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1954

Despite taking delivery of not one but two new fleets, for a total of 2 CV9, 10 CVL8, 10 CA8, 10 CL7 and 10 DD7, I have not yet been able to knock out the USN. I have sunk numerous ships, British, Dutch and Panamese, but the USN is still a size too big for me.

Having captured Panama, I hoped that would make it easier to corner their fleets one by one and overpower them. However the US Pacific Fleet just took refuge in San Francisco and even port strikes were not effective so far. Although I kept myself entertained and even carried out a few landing operations in the Pacific, most notably on Guam, but mostly to force US naval forces out in the open, overall no more capital ships have been sunk by my ships. I am by now taking delivery of my SS-6 intercontinental ballistic missiles, which from Liverpool can reach the entire US. All in all, 1954 was a little uneventful.
 
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1955

Contrary to the previous year, 1955 so far keeps surprising me.

I suddenly noticed a big drop in my oil supply as well as a huge deficit in production capacity, so I decided to invade Venezuela, which I'd previously avoided doing by taking a shortcut through Brasil as they had declared war on me and Venezuela hadn't. After setting up my forces and launching a ground attack, as soon as I saw I was winning I capped things with a paradrop in each of the two victory provinces. That took care of things and I instantly. Shortest. War. Ever. Aside from landing in an empty Albania when playing as Italy perhaps. As an added bonus, I suddenly had 400K extra oil as well as plenty of other resources, enough to sustain my military campaign a while longer.

Just as I was carrying out this little sideshow, the USN turned up. All of a sudden, four squadrons appeared just north of Venezuela and started sailing to and fro. I immediately launched a series of air strikes, which ended with the sinking of USS Kearsarge, reducing the number of US CV's to 19. Yay!

In the Pacific, however, victory was still elusive. Just when I was rotating my three fleets, each with at least one CV, into carrier strikes on port San Francisco, the USN appeared. In force! All of a sudden I was engulfed in a massive, lopsided running battle with no less than four of their fleets. Although the first ended with their ships damaged and two of mine mostly intact, the second ended with most of my CV and CVL damaged, so now it is off to Pearl again for repairs. Oddly enough, neither side lost even a single ship!

Meanwhile I've received my first nuke and installed it on an SS-6 based in Liverpool, so if I need it, it is ready.
 
If you install the nuke and they damage the airfield in any way it will disappear.

In Firestorms Democracy's Last Legs he had three nukes loaded onto missiles in Guam ready for war with the Soviet Union. They declared war and hit Guam with two nukes meaning he lost all of his and the war dragged for another 4 years. Lesson to be learned there.
 
If you install the nuke and they damage the airfield in any way it will disappear.

In Firestorms Democracy's Last Legs he had three nukes loaded onto missiles in Guam ready for war with the Soviet Union. They declared war and hit Guam with two nukes meaning he lost all of his and the war dragged for another 4 years. Lesson to be learned there.

I'm not that sure if I would mind that much if something like that happened. I'm a bit stuck, as the US is simply too strong and whatever I throw at them, they bounce back. I have a very hard fight ahead of me and I just want to set it up right, go for broke and not turn to my nukes unless there is no other way out. On the other hand, the AI is very, very passive. Apart from peripheral attacks with little to no consequence here and there, now and again, the USN appearing in force in the Pacific was one of the most exciting things of the past few game years. Maybe that is just due to the US/Allied AI being wary of my large armed forces and not wanting to risk it anymore than I do, but still, it slows down the game a lot and if my AAR hasn't been very eventful, that's one side of the coin, the other side is that I don't want to take unnecessary risks and lose this late in the game after having gotten so far.

This is not a narrative AAR, but I'm taking the view that the US would have had a number of nukes by this point, even if the AI has made an oversight and is not actually producing any. I also take the view the Soviets ascribe to MAD, Mutually Assured Destruction. IE: "You nuke us? Then we nuke you." So, a first strike is not really attractive. Also, it's a bit lame against an AI which is handicapped by being an AI instead of a hew-man.

