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Thanks for sharing the additional screenshots. As PTOE mentions, it's definitely enough. He may also be correct about this being an issue for cities that had been developed prior to the patch. I started a new city after the patch and have traffic problems up the wazoo. I have spent a lot of time just working on mitigating them. A lot of my city is medium and high density and they are packed in pretty tight. I'm not very good at open spaces that aren't parking lots but working on it. I have several bus lines and they get used a lot but the cims seem to love driving and only a few are walking. I also get a lot of delivery vehicles and 18-wheelers going in and out of my industrial zones and commercial areas.
I envy you :p, the same city since the savings patch, and 1st city with +500k inhabitants.
If I have to start the city again, it will be with a taste of distrust, because at any time with a patch a problem could appear.
And if that is really the case, which seems possible, it would be all the better to have a note, a small correction.

For the moment I continue it.

Apart from the fact that I am still waiting and I still hope for a reaction from a moderator, because of course I understand that you have internal rules, but responding to articles and silencing others is not correct, you are there to help.
 
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I envy you :p, the same city since the savings patch, and 1st city with +500k inhabitants.
If I have to start the city again, it will be with a taste of distrust, because at any time with a patch a problem could appear.
And if that is really the case, which seems possible, it would be all the better to have a note, a small correction.

For the moment I continue it.

Apart from the fact that I am still waiting and I still hope for a reaction from a moderator, because of course I understand that you have internal rules, but responding to articles and silencing others is not correct, you are there to help.
While there's nothing left to be said on the subject of their slow patch release schedule and difficulties communicating with accuracy and transparency, if nothing else, it sure would be nice for the devs to let us know with a given patch whether it will break existing saves or not; this is not uncommon in lots of strategy/grand strategy games, and while it can be disappointing it's best to just know, "hey, we made the game work better but in exchange you're just not going to be able to reliably continue an existing city save."

But leaving us perpetually in the dark like this is pretty pitiful, especially when compared to other dev teams, even some/many working for Paradox.
 
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it sure would be nice for the devs to let us know with a given patch whether it will break existing saves or not; this is not uncommon in lots of strategy/grand strategy games, and while it can be disappointing it's best to just know, "hey, we made the game work better but in exchange you're just not going to be able to reliably continue an existing city save."
Hmm... I can open ancient savegames from late 2023 and they still do work.
 
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I know this isn't the main point of this topic, but if you're looking for a real traffic challenge, try installing Realistic trips, Traffic Adjuster (set to zero), and Realistic Parking. It makes the game significantly harder (and performance terrible)

Additionally, Cims become much more responsive to your choices. If you provide parking near their homes and workplaces, you'll see a massive increase in traffic. On the other hand, if you don’t offer parking but invest in public transport, they’ll use it instead.

I believe this was the original intention of the game, but for various reasons, it doesn’t work well without mods. Knowing how it was supposed to work actually changed my vision about the game.
 
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Hmm... I can open ancient savegames from late 2023 and they still do work.
Hence all this misunderstanding about certain facts.
For some it works, for others it doesn't
I have a November backup, I restarted it, there is traffic, it's good.
City where I had a lot of deaths with a peak at +37,000 per month that I almost deleted and redid.
The problem is that this November backup is the same city that I currently have, the difference is its evolution which is currently 530K, otherwise same mods.
So if I let the November copy run in a while the result will be the same.

I know this isn't the main point of this topic, but if you're looking for a real traffic challenge, try installing Realistic trips, Traffic Adjuster (set to zero), and Realistic Parking. It makes the game significantly harder (and performance terrible)

Additionally, Cims become much more responsive to your choices. If you provide parking near their homes and workplaces, you'll see a massive increase in traffic. On the other hand, if you don’t offer parking but invest in public transport, they’ll use it instead.

I believe this was the original intention of the game, but for various reasons, it doesn’t work well without mods. Knowing how it was supposed to work actually changed my vision about the game.
Thanks, I didn't want to put it until now, waiting for a patch... small fix on this problem that was introduced with patch 2.I will make a copy of the backup and test it.
 
I am certain that the traffic flow has been severely affected. Today, I opened an old archive of mine and used the information panel to calculate the number of active vehicles. There are around 9000 vehicles, and my city of 310000 has always been very busy. And the save game I later opened has now attracted 210000 people, but at its peak, only 3500 cars were active.
Of course, it is worth mentioning. The simulation speed for a city with a population of 310000 is around 0.3 times the speed, while for 210000 people it hovers between 0.5-0.7. To be honest, I don't think this is a good optimization method. It clearly weakens the core gameplay of the game and deprives it of some of its already limited fun. I hope the truth is not like that. I seem to have seen an official response on Twitter to a netizen's description of this phenomenon, and they appeared completely unaware of it. This may also prove their unfamiliarity with the code they constructed themselves.
I hope Paradox can provide them with some development technical support to better meet the expectations of our players.
 
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I know this isn't the main point of this topic, but if you're looking for a real traffic challenge, try installing Realistic trips, Traffic Adjuster (set to zero), and Realistic Parking. It makes the game significantly harder (and performance terrible)

Additionally, Cims become much more responsive to your choices. If you provide parking near their homes and workplaces, you'll see a massive increase in traffic. On the other hand, if you don’t offer parking but invest in public transport, they’ll use it instead.

I believe this was the original intention of the game, but for various reasons, it doesn’t work well without mods. Knowing how it was supposed to work actually changed my vision about the game.
It is actually insane how modders are better CS2 developers than Colossal Order itself.

The sheer incompetence that this whole project encompasses is just staggering.
 
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I am certain that the traffic flow has been severely affected. Today, I opened an old archive of mine and used the information panel to calculate the number of active vehicles. There are around 9000 vehicles, and my city of 310000 has always been very busy. And the save game I later opened has now attracted 210000 people, but at its peak, only 3500 cars were active.
Of course, it is worth mentioning. The simulation speed for a city with a population of 310000 is around 0.3 times the speed, while for 210000 people it hovers between 0.5-0.7. To be honest, I don't think this is a good optimization method. It clearly weakens the core gameplay of the game and deprives it of some of its already limited fun. I hope the truth is not like that. I seem to have seen an official response on Twitter to a netizen's description of this phenomenon, and they appeared completely unaware of it. This may also prove their unfamiliarity with the code they constructed themselves.
I hope Paradox can provide them with some development technical support to better meet the expectations of our players.
In summary, the more the city grows, the less life there is, and the more the game becomes heavy.
I am at almost 600,000 inhabitants, and it is starting to become hard hard
 
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