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Well, they did mention in the last patch that if the traffic is too high, cims would not go out driving or so just for fun.

Maybe the paramether "traffic is too bad" was too cautiously choosen and to few go out for fun anymore?
 
People are also using less mass transit
I'm not sure, because on my side the transports are clearly more used than before.
I have waits of over 1500 at some bus stops and the same for, tram 4500 and metro where before there were not many people who used it
In any case there is a huge imbalance


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But "But, yet, what I don't understand, I had done a test by removing almost all transport from the city and the car rate remained very very low anyway."
Well, they did mention in the last patch that if the traffic is too high, cims would not go out driving or so just for fun.

Maybe the paramether "traffic is too bad" was too cautiously choosen and to few go out for fun anymore?
This is my idea too, that's why I think we shouldn't worry too much, because given the feedback they will modify the value
 
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In my cities my cims drive a lot and I have congested streets even in small towns as long as I provide enough parking. But when I don't provide enough parking and build dense mixed use neighbourhoods they just walk. For me the simulation just works fine.
 
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In my cities my cims drive a lot and I have congested streets even in small towns as long as I provide enough parking. But when I don't provide enough parking and build dense mixed use neighbourhoods they just walk. For me the simulation just works fine.
Care to show us pics of your city? I got curious to see
 
In my cities my cims drive a lot and I have congested streets even in small towns as long as I provide enough parking. But when I don't provide enough parking and build dense mixed use neighbourhoods they just walk. For me the simulation just works fine.
Same for me. I have tons of parkings.
 
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Well, they did mention in the last patch that if the traffic is too high, cims would not go out driving or so just for fun.

This is my idea too, that's why I think we shouldn't worry too much, because given the feedback they will modify the value
The traffic reduction modifier is not based on how much traffic there is, but solely based on population. And the value has remained the same since the launch of the game.
 
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I look at my cities from the first versions of the game now, there is a very marked reduction in traffic on my streets, and if you like to make small towns the game is tremendously boring, at the moment I am inactive with this game until I see it again activity. I like to see people take the car to do various tasks.
 
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Care to show us pics of your city? I got curious to see
Its not just important to provide parking but also to make it cheap and very near. They won't drive if they have to walk longer to their car than to their destination.
 

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I was trying to finally start playing the game again with the DLC, region packs and latest patches but it crashes to desktop randomly 5 times per hour on a new save with no mods. The log files have no errors either, nor does Windows event viewer.

No wonder the recent review score on Steam is almost below 50 percent again. With every update or content release there is always something that makes me stop playing within hours.

Back to CS1 it; is mixed in with some Anno, Bulwark and Manor Lords.
 
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The traffic reduction modifier is not based on how much traffic there is, but solely based on population. And the value has remained the same since the launch of the game.
Thanks, whether it is based on cims and/or traffic the problem is the same, flagrant lack of circulation of private cars.
And especially since the last patch, so, we will see the next fix, because the city cannot stay like this.
 
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I actually still get traffic jams that I have to solve! Just happened to catch one yesterday.

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Thanks, whether it is based on cims and/or traffic the problem is the same, flagrant lack of circulation of private cars.
And especially since the last patch, so, we will see the next fix, because the city cannot stay like this.
Yes. Of they didn't change something to traffic, there must be some kind of bug resulting in less traffic.
 
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I actually still get traffic jams that I have to solve! Just happened to catch one yesterday.

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But your city has 1 million cims. Then it's very easy to create a bottle neck even with a small portion of the cars available in the city. The point in this topic is not really about traffic jams, but less car traffic in general compared to launch and especially in rush hours.
 
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¡De hecho, todavía me encuentro con atascos que tengo que solucionar! Justo ayer me encontré con uno.

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¡De hecho, todavía me encuentro con atascos que tengo que solucionar! Justo ayer me encontré con uno.

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Los barrios están muertos, tampoco vale la pena poner ciudades con un millón de habitantes, lo bonito de todo esto es que en una ciudad pequeña de menos de un millón de habitantes puedes simular un tráfico más generalizado y más real en todas las calles. Por cierto, ¿dónde están los coches aparcados en la zona izquierda de la imagen?
 
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I did another test, instead of removing public transport which had not changed anything, I reduced the transport budget by 50% and increased the price.
Result, same, they walk, do everything on foot and wait for transport while there is a significant number waiting.
So, in my opinion yes, the algorithm / % for the use of transport applied in the last patch must be too high, in any case must be corrected.

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Same for the area without transport, they continue to walk to the airport, do not take their vehicle
There are still 4621 households and no private vehicle


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I will wait patiently for the next patch, continuing my city. :)
 
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I did another test, instead of removing public transport which had not changed anything, I reduced the transport budget by 50% and increased the price.
Result, same, they walk, do everything on foot and wait for transport while there is a significant number waiting.
So, in my opinion yes, the algorithm / % for the use of transport applied in the last patch must be too high, in any case must be corrected.




