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Dolans

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May 11, 2014
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Hello

I thought of a mod for the trucks generated by the industry. Currently there's a unrealistic high amount of trucks generated by even only a few industry buildings and factories, both, incoming and outgoing shipments. Is there a mod that could maybe halve the number of trucks? Or is there a modder who'd be willing to tackle such a mod. I believe this is one of the more complicate mods since you'd have to tweak the different demands for industry, commercial and so on too.


abD0HA3.jpg

This pic I found on the internet should depict the atrocities you sometimes have to build to manage all the traffic going from industry zones to commercials zones, sometimes you need on and off ramps on virtually every street corner, which is, honestly, not realistic.




On the other hand, apparently most people teleport to their offices, because if you zone a designated district for offices, there's virtually no traffic.




2016-04-11 (2).png

In my city's downtown area, for example, you can see where all the commercial and residential and the office areas are, the offices are right on the waterfront and there's some at the east and west end of my CBD. Having no traffic there isn't realistic either.




As a real-life example for a big office campus I'd like to show you a Google Earth pic of the Nvidia Headquarter in Santa Clara.

2016-04-11 (4).png

As you can See there's big dedicated parking lots around the buildings, people do commute to and from theses places and as far as I know not only a few.



So, in other words my final verdict:

12bc90.jpg
 
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Generally I agree that there should be changes, but in a broader context. Changes here might require changes everywhere else. And since we have to change a lot, the system could be improved everywhere.

Some thoughts
  1. We have a lot of underscaled factories producing a lot of traffic. TBH, 4x4 lots for industry is... a joke (but probably the easiest way for devs.)
  2. Since factories only employ a hand full of citizens, their industrial traffic seems to be extremly high. If numbers for homes and workplaces would be adjusted (yeah, there is a mod for that), it would seem more realistic
  3. There is no realistic time system in this game. If there would be a realistic daily routine, it might be better. (like rush-hour, private traffic is overwhelming there)
So if you combine a new mod which reduces industrial traffic with some other existing mods you might get the result you desire.
 
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There is no realistic time system in this game. If there would be a realistic daily routine, it might be better. (like rush-hour, private traffic is overwhelming there)

Yes, the private traffic is greatly improved with the mod and it really generates what it claims, Rush hours, but still...

We have a lot of underscaled factories producing a lot of traffic. TBH, 4x4 lots for industry is... a joke (but probably the easiest way for devs.)

This remains, many small factories that generate too many trucks. Maybe, since the Rush Hour mod already is a big mod that adds so much to the game and fiddles around with demand and generated traffic, this could be added too, more realistic traffic for industry and offices.
 
Another Idea concerning the unrealistic traffic issue.

Could it be possible to set the good demands for industry and commercial zones to zero at night, making them quasi closed. This would lower the truck traffic basically to zero too, which generates less income, which has to be compensated with more income at daytime. A kind of approach could be a city planning policy like NIMBY which closes leisure specialization districts, but in this case only for industries. What a pity, we can't mod policies yet.

Yes, even in this case the Rush Hour mod reduces the night traffic, but for my realism seeking eye, there's still too much.

And for the offices, most realisticly, they experience the most traffic in the morning and in the evening, when the rush hours strike them, but currently, there's virtually never traffic there.
 
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Watching those IKEA trucks making round the clock deliveries to my oil and ore districts - right to the edge of the quarries- is nuts! More specialist specific transport that links appropriately is needed. No I don't want a mod for it- I want it in base game, I'm running enough mods as it is.
 
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I agree, I always wanted to have an ability to change industrial traffic. For example I was so annoyed when I have built one rural village (~200 residents) in the suburbs and same size farms nearby. There were loads of tractors and trucks (modded for agriculture) coming to and from those farms. Roads were never calm. This was so unrealistic comparing to real life where there is hardly no agricultural/farming traffic in that small settlements (~200).

If I am not mistaken, I think that trucks are carrying some value/percentage of cargo. So maybe increasing trucks' load capacity could improve this situation.
For example (values are fictive). Capacity of the truck is 100. A factory demands 1000 oil and produces 1500 of goods. So it would mean that it asks for 10 trucks to import goods and then it spawns 15 trucks to export goods. So maybe increasing truck's capacity to 300 or 500 or more would solve this.
Or I have confused trucks with trains? - (trucks do not have capacity)?
 
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Watching those IKEA trucks making round the clock deliveries to my oil and ore districts - right to the edge of the quarries- is nuts! More specialist specific transport that links appropriately is needed. No I don't want a mod for it- I want it in base game, I'm running enough mods as it is.

CO will not listen to us, talking about such specific, ambitious aims, we'll have to stick with the mods.

There's this service vehicle selector mod, which lets you select the kind of, ambulance, train and so on you want to be dispatched from the specific buidling. My Idea: link the vehicles you want to get spawned to every building some kind of vehicle selector-advanced vehicle option addition, but to me, it seems rather complicated to implement such a function.

Plus, buildings like the unique IKEA building should get RICO-fied, so it can be a proper commercial building, providing jobs and eventually with this proposed mod, it could spawn IKEA trucks, giving us the immersion-gasm we desireo_O

I agree, I always wanted to have an ability to change industrial traffic. For example I was so annoyed when I have built one rural village (~200 residents) in the suburbs and same size farms nearby. There were loads of tractors and trucks (modded for agriculture) coming to and from those farms. Roads were never calm. This was so unrealistic comparing to real life where there is hardly no agricultural/farming traffic in that small settlements (~200).


Yeah, I hated those tractors, they even went on highways. After I got the AVO-mod, I was so thankful, I could finally get rid of those unrealistic and hideous vanilla vehicles. My solution to the huge amount of agricultural traffic is to zone hardly any agricultural zone. Most of it stays fields and every so often I zone some patches of agricultural zones. It's more realistic, to have sparsely populated farm areas, instead of blocks of farming areas which they tried to sell to us in the pre-release trailers
9gIbrTf.jpg
 
If I am not mistaken, I think that trucks are carrying some value/percentage of cargo. So maybe increasing trucks' load capacity could improve this situation.
For example (values are fictive). Capacity of the truck is 100. A factory demands 1000 oil and produces 1500 of goods. So it would mean that it asks for 10 trucks to import goods and then it spawns 15 trucks to export goods. So maybe increasing truck's capacity to 300 or 500 or more would solve this.
Or I have confused trucks with trains? - (trucks do not have capacity)?

I have no idea, but it could work if it's true. I guess there's technical guys here on the forum who could answer this?