Hopefully a little series about the various races/religions/etc of the game. What do you guys think about the Sons of Areth? Strong? Too strong? Great early, terrible late, or the other way around?
My thoughts: Gimped beyond belief, only saving grace is a strong advanced archer unit, and a few good Elite units. This race has a huge list of cons, and only really one solid pro, and I don't think it makes up for it. The only good way to play them is to hope you can get a size 5 off-race town early so you can compete. Generally best strategy is to bee-line bowmasters (stun archers). This means getting no economy from your capital however, in a race with high costs, and few good production facilities. They require large amounts of gold and mana, but have no structure that is particularly good at generating them. In comparison, humans can build Magic Gardens, and monsters can build cheese caves, both are fairly common. Spearman cost as much as a halberdier, with less than half the HP and worse resists. Their 'signature' build, of mana and/or research is incredibly costly. Heck, they don't even HAVE good mana generation compared to any other race until they get giant cities... and that late in the game mana is generally plentiful.
All in all your best bet with the Arethi seems to be a short game blitz of stun bows as your treasury and mana vault empties, and hoping to permanently take out an enemy before they gain elite units. And if they get anything with 'immune to banes' you are pretty much done.
My thoughts: Gimped beyond belief, only saving grace is a strong advanced archer unit, and a few good Elite units. This race has a huge list of cons, and only really one solid pro, and I don't think it makes up for it. The only good way to play them is to hope you can get a size 5 off-race town early so you can compete. Generally best strategy is to bee-line bowmasters (stun archers). This means getting no economy from your capital however, in a race with high costs, and few good production facilities. They require large amounts of gold and mana, but have no structure that is particularly good at generating them. In comparison, humans can build Magic Gardens, and monsters can build cheese caves, both are fairly common. Spearman cost as much as a halberdier, with less than half the HP and worse resists. Their 'signature' build, of mana and/or research is incredibly costly. Heck, they don't even HAVE good mana generation compared to any other race until they get giant cities... and that late in the game mana is generally plentiful.
All in all your best bet with the Arethi seems to be a short game blitz of stun bows as your treasury and mana vault empties, and hoping to permanently take out an enemy before they gain elite units. And if they get anything with 'immune to banes' you are pretty much done.