I just did a quick test of my first ICBM and it worked as it says on the tin. It took care of the remaining org of most of the ships in San Francisco while simultaneously destroying the naval base there. All that even my battered fleet needed to do was sit outside of the bay and intercept any ships leaving the now non-existant port. I bagged a large part of their fleet, pushing the USN from first to third or fourth place, while -incredibly- I didn't lose a single ship in the battles that followed, despite their blasted CV fleet even now bouncing back and putting up a good fight, with several of them surviving the trip to Los Angeles or San Diego. Not realistic. Plus it makes no sense for the USSR to carry out a strike like this, with the US still mostly intact and the US still has a strategic bomber force and bases at least as close as the Middle East. Only one bomber would need to make it through and drop one H-bomb on Moscow and then where would we be? No, when I've got them on the ropes but just can't close the deal, then it's the time to drop two or three nukes and just get that advantage. I need to deal with the USN on my own somehow. I think it's going to be port strikes, forcing them out in the open just as the nukes just did. Then let their battered fleet wander into my waiting Soviet Navies and we'll see what happens...

Unfortunately, for that to work, I need to repair my ships while at least rebasing all my strat bombers. Which will take time. Oh well, I have until december 1963, but when I started this, I never would have thought I would have needed it. But that is something for another game. This is the: "How do I spread communism around the world?" game, not the "How do I spread Communism around the world in 80 days?" game... :p

Theoretically, I could also just throw caution in the wind and attack the largest army on land while it is still covered by the largest air force and protected on its flanks by the largest navy. But that would just be madness and I don't think I could pull it off.
 
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1955 (continued)

With my fleets under repair at Pearl Harbor, I tried using my strategic bombers to attack the USN while it was holed up in San Francisco. It would be really annoying if they just moved elsewhere and it would become a game of whack-a-mole. Unfortunately, my air strikes didn't seem very effective as after a few strikes my squadrons were under strength and appeared to peel off just before actually attacking. With the US reinforcing the region with aircraft to bolster their defences, this also became a risky tactic. I might lose a significant portion of my bombers in a futile attempt to damage their fleet. So I brought the bombers home to Pearl and brought them up to full strength. I would make one more all-out effort, concentrating both my naval and air fleets on the San Francisco port.

Meanwhile, the Brazilians arranged for a distraction, as another peace treaty expired and they declared war on me. After landing in Rio de Janeiro and taking a few more northern provinces, they offered me peace on excellent terms: the west half of their country, in exchange for peace. No doubt that offer is only valid until the current treaty expires, but that's fine with me. It does seem a bit silly to me that the AI is completely clueless in this respect. Minor nations which should be happy that I'm not at war with them should just stay out of the war instead of declaring war on the biggest kid on the block, especially when that kid has huge armies with tanks stationed right on their border.

1956 - Victory at last?

After bringing my 5 strategic bomber wings of 4 squadrons each, unescorted so as not to limit their range, up to strength again, I positioned my fleets, or at least those parts which were ready, on station just outside San Francisco Bay. Then the US surprised me again, by venturing out of port. I won a battle in which both sides were damaged, but not that seriously, only to watch my fleets end up a sea zone away. Odd. I ordered them to return, reinforced them and a little later my bombers were coming in. It was fun to see as they just kept coming, one after the other, rotating exactly the way I had wanted them to. I had set them to keep doing a port strike on San Francisco until below 4 percent strength, hoping I wouldn't lose too many aircraft and bag at least a number of their carriers. Although it looked awesome, it didn't seem to have much effect. The fleets holed up in San Francisco were huge and although they were damaged, I didn't get any messages of any ships being sunk. Finally, my bombers were down to almost zero strength and I ordered them to break off, after having lost only one squadron, which wasn't too bad. I ordered one last round of carrier strikes on port by my fleets just as I did so, again to little effect. I only caught one or two destroyers attempting to escape the mayhem. Just to be sure, I checked the National Navy stats and lo and behold: I had sunk at least -10- fleet carriers. Double checking in the 'sunk ships' stats confirmed it. Now I should be able to go toe to toe with the USN. Although they still have more fleet carriers than I have, I have more light carriers.

So, a good start of 1956. Of course, now I have to wait again until my fleets are repaired, but I think it was well worth it. One bomber squadron for 10 carriers? Not bad. Finally we're getting somewhere.

