This is an AOD AAR for my current game playing as the USSR. As a student of military history I wanted to play out a version of the Suvorov-thesis, the theory that Stalin had prepared to invade Western Europe and had signed the Molotov-Ribbentrop pact hoping to be able to take advantage of Germany being at war with France and the UK, effectively using Germany as an 'icebreaker' and only attacking once all three major European powers were exhausted.
http://en.wikipedia.org/wiki/Viktor_Suvorov
http://en.wikipedia.org/wiki/Icebreaker_(Suvorov)
Personally, I think Suvorov was wrong about quite a couple of things, but mostly I find untenable the view that Stalin was just about to attack Germany and had been preparing for that for a long time. I find it inexplicable that Stalin would have purged the Red Army of his most experienced officers. Stalin was by no means a fool and should have realised that this would cripple his forces. Also, in 1941 the Red Army was far from ready and Stalin was apparently so afraid of 'provoking' the Germans and starting a war (too early) that he forbade elementary preparations for defence, such as reconnaissance overflights and dispersing the forces along the border or preparing for defence in depth. Stalin was at least somewhat experienced in military matters, having directed the defence of Tsaritsyn (the later Stalingrad, current Volgograd) during the Soviet civil war.
That being said, if anyone could have been preparing to attack Germany, it would have been Stalin. My current game and therefore this AAR is based on that premise. So basically, I'm trying to play a 'perfect game' as the USSR and intend to attack Germany early.
This won't be a narrative AAR, but much more a descriptive one as I'm quite pleased with the results so far, although I've come up against a random CTD and have not yet been able to progress beyond May 1941. Despite that, a lot has happened already.
Game settings:
Start year: 1936
Difficulty: Normal
IC Takeover: Off
Tech Team Takeover: On
Cheats or file modifications: As little as possible (It was my goal not to cheat at all I've only used the acceptall cheat a few times, see below, aside from the Nofog cheat, but now I've had to trick the US and UK into not declaring war on me too early)
1936
Since the USSR starts off with a base IC of 162, whereas Germany starts with 153 but can get huge bonuses due to its worldview, I decided to proceed with a parallel run of 25 IC, most of them of only one IC, but designating 5 major industrial cities: Moscow, Leningrad, Stalingrad, Nizhny Tagil and Sverdlovsk, which all have runs continuing into the mid 1940's at least, as well as a few others with runs of some 2 to three IC. I'm hoping to rapidly increase my IC and thereby being able to achieve parity with Germany in the most essential unit classes. At the same time, I'm paying off the dissent I start off with as rapidly as possible by increasing civil spending. Espionage spending is set at 10 and then left alone for the duration of the game, increasing proportionally with my IC. In technology, I focus on land doctrines, switching to the German ones. Perhaps a bit gamey, but then my Red Army is not the one Stalin fought with in WW2, but the one Tukhachevsky could have built if not executed senselessly. I reserve one slot for land doctrines, one for air doctrines, up to two for doctrines that improve industrial production and furthermore concentrate on upgrading land tech, land support tech, aircraft tech and only occasionally incresing naval tech or anything else. Nuclear or advanced rocketry tech I hardly touch at all and I don't build a rocket test site. Also, the navy is mostly disbanded, all except Level II and Level III subs and one (1) transport in the East are disbanded. I set the sailors to work in the factories or induct them into the army for now.
As for diplomacy, I mostly went for increasing my Interventionism, with secondary emphasis on Standing Army.
1937
First run of industry completed. Production focus is then changed primarily to land forces. I set up 2 lines of HQ (which are absolutely essential!), 2 lines of T-28 ARM (almost as important!), 2 lines of MOT Inf 1940 and 2 (later 3) of Inf 1936, with secondary emphasis on air forces, consisting of two runs of Interceptors. These lines are regularly upgraded whenever newer types become available. Two more lines are added for brigades so I won't have to retool my main unit lines whenever there is a new brigade and I won't end up with massive numbers of units with a single type of brigade and little of any other combination.
1938
I go with: no need for brutality and take another whopping 30 percent dissent on the chin. I switch civil expenses to maximum effect again, paying the dissent off by 0.11 per day.
ScreenSave169: By June 1936 I have no dissent penalty anymore. Hurray! Full steam ahead! Oh wait, there is no navy anymore...
ScreenSave170: The OOB in June 1936. Looks great, doesn't it? Wrong! All those Inf are Inf 1918!
