Satan, I think your idea has a lot of merit. It would be nice if we could get a bit more clarity on the 1.06 changes rather than just these vague rumours.
I'd suggest 10 for furs and 8 for slaves, but I haven't tried it out to see what the reverberations would be in practise.Originally posted by Medicine Man
What would you suggest then, Peter?
Should I use a base value of 10 for furs and 7-8 for slaves? 10 for both? Or should I stop editing the excel files and just play the damned game?![]()
I think I will suspend any and all speculation on this topic until the arrival of the much anticipated v1.06 patch.Originally posted by the smurf admin
Those values are pretty much spot on and were changed accordingly
Originally posted by Peter Ebbesen
I think I will suspend any and all speculation on this topic until the arrival of the much anticipated v1.06 patch.
Originally posted by Mowers
The ones I question are
7) the BB ruling. Is 35 enough or too much or about right?
9) Does Spain need this further gold event?
Nothing has changed on the manufactory front. But note I dropped quite a lot of rules from my previous set.
What do people think of rule 10? A good idea? And is rule 11 well implemented?
Originally posted by BiB
7) Depends, it might be good to encourage inter player wars and colonial wars. Though if u have to get to file editing it gets cumbersome. Utopia would be other players intervening when badboys cross the line and not having to depend on a hard limit.
Originally posted by BiB
9) IMO it doesn't. The bankrupcy events do hurt and gold does decrease in importance quite a bit. Let's also not forget the starting pops are quite lower now.
Originally posted by BiB
10) When a country gets to 60% inflation it is in really bad shape, it shouldn't get to that stage at all. Xure, a rule to fix messed up countries is nice but 60%, that's really messed upAd hoc fixing isn't popular but nations getting fucked up liek that is very rare I think it requires ad hoc treatment as u will rarely have teh same sort of case.
Originally posted by BiB
11) This should help Russia the most. The ai doesn't do too bad but tech wise they are close to sucking. In that regard even an extra trade level would be nice. On the other hand u have Holland, which usually doesn't require much tech. Unless of course it breaks free from Austria then it's usually far behind in naval tech and trade tech isn't an Austrian priority either. I really didn't like being set free from Austria in MGC3 instead of Spain![]()
Originally posted by Mowers
The BB rule is designed to protect minor nations and to get ride of the unfairness of the the 3 province rule. The ruling certainly hasnt effected the level of wars we had in the MGC4. Indeed there have been alot of wars despite the ruling. It was only now that the 35 limit has been reached repeatedly by some countries.
Peopel tend to get alarmed when file editing is mentioned.
You might well be right, it could well be worth running some tests, Archduke has done some work on this but I would like to run some more as well. He iniatially indicates that Spain is substantially weaker.
It happened 3 times in the current game and it caused fractures in the players and I guess this rule is designed to deal with that complication.
I chose Russia this time as I was disappointed by its performance last time and wanted to check if it needed help as was suggested by the MGC3 player. He was right, I spent 150 years trying to get to L5 infrastructure and it has meant that I couldnt do anything else all game. And now its too late to have a meaningful impact.
I feel if my system of bringing new countries in then it needs to work better. Holland does well repeatedly, which is interesting. But Russia hasnt achieved much again.
Originally posted by BiB
Yeah, but I am teh kind of player who would risk war to protect an ai minor, more players should have that attitude. IF there was a 35 BB rule in MGC3 though I would have been quite a bit limited colonial wise, and I didn't even get into much player warring.
That's my point, it happened 3 times, it shouldn't be happening 3 times, u need to intervene much sooner. And if it then still happens then some ad hoc measures. It could be quite handy to rely more on regulars than standins, IMO those are oen of the reasons u get such situations.
Russia is in teh orthodox techgroup, it needs good managment from teh start to have halfdecent techs otherwise they will fall too much behind.
Mowers, do not for a moment belive that just because it is only now that nations are hugging the border, it hasn't restricted them before!Originally posted by Mowers
The BB rule is designed to protect minor nations and to get ride of the unfairness of the the 3 province rule. The ruling certainly hasnt effected the level of wars we had in the MGC4. Indeed there have been alot of wars despite the ruling. It was only now that the 35 limit has been reached repeatedly by some countries.
BB cannot go negative so if you lose provinces when your BB is zero you've lost them. Having said that, you don't gain BB for getting core provinces so it's not really an issue.Originally posted by Smirfy
Rule 7 Does Austria lose bb when it gives up Holland and Franche Comte if this brings it below zero does it bank those points.
Don't understand your point here? Surely either Turkey or Austria conquers tracts of Hungary and whatever's left gets assigned via the event?The Hungarian inheritance should be decided by conference between players as it's date is known. obviously Turkey is entitled to some or most of the provinces. But decide it by conference as the game stands.
I disagree. If a regular country is under ai control for a session it has to be sacrosanct, I mean lets face it anyone can take provinces off the ai.Rule 8. A player should be free to regain his cores of his nation if the target country is not being played, at a reduced rate maybe but for some countries this rule totaly limits them.(especially losing the cb's on bohemian provences with my bb) (I am so unsure of this rule as in MGC4 France now has Holland OE could expand into Persia and whats the position with Poland?)
Completely agree.Rule 9 until there is another MGC we are not sure leave the gold alone there are other tweaks especially the increased govenor costs
Completely agree.Rule 10 Will total war terms be able to be enforced with 1.06 and players who understand the spirit of the game it is not a Zero sum game players should understand that fact. If a country is destroyed, again there should be a conference to suggest the best course it maybe just a victim of history (like it seems Poland) or it may be deemed worth a Congress to rebuild but any resourses given have to come from the player countries not the bank.
Ditto.Rule11 if Russia is deemed backward it should be brought into play earlier
You don't get BB for TP's or unfinished colonies unless you diplo-annex a nation that has such provinces, in which case you gain 1 BB as per any other province. I doubt this has changed in 1.06 though I guess it's possible.The bad boy never effected anyone in Europe outside Austria so i suggest it worked but in the colonies it obviously did not (limiting countries European play)especially with tp's, editing after session may be the only solution.
Originally posted by Mowers
The big problem was that I did not stick to my own rules regarding countries. If I had done so then we wouldnt have had half of the problems that you are talking about. The country set up was good but I should not have allowed both Poland and Sweden at the expense of the Ottoman Empire.