1956 (continued)

Well, that was worth waiting for! My air armada of strategic bombers met some resistance, but was able to reduce a large part of the USN to scrap metal! Serves them right for hiding in San Francisco Bay like children afraid to let go of mommy's skirt! Not what I had expected from the mighty US fleets, but I'll take what I can get. It seems clear that port strikes by my fleets alone, which have only one or two CV each, just are not that effective, whereas the Mya-4 'Bison' bombers are. Five wings of them, attacking in rotation, further reduced the US Navy from about 11 CV to 5 and from 15 BB to 13. This moves the United States Navy back to third largest, after the Red Fleet and the Royal Navy. My navy, as a result of the air force doing the thing they couldn't accomplish, is hardly damaged and I've sent them back to Pearl. When they are well rested, I will keep the Pacific, Black Sea and Mediterranean fleets at Pearl, while sending the Northern and Atlantic Fleets back to Guatemala. In addition to these five main fleets, each with one or two CV and 5 CVL, but only the Northern and Pacific Fleets with two Sovietsky Soyuz class BB, I have my Reserve Fleet and two other transport fleets, as well as some smaller transport fleets elsewhere. The main fleets will tangle with the USN if it comes out to play, the transport fleets will not only reinforce the front if necessary, even if I'll be hard pressed to find even more divisions to throw into the fight, they will also carry out a forced landing on the coast if the opportunity arrives. For that purpose I've assembled one group of three Marine divisions at Pearl and two groups of three divisions at Guatemala. I think the geographic layout of the US lends itself to an armoured assault from the East Coast, whereas in the West I could get stuck in the mountains. I can support any landings with Inf and reinforce them with plenty of Arm / Mech or Arm / Mech / Mot units. Considering they still overwhelming advantage of the US Army, timing will be essential if I am to attempt any landing operation.

My strategic bomber wings will need a while to get back up to full strength again, but once they are I will turn them loose in the ground attack role. I'm hoping to a) reduce the overwhelming numerical superiority of the American ground forces and b) blast a gap in their defences either in the south or on the West Coast. As of now US land forces are not covering the US - Mexican border, but once I attack Mexico from the south, they will no doubt roll up to the border and most likely cross it in a fierce counterattack.

I'm currently preparing for the final assault and if things continue to go as well as they are now, I may finally, at long last, be able to give the go-ahead for the final assault on Mexico and the US late this year. *fingers crossed* So far Mexico is a nice buffer zone between me and the US. It seems that Mexico at least has no desire to become cannon fodder in a war it has nothing to do with, so it is one of only a few nations which hasn't absent-mindedly DOW-ed me after not having done the math correctly. One big can of whoop-ass + one small, outdated army = a spanking you won't lightly forget and possible annexation in your future. Also, if you -are- going to DOW the player, please actually have a plan! Yes, I'm looking at you AI! *frowns sternly* All it got you was plenty of dissent and a wasted campaign in the Pacific which led nowhere.

While I was waiting for my fleets and planes to get back up to strength I took the time to take out central America, advancing from Panama to Guatamala. I noticed that, unlike Brasil, most of the Central American countries had considerable navies and air forces for their size, but only one (1) division each. What's up with that? Several of them also had had the nerve to DOW me. So I annexed them. Happy now? I'm now building up defences in Guatemala, building airfields or repairing existing ones in neighbouring countries. Furthermore I'm moving virtually all my forces to Guatemala and neighbouring Belize City, which I captured without opposition from the British. Meanwhile US planes are roaring overhead as due to relocating my air forces my squadrons are at low org and unable to fight back. Fortunately, they've not managed to completely destroy my air fields so far, perhaps also because I've prioritized all of these provinces.

