crusader King -> Europa Universalis -> Victoria -> Heart of Iron. All those game includes a lot of different run but looooong loooong runs. In real life it's something like ... 10/20 hour? 30 maybe i never counted. I have 2k hour played on eu4 for exemple.
Stellaris will obviously be a galactic civilization "like". But more depth. Your question is half stupid and half genius. It's impossible to Stellaris to be a rogue like. But you are right, it's a wargame with many inner elements based on random like rogue like game. But the make purpose is to add lifetime to a game ^^. They improve with random features the mid and end game.

To answer : There will be a lot of different Looooong runs :).
 
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You really don't know Paradox's game... go look at one of them http://www.europauniversalis4.com/
Paradadox Developement Studio (PDS) is most known for its historical wargame : Crusader King -> Europa Universalis -> Victoria -> Heart of Iron. All those game includes a lot of different run but looooong loooong runs. In real life it's something like ... 10/20 hour? 30 maybe i never counted. I have 2k hour played on eu4 for exemple.
Stellaris will obviously be a galactic civilization "like". But more depth. Your question is half stupid and half genius. It's impossible to Stellaris to be a rogue like. But you are right, it's a wargame with many inner elements based on random like rogue like game. But the make purpose is to add lifetime to a game ^^. They improve with random features the mid and end game.

To answer : There will be a lot of different Looooong runs :).
Well I own some of them and play them like hell but becouse some of their games are one way does not mean all of them have to be. But my worries are mostli from the technology tree. If I have completely different technologies than that changes the game play for me. Or is it just the order of them that is different? I could imagine to be even more like card game- different technologies would have different rarity and apear more ore less often.
 
one of the devs has said that there's 10 different time settings. whether this means just game speed or possibly referencing literal time progression (hour by hour, day by day) is unknown for now bu it safe to assume since stella isn't bound by history that the time frame will be quite long.
 
The largest map size has 1000 star systems. Do you really thing a game with 1000 star systems will be short? ;)

Well I own some of them and play them like hell but becouse some of their games are one way does not mean all of them have to be. But my worries are mostli from the technology tree. If I have completely different technologies than that changes the game play for me. Or is it just the order of them that is different? I could imagine to be even more like card game- different technologies would have different rarity and apear more ore less often.

The techs are all the same. You will get them in a different order. ;)
 
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I feel like its going to take awhile, but maybe not as long as ck2 because 700 years makes for a longgg game maybe like 30% shorter

They said some techs will be unique because of some runes or reverse engineering, so i'd expect some cool varied ones in each game. It seems like their tech system and diplomacy as what they are trying to make the game differentiate from the usual 4x model.
 
Well I own some of them and play them like hell but becouse some of their games are one way does not mean all of them have to be. But my worries are mostli from the technology tree. If I have completely different technologies than that changes the game play for me. Or is it just the order of them that is different? I could imagine to be even more like card game- different technologies would have different rarity and apear more ore less often.
i expect that this is where all the devs' balancing work will be
 
I sincerely hope that there is no end date. Historical Paradox games have good reason to include end dates, but a fictional future has little need for an end date. The only way I can imagine a hard-coded way of ending the game would be some event that always happens on date X that would change the galaxy forever, i.e. The Big Crunch.

I would be really interested to know what Paradox think about an end date and what justification (fictional or functional) they provide.
 
I sincerely hope that there is no end date. Historical Paradox games have good reason to include end dates, but a fictional future has little need for an end date. The only way I can imagine a hard-coded way of ending the game would be some event that always happens on date X that would change the galaxy forever, i.e. The Big Crunch.

I would be really interested to know what Paradox think about an end date and what justification (fictional or functional) they provide.

I think they confirmed that there will be no end date but victory conditions.
 
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I sincerely hope that there is no end date. Historical Paradox games have good reason to include end dates, but a fictional future has little need for an end date. The only way I can imagine a hard-coded way of ending the game would be some event that always happens on date X that would change the galaxy forever, i.e. The Big Crunch.

I would be really interested to know what Paradox think about an end date and what justification (fictional or functional) they provide.
Well, you could have the big crunch or, The invitable heat death of the universe...
 
I sincerely hope that there is no end date. Historical Paradox games have good reason to include end dates, but a fictional future has little need for an end date. The only way I can imagine a hard-coded way of ending the game would be some event that always happens on date X that would change the galaxy forever, i.e. The Big Crunch.

I would be really interested to know what Paradox think about an end date and what justification (fictional or functional) they provide.
The problem with no end date (in traditional strategy games) is that at some point, the tech "tree" is fully researched and advancement is gone. If PDS can make it so this can't happen, and we can have a fun game that goes on forever, then we got something.
 
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The problem with no end date (in traditional strategy games) is that at some point, the tech "tree" is fully researched and advancement is gone. If PDS can make it so this can't happen, and we can have a fun game that goes on forever, then we got something.
Some people have said that there will be victory conditions. Also, I guess that it would be possible to have never-ending tech advancement but eventually it would stop having unique names for each tech and would be something like "Better guns discovered - +1 infantry attack". It would just be generic techs.
 
one of the devs has said that there's 10 different time settings. whether this means just game speed or possibly referencing literal time progression (hour by hour, day by day) is unknown for now bu it safe to assume since stella isn't bound by history that the time frame will be quite long.

Day by day is kinda abstract way to measure time when you plan on the galaxy map
...oh wait, any measure is wrong due to relativity
 
The problem with no end date (in traditional strategy games) is that at some point, the tech "tree" is fully researched and advancement is gone. If PDS can make it so this can't happen, and we can have a fun game that goes on forever, then we got something.
i wonder whether this is a plan for DLC's i.e. technological advances that get more and more wild and futuristic. wormhole construction? dyson spheres? i think there's plenty of scope...