I just sougth that some other people threads about how much they dislike the game...sorry if I´m repeating everything here.
1-Character system:
I don´t get the point. I almost can´t interact with the characters. They just get appointed as governors/generals and then die and make me click continuosly on events and replace governors.
At the beginnig I checked every trait before choosing someone for a charge, but they are really too many, I can´t wait for every over mouse-help. Finally I picked no-matter-who.
I can´t make nice political marriages with my neighbours like in Crusader Kings.
And for minors, they are too many random events for characters. I mean, you can´t rely on your characters to grow up.
2-Diplomacy:
Well, VERY limited actions. The only way to improve relations is paying huge amounts of gold. Diplomacy is no character-related. No rivals/friends abroad, no marriages... We need some diplomacy for the peace times!
I can´t annex countries with more than 1 province. WHY? WHAT´S THE POINT WITH THAT?
...
If you take a look at some roman chronicles, you will find that they were other ways of submission besides paying some gold every month.
Can´t trade provinces.Nor units. They are mercenary units, right, but they are the same units that I can recruit. No difference between colonies and cities (miss Vicky).
On the other hand, the trade system is very handy. I like, but maybe it´s too simple for a Paradox game.
...
Now, the most annoying point: while playing with Rome, I got bad reputation, and then some cunning people from VERY DISTANT kingdoms with whom I had almost no relation at all, managed to kill a HUGE number of my generals, governors, and even admirals. While at sea. LOTS of them. Completely nonsense. I mean; ancient times, they don´t even know who they want to kill, they haven´t heard of everyone inside my kingdom, Or if they had, they dont know how they look like. And for God´s shake, they are poor almost-naked people, are they really SO cunning?
Civil wars are great now, no more rebels everywhere. Now you know who you are killing. Cool feature.
It´s unfair to kill all the barbarians. I´d prefer some kind of colonies in the old Vicky style. Trade with them, be nice, stablish in their homelands, and then make them pay taxes. Or found client states in their own land. Far away.
3-Military:
As said in other threads:
PING-PONG combat. AWFUL. PAINFUL.
Few casualties. Really, I think there should be a lot of people dying (close combat, no medicine...)
Limited and no country/culture-related units. In EU2 it´s was similar, but in EU3 you managed to solve this in a really AWESOME way. Try it again.
Another nice feature from EU that should come back is the Looting capability. Burn down the enemy provinces! And what about enslaving people and then run away?
4-Historical events:
Didn´t get any. The historical flavour relies on the 3d models...Sad.
5-Management.
Governors are...confusing. Too much micromanagement for almost nothing. As I said before, you get random characters, so, un less you get some awesome people, you only can choose the "lesser evil" for your province in order to lose the standar -X% taxation for un-governed provinces.
Can´t manage laws. I don´t know how can I change my government type.
About Charisma, well, the troops loyalty is another nice feature. Aside that, I think Charisma isn´t really relevant for governors (I got all my revolts because
some guy from the far side of the world told my people how bad was I) and the same goes for the ruler. Maybe if he is not a nice guy, all the generals will turn against me? They won´t have the time, people dies all the time...
I can´t trade inland products overseas. Why? It looks like a tricky way to avoid elephants outside Africa. If it´s so, the trade system should be changed. Really.
"Senate/local nobility gives a warning on you/tells you whatever" "rival family blahblahblah" "foreing merchants blahblahblah" "peasents love your general more than they love you" I want nicer events! Based on the characters attributes! Yargh!
The research points related to the number of citizens is another great idea. Could it be great thinkers/support for phillosophy schools or something else to let us put our dirty hands on the research? Any way of management?
Tax regulation?
Paying angry people throwing out festivals/games/orgys?
The buildings systems now looks like Total War (bad, Paradox games have been always better
) but they don´t let you get new units! (worse! they got a better feature!)
That´s it, crappy English, long speeches and almost no good news.
Ahah! I hope you can make something out of this.
1-Character system:
I don´t get the point. I almost can´t interact with the characters. They just get appointed as governors/generals and then die and make me click continuosly on events and replace governors.
At the beginnig I checked every trait before choosing someone for a charge, but they are really too many, I can´t wait for every over mouse-help. Finally I picked no-matter-who.
I can´t make nice political marriages with my neighbours like in Crusader Kings.
And for minors, they are too many random events for characters. I mean, you can´t rely on your characters to grow up.
2-Diplomacy:
Well, VERY limited actions. The only way to improve relations is paying huge amounts of gold. Diplomacy is no character-related. No rivals/friends abroad, no marriages... We need some diplomacy for the peace times!
I can´t annex countries with more than 1 province. WHY? WHAT´S THE POINT WITH THAT?
...
If you take a look at some roman chronicles, you will find that they were other ways of submission besides paying some gold every month.
Can´t trade provinces.Nor units. They are mercenary units, right, but they are the same units that I can recruit. No difference between colonies and cities (miss Vicky).
On the other hand, the trade system is very handy. I like, but maybe it´s too simple for a Paradox game.
...
Now, the most annoying point: while playing with Rome, I got bad reputation, and then some cunning people from VERY DISTANT kingdoms with whom I had almost no relation at all, managed to kill a HUGE number of my generals, governors, and even admirals. While at sea. LOTS of them. Completely nonsense. I mean; ancient times, they don´t even know who they want to kill, they haven´t heard of everyone inside my kingdom, Or if they had, they dont know how they look like. And for God´s shake, they are poor almost-naked people, are they really SO cunning?
Civil wars are great now, no more rebels everywhere. Now you know who you are killing. Cool feature.
It´s unfair to kill all the barbarians. I´d prefer some kind of colonies in the old Vicky style. Trade with them, be nice, stablish in their homelands, and then make them pay taxes. Or found client states in their own land. Far away.
3-Military:
As said in other threads:
PING-PONG combat. AWFUL. PAINFUL.
Few casualties. Really, I think there should be a lot of people dying (close combat, no medicine...)
Limited and no country/culture-related units. In EU2 it´s was similar, but in EU3 you managed to solve this in a really AWESOME way. Try it again.
Another nice feature from EU that should come back is the Looting capability. Burn down the enemy provinces! And what about enslaving people and then run away?
4-Historical events:
Didn´t get any. The historical flavour relies on the 3d models...Sad.
5-Management.
Governors are...confusing. Too much micromanagement for almost nothing. As I said before, you get random characters, so, un less you get some awesome people, you only can choose the "lesser evil" for your province in order to lose the standar -X% taxation for un-governed provinces.
Can´t manage laws. I don´t know how can I change my government type.
About Charisma, well, the troops loyalty is another nice feature. Aside that, I think Charisma isn´t really relevant for governors (I got all my revolts because
some guy from the far side of the world told my people how bad was I) and the same goes for the ruler. Maybe if he is not a nice guy, all the generals will turn against me? They won´t have the time, people dies all the time...
I can´t trade inland products overseas. Why? It looks like a tricky way to avoid elephants outside Africa. If it´s so, the trade system should be changed. Really.
"Senate/local nobility gives a warning on you/tells you whatever" "rival family blahblahblah" "foreing merchants blahblahblah" "peasents love your general more than they love you" I want nicer events! Based on the characters attributes! Yargh!
The research points related to the number of citizens is another great idea. Could it be great thinkers/support for phillosophy schools or something else to let us put our dirty hands on the research? Any way of management?
Tax regulation?
Paying angry people throwing out festivals/games/orgys?
The buildings systems now looks like Total War (bad, Paradox games have been always better
That´s it, crappy English, long speeches and almost no good news.
Ahah! I hope you can make something out of this.
Upvote
0