By now I've cancelled nearly all new construction, except for the construction of even more Inf, more fighters, some more strategic bombers and some land forts, air fields, etcetera. I've moved the 'upgrades' slider to about 250. Since I've conquered half of the world, am even now building some additional IC, have completed the costly reactor run in Rybinsk and have researched practically all techs including all current IC related techs, I've got plenty of IC and now dwarf the US in production. So by all measures, I've won the game. I can outbuild the US and any of its allies as most of those are very weak. So basically all I need to do now is -not- drop the ball and not allow my land forces to get crushed by US armour. But although they even now have quite some numerical advantage in Arm, Mech, Mot and most importantly HQ divisions, I'm hoping to both reduce that advantage by another strategic bombing campaign in the ground attack role and to outfight them somehow. I'm kind of hoping that one of three things will happen. I'm hoping to either be able to breach any front they form towards the South or advance fast enough to take advantage of them repositioning their forces. If that isn't possible, I'm hoping to be able to breach their coastal defenses during or after the phase where they reposition their forces. In the first case, I will try to advance north until I run out of map in Central Canada, in the second case, I'll settle for a large sized pocket filled with US troops desperate to get out. I will probably have at least two advantages, namely that my commanders are mostly experienced by now and that my forces are being upgraded to the most modern standard as we speak.

As for the air force, aside from my strategic bombers, my strength lies mostly in a somewhat larger sized Int force, which will have to take care of the large advantage the USAAF has in fighters. But for now I will have to let my relocated planes get up to strength. As with the strategic bombers, I will only turn them all loose once they are all at peak capacity. As for relocating, I'm by now scavenging forces anywhere and sending them to Central America. It's a good thing I took out all of the US transports as they could have really hurt me now if they had finally decided to move their forces around.

This will be the most important battle of the game. Once I DOW Mexico, all bets are off. So, if you're watching, stay tuned, because we will be right back! ;)

1956 (continued)

Well, stategic bombers were perfectly useless against ground targets. The stacks are too high and I can't order them to concentrate on one single province, so they strike all over California, meanwhile suffering attrition. So I went back to an early savegame and reduced the USN fleet in San Francisco a bit more. I'm still building up my forces, but I can't bring myself to DOW Mexico yet. The odds are still stacked against me. Even Mexico has 24 Int, so combine that with the Allied forces and they might be able to wipe out most of my air forces in an instant. So, back to the drawing board and reopen those production lines again. I'm now heavily producing aircraft for another year or so and after that, we'll see where that gets us.

Meanwhile, something is rotten in Denmark. Or rather, Western Africa. The US AI seems frozen there. I noticed a stack of US forces combined with zero strength allied forces and poked them a bit and lost a battle as I had only three divisions and the US had a lot more. Expecting a counterattack that might end with me losing West Africa, the AI amazed me by ... doing absolutely nothing. It doesn't seem to notice it has a huge overwhelming (local) advantage now that I'm withdrawing most of my forces from around the world in order to fill Central Africa with a couple of beautiful superstacks. Even so, my armies are only about the size as those the US has in each and every coastal province with a beach. So, if they do push into Mexico, although I am beginning to doubt that at the moment, they might still overwhelm me.

As I was typing this, it suddenly strikes me that it would be a big disappointment if after all that preparation, the AI would just decide to call it a day and allow its units to be enveloped and crushed. So just to be sure and I did a little test game. Although Mexico did not immediately join the Allies, the US promptly attacked across the Mexican border and proceeded to beat my armoured forces (I must have mislaid quite a few of them, as I was sure I had plenty more) handily while as soon as I reached a border province (perhaps this just coincided with a new diplomatic message, but I doubt it). So, taking Mexico isn't the problem, but at least the US AI has not just curled into a ball in a corner somewhere, crying about how unfair the world is with Commies everywhere and hardly anyone left to trade with...

Nevertheless, I just don't understand what the AI is 'thinking'. Nations DOW me when they have little reason to do so, other than that I am big and scary and Commie Red, only to offer me peace about a year later, only to DOW me again once that peace treaty runs out only to... You get the point. The US at least has been consistent in its enmity of me throughout and it was only the non aggression pacts that I forced on them that allowed me to prepare for the Big Fight (tm). But now that I'm practically on their doorstep, while leaving gaps in my beach defenses here and there, the UK AI is waking up and moving into North Africa again as I have no mobile forces there anymore and it senses a weakness. But the second biggest kid on the block just sits there. They are not out of supply, unlike their allies, their air forces keep harassing me to the point all I want is for them to crash and burn, commander, but instead of seizing those opportunities I give it, it is just sitting there. Why waste a perfectly good army in Africa if you have no use for it? Why not use some allied transports (the US is fresh out) and ship some forces here or there and at least annoy me enough until I have to draw away forces elsewhere? Why not use the USN, that wonderful war machine, instead of allowing it to be bombed to smithereens? Why are those fighters roaring overhead on the East Coast while in the West they have to make use with the left overs? The AI can fight its way out of a wet paper bag, but it sure doesn't play well strategically.