ScreenSave171: Production in March 1938
ScreenSave172: Production in March 1938 (Continued)
ScreenSave173: National Army comparison March 1938. The Germans are rapidly expanding their forces and closing the gap, but I'm close to maintaining parity in ARM and have a big advantage in MOT, mostly due to the units I started with.
http://en.wikipedia.org/wiki/Viktor_Suvorov
http://en.wikipedia.org/wiki/Icebreaker_(Suvorov)
Personally, I think Suvorov was wrong about quite a couple of things, but mostly I find untenable the view that Stalin was just about to attack Germany and had been preparing for that for a long time. I find it inexplicable that Stalin would have purged the Red Army of his most experienced officers. Stalin was by no means a fool and should have realised that this would cripple his forces. Also, in 1941 the Red Army was far from ready and Stalin was apparently so afraid of 'provoking' the Germans and starting a war (too early) that he forbade elementary preparations for defence, such as reconnaissance overflights and dispersing the forces along the border or preparing for defence in depth. Stalin was at least somewhat experienced in military matters, having directed the defence of Tsaritsyn (the later Stalingrad, current Volgograd) during the Soviet civil war.
That being said, if anyone could have been preparing to attack Germany, it would have been Stalin. My current game and therefore this AAR is based on that premise. So basically, I'm trying to play a 'perfect game' as the USSR and intend to attack Germany early.
This won't be a narrative AAR, but much more a descriptive one as I'm quite pleased with the results so far, although I've come up against a random CTD and have not yet been able to progress beyond May 1941. Despite that, a lot has happened already.
Game settings:
Start year: 1936
Difficulty: Normal
IC Takeover: Off
Tech Team Takeover: On
Cheats or file modifications: As little as possible (It was my goal not to cheat at all I've only used the acceptall cheat a few times, see below, aside from the Nofog cheat, but now I've had to trick the US and UK into not declaring war on me too early)
1936
Since the USSR starts off with a base IC of 162, whereas Germany starts with 153 but can get huge bonuses due to its worldview, I decided to proceed with a parallel run of 25 IC, most of them of only one IC, but designating 5 major industrial cities: Moscow, Leningrad, Stalingrad, Nizhny Tagil and Sverdlovsk, which all have runs continuing into the mid 1940's at least, as well as a few others with runs of some 2 to three IC. I'm hoping to rapidly increase my IC and thereby being able to achieve parity with Germany in the most essential unit classes. At the same time, I'm paying off the dissent I start off with as rapidly as possible by increasing civil spending. Espionage spending is set at 10 and then left alone for the duration of the game, increasing proportionally with my IC. In technology, I focus on land doctrines, switching to the German ones. Perhaps a bit gamey, but then my Red Army is not the one Stalin fought with in WW2, but the one Tukhachevsky could have built if not executed senselessly. I reserve one slot for land doctrines, one for air doctrines, up to two for doctrines that improve industrial production and furthermore concentrate on upgrading land tech, land support tech, aircraft tech and only occasionally incresing naval tech or anything else. Nuclear or advanced rocketry tech I hardly touch at all and I don't build a rocket test site. Also, the navy is mostly disbanded, all except Level II and Level III subs and one (1) transport in the East are disbanded. I set the sailors to work in the factories or induct them into the army for now.
As for diplomacy, I mostly went for increasing my Interventionism, with secondary emphasis on Standing Army.
1937
First run of industry completed. Production focus is then changed primarily to land forces. I set up 2 lines of HQ (which are absolutely essential!), 2 lines of T-28 ARM (almost as important!), 2 lines of MOT Inf 1940 and 2 (later 3) of Inf 1936, with secondary emphasis on air forces, consisting of two runs of Interceptors. These lines are regularly upgraded whenever newer types become available. Two more lines are added for brigades so I won't have to retool my main unit lines whenever there is a new brigade and I won't end up with massive numbers of units with a single type of brigade and little of any other combination.
1938
I go with: no need for brutality and take another whopping 30 percent dissent on the chin. I switch civil expenses to maximum effect again, paying the dissent off by 0.11 per day.
ScreenSave169: By June 1936 I have no dissent penalty anymore. Hurray! Full steam ahead! Oh wait, there is no navy anymore...
ScreenSave170: The OOB in June 1936. Looks great, doesn't it? Wrong! All those Inf are Inf 1918!
ScreenSave171: Production in March 1938
ScreenSave172: Production in March 1938 (Continued)
ScreenSave173: National Army comparison March 1938. The Germans are rapidly expanding their forces and closing the gap, but I'm close to maintaining parity in ARM and have a big advantage in MOT, mostly due to the units I started with.
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