Same for the area without transport, they continue to walk to the airport, do not take their vehicle
There are still 4621 households and no private vehicle


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There were a couple of earlier replies stating having parking lots changed the dynamics of the simulation allowing more cars on the road which makes sense. If there is no place to park, then you can't have a car and have to walk or take public transport. Your setup is a perfect testbed. Can you add parking in the residential zone and the airport to see if there is an increase in people driving?

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In many cases , I think region packs have to do with it.. remove any res building related to UK especially, and my traffic is packed jam with 3k cims trying to move in ,and me getting traffic jam


Owning a private vehicles is expensive,guys.. most of our cims are uneducated or poor
 
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I ran a test to see if cims will choose personal cars if cars are the fastest mode of transportation from point A to point B. My test city is modeled off of American suburbs with single-family home subdivisions surrounding a central business district. All residential zones are separated from industry, commercial, and office zones by at least 5 miles to discourage cims from walking to work.

My test parameters are below:
  • I started a new city from scratch so no pre-existing travel patterns are present.
  • I ran the game in vanilla, Cim Census and Skyve were the only active mods.
  • I only used Two-Way Two-Lane highways and Alleys to make the roadway network unfriendly to pedestrians and to street parking
  • All available parking was built into the assets, I did not place any additional parking lots.
  • I only zoned light residential to ensure everyone had a dedicated driveway for their car.
  • No Public Transportation is provided.
I let the city run for about 6 real life hours to make sure consistent travel patterns are established. The city size was about 13,000 citizens. My findings are:
  1. Cims will choose personal vehicles over walking if the trip is long enough and they have a car. Everyone drove their car to work, and there were zero pedestrian commuters walking on the two-lane highways.
  2. Cims will use the built-in parking spaces if no other parking is provided. The built-in parking spaces were usually full
  3. Trips seemed logical, and there were clear morning and evening rush hours. Cims park at home in the evening and park at work during the day, I didn't see any weird trip behavior.
  4. Cim Census showed about 2,000 personal vehicles driving during the rush hours, which is 15% of the population. There were typically 5 to 10 taxis and about 10 commercial vehicles driving at any given time.
  5. Traffic was noticeably heavy during rush hours with long queues at intersections.
It looks like the logic to choose a personal car as the primary mode of transportation if no alternative is provided is in the simulation and is functioning properly. The parking spaces built-in to the assets are functioning properly as well. The simulation seems to be working well with low density and lower population numbers.

My guess is that the perception of low traffic in late game cities is due to the developer's traffic reduction factor coupled with the increase in road network size.

I think cims will walk if public transportation is provided and the player does not provide enough parking in high density areas with well-connected pedestrian networks and short walking distances between work, shops, and home. If cims don't have to drive, then they won't drive. This may need some balancing, but it is realistic logic even if it is contributing to the perception that there is no traffic. I'd like to do more tests in the future with different density types and transportation options/distances.

The screenshots show the morning rush with traffic leaving residential areas headed to the central business district.
 

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I let the city run for about 6 real life hours to make sure consistent travel patterns are established. The city size was about 13,000 citizens. My findings are:
  1. Cims will choose personal vehicles over walking if the trip is long enough and they have a car. Everyone drove their car to work, and there were zero pedestrian commuters walking on the two-lane highways.
  2. Cims will use the built-in parking spaces if no other parking is provided. The built-in parking spaces were usually full
  3. Trips seemed logical, and there were clear morning and evening rush hours. Cims park at home in the evening and park at work during the day, I didn't see any weird trip behavior.
  4. Cim Census showed about 2,000 personal vehicles driving during the rush hours, which is 15% of the population. There were typically 5 to 10 taxis and about 10 commercial vehicles driving at any given time.
  5. Traffic was noticeably heavy during rush hours with long queues at intersections.
It looks like the logic to choose a personal car as the primary mode of transportation if no alternative is provided is in the simulation and is functioning properly. The parking spaces built-in to the assets are functioning properly as well. The simulation seems to be working well with low density and lower population numbers.
Good test, and it should work like the points 1. 2. 3. 4. and 5.
On my side, this is on my existing city, with 375000 inhabitants.as the tables show, I had a maximum of 1247 vehicles used, all other values are 99, 537, 1001, 126, 588, 806 more or less at the same time.
This is absolutely not realistic, as with others.
Whatever there is, it does not come from the number of parking lots or public transport.
For a new city, this is possible given the number of inhabitants (almost like every patch), it works very well. But an existing and larger city, there is a problem.
 
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