In any case, let's stick with plan B. Or some other letter, I've had a few so far. So let's build up my air forces and a few more armoured units for the big finale. Come what may, I am attacking 1959 at the latest. Even so, that is really late in the game. Well, better luck next time, I've already learned a lot from this game to do better the next time I play.

Meanwhile, I've set my strategic bombers to a saturation campaign in order to take out the airfields on the West Coast, while ordering one wing of four squadrons on an industry bombing campaign.
 
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The Arsenal of Democracy

The US certainly deserves that description. After years of war, including years of air strikes on their industries, the US is -still- able to maintain its huge army. I've reloaded the game as the US a couple of times and the US is spending a huge amount of IC on consumer goods. As a result, very little else is being produced. Nevertheless, somehow the US forces are able to maintain their strength. I'm just not able to concentrate enough air units against the same target. I'm depending on a single base on an Island just east of Florida and although I've expanded the airfield to the maximum limit, it's still not enough to support a huge armada of planes. Ah well, I guess I should have built more airfields on those islands. But this is the first time I'm taking on the US, never mind the whole world, so there are things I'm only finding out until it is a little late.

I tested a couple of times if it was possible to overpower this huge army, but have so far been unsuccessful, so each time I went back to an earlier save game. But time is running out and I'll have to make my move sometime before 1963 or else I'll have to just take satisfaction that I won on points. It's a bit of an unlikely situation though. The US wasn't self-sufficient in everything during WW2, far from it. Even so, the US has -huge- supplies of everything except... supplies. :)

Anyway, instead of taking on the US directly, I'm taking out everyone else.

My huge war machine runs on oil and I'm using up huge amounts of it, so I crossed into Persia and annexed it. Then on to Iraq, Saudi Arabia, Yemen and the rest of the Middle East except for Jordan. Oil production went up only a little, but the large stocks of conquered nations will keep my forces in action long enough. I've also annexed Liberia, Belgium, France, the UK, New Zealand, meeting very little resistance. The UK surprised me though. Somehow, they managed to get a few of their under-strength units back into the UK. I only noticed when I was checking the list of remaining victory points for the UK and saw that they controlled Sunderland. :D I had to move some transports out of the Med, then to Belfast where I had three Inf divisions just in case the Irish got feisty and landed those units in the UK, as most of Europe is covered in Gar units and little else.

My Navy has been very effective, taking out small Allied Naval forces, but mostly completely strangling all international trade and supply convoys. I've been mostly concerned about transports, but there are few left among the Allies and the US certainly has none. As for transports, the US and several other nations actually had a deficit, last time I checked! :D

It's now early 1962. I've just managed to take out Nationalist China. I'm preparing to land in Australia, the last nation with any significant forces outside of North America. Australia has a few supporting US troops in New Guinea as well. Nevertheless, despite its size, Australia is no match for the USSR in its current, expanded state. I'll take out the Philippines on my way over. Meanwhile, I'm preparing to ship most of my forces from Asia to Pearl Harbor and Central America. This will leave most of my territory completely empty, as I plan to bring most of my forces to bear on the US in one, giant, blow. After taking Australia, I'll move on Mexico and then it is time to move on to the US and Canada. There's no one else left anyway. With millions of Communist China troops to back me up, I'm hoping I won't have to use nukes. But I will use them if I have to. Although the most effective way of using them is by attacking the stacks of troops in US coastal provinces.

Well, that's all for now. I'm still hoping for a grand finale...
 
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1963 - Soviet Victory

The final campaign of the war was postponed until the last possible moment, if just because it took a long time to ferry even the Soviet forces previously stationed in Asia to the Americas. In order to speed up things as much as possible, I simultaneously invaded Australia and Mexico. I noticed Japan was not doing much and that its troops in the Phillipines were al 0 org. So I reloaded and gave both Japan and Communist China transports and escorts, as well as a supply of oil they'd never bothered to ask for. After that all was well and Japan annexed the Phillipines with a little help from me and gave some useful support in Australia and the Pacific.

After redeploying the Soviet armoured hordes to the Mexican provinces closest to the border provinces, with masses of infantry as support, much of it a little behind, I launched my nine nukes to whittle down the massive US force and finally crossed into the Mexican border provinces. I figured it would be easier to try that first and then later reload if it went well. It didn't really. Also, earlier I have stated that it would be unlikely that the Soviet Union would do this, but by this stage in the war, the US -was- on the ropes, had no strategic bombers left and any nuke would have landed on their own soil anyway, so they would have little use for retaliation. So in a way it made sense.

Despite the nuclear strikes, which took out most of four out of five stacks on the West Coast and another five on the East Coast, the going was incredibly tough and only occasionally did I manage to encircle US units. Despite all of their forces being at low strength, low org or both, their air forces by now being all but wiped out, the United States Navy consisting of a few destroyers after massive air- and carrier port strikes on San Francisco, the US kept on fighting. It had nowhere near the industrial base left to both supply and reinforce its troops, but it managed to block a full scale attack. I advanced province by province.

Then I carried out a landing in San Francisco with marines and supporting infantry from Pearl Harbor. Meanwhile I kept ferrying troops to the Americas and from Pearl to San Francisco. Pretty soon I had the whole West Coast under my control. Later I launched a paratrooper assault on an undefended Miami, then landed Marines as a follow up. The US was concentrating its forces in the central sectors of the front, so I was able to pull it off and reinforce. After that I managed to move up the East Coast, all the way to Washington and on to New York. Nevertheless, its forces, depleted as they were, kept their strength. I don't see how, as the US simply didn't have the resources left. The Canadians were the only ones with their forces at full strength, but they weren't really a problem, and the remains of the Allied fleet, after having crossed from Australia to the Canadian East Coast, pursued all the way by one of my fleets, were being battered by unceasing naval and air strikes. Nevertheless, the US was just too big, the going to slow and I didn't manage to make sufficient advances in time. I finally decided to settle for this result, so I'm leaving this AAR with one final screenshot.

I hope you enjoyed the show and I'm planning to do this again as soon as there is a fix for the increased slowdown due to the 1.03 patch or if I transfer to HOI3, which I'm still reluctant to do and at the moment isn't even possible as Gamersgate refuses to allow me to pay for this game in the way I want.

So, that's all folks! ;)

ScreenSave739: from San Diego to Vancouver and from Corpus Christie to New York, the coasts are mine, yet the US and Canada are still bravely fighting on and refusing to surrender. If you notice the enormous stacks of resources, those were taken from the Washington, DC supply dumps. I actually ran out of oil -despite having conquered the Middle East and the main US oil field in Lubbock- a little earlier and had to give myself some oil to prevent being wiped out at the last possible moment.
 

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1963 - Soviet Victory I actually ran out of oil -despite having conquered the Middle East and the main US oil field in Lubbock- a little earlier and had to give myself some oil to prevent being wiped out at the last possible moment.

Haven't you read Red Storm Rising? The Russians are supposed to run out of Oil!
:rofl:

Nice read though mate
 
Haven't you read Red Storm Rising? The Russians are supposed to run out of Oil!
:rofl:

Nice read though mate

Actually, I have read it! :D I even named one of my transport fleet the Red Storm Assault Fleet or something similar! :) It's actually one of my favourite books in this genre, together with just about anything by Larry Bond.

Thanks for the compliment, it was nice to read such positive feedback throughout, I may try this again soon. I want to try this same campaign yet again, using everything I've learned, but I also want to play another nation, such as the UK or Japan.
 
Truly impressed for what long and tough fought.

Few days ago,I was playing as Japan.Landing west coast in 41 after occupied Hawaii,and be beated completely by large US army.:p
So I search a way of beat the US effectively.
I'm learned from your AAR a lot.Many thanks.