• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Derizia

Private
77 Badges
Oct 24, 2011
23
22
  • Crusader Kings II: Charlemagne
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Pillars of Eternity
  • Crusader Kings II
  • Supreme Ruler: Cold War
  • Supreme Ruler 2020
  • Sengoku
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Imperator: Rome
  • Hearts of Iron 4: Arms Against Tyranny
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis

Integrity​

I have verified my game files (on Steam)​

Yes

I have disabled all mods​

Yes

Required​

Summary​

Leverage does not shift to account for predicted unclaimed or to account for blocs that are predicted as 0.

Description​

Leverage only shifts current leverage toward predicted leverage for the Blocs themselves, and never shifts current UNCLAIMED leverage in favor of predicted unclaimed leverage (but will shift current unclaimed OUT). For example, if a country rises from an insignificant power to minor power, its rank based leverage resistance rises from 250 to 500. This then increases the predicted unclaimed leverage. However, the power blocs will NEVER lose leverage to unclaimed leverage, only to each other. This means that a nation's unclaimed leverage will never increase from the value it was at the start of the game, it can only decrease.

There is an additional problem as well; Blocs who have current leverage in a country where their predicted leverage is 0 (non-existent) simply do not shift, regardless. If predicted is 1 it would shift, but if it is 0 it will not. In this situation the current leverage simply remains unchanged perpetually, and blocs who should have no leverage over a country have lingering fake leverage.

This also means that if you join a Sovereign Empire bloc, you are effectively locked into that bloc for the entire playthrough, as you can virtually NEVER reduce the bloc leader's leverage below the threshold for leaving, since you cannot ever increase your unclaimed leverage. (I did a Romania run where i became a great power and was still unable to leave Russia's bloc because of this issue, ruining the entire run.)

This is game breaking when playing any country that is not a great power at start, especially those in Europe.

EDIT: See post #4 for negative unclaimed leverage.
EDIT2: Updated original post to state Game Version 1.9, this has been an issue since version 1.7, the SoI DLC release.

Steps to reproduce​

Should be visible from game start, simply watch the leverage of any country whose unclaimed current leverage is lower than its predicted leverage. I have also provided a save from which several examples can be found;

In the save file, the Ottomans bloc no longer exists because its prestige dropped it into minor power level for a time prior to the current date. As such it has unclaimed leverage, as well as leverage from the French, Prussian, Russian, Austrian, and British blocs. However, the French bloc has no predicted leverage at all, and its predicted unclaimed leverage is ~100 points higher than its current unclaimed leverage. All other blocs have predicted leverage matching or slightly below their current leverage. Normally, the French Bloc should be losing its leverage every week, and a small amount should also be shifting away from the British. Both of these should be shifting into the Unclaimed pool. Instead, all leverage is static. The French cannot lose leverage as they have 0 predicted, and the other blocs are not losing leverage either, as the unclaimed leverage never takes from them.

Another example is the United Principalities (my country in this save). Every bloc has slightly more current leverage than their potential leverage, and unclaimed leverage is at 13.9% but should be shifting towards 21.8%. However, no matter how much time has passed, this does not happen. Even if you take extreme measures, breaking all the diplomatic pacts with Russia and GB to drastically lower their potential, NONE of that leverage will ever shift into unclaimed leverage, instead the Zollverein simply gains a small amount of leverage taken from them since its relative leverage is now slightly higher. Unclaimed leverage is essentially ignored in this calculation.

A third example is Portugal. The Russian, GB, and French blocs all have small amounts more current leverage than predicted leverage, and the Metternich system has current leverage with a 0 predicted leverage. Unclaimed is at 29.3% but should be shifting to 37.5%. However, none of these leverages shift. The Metternich does not shift towards 0, and unclaimed does not shift higher. Everything is static.

EDIT: See post #4 for negative leverage.

Game Version​

1.9

OS​

Windows

Additional​

Bug Type​

Other

Save Game​

View attachment united principalities.v3

Attachments​

View attachment united principalities.v3

Player Pain​

9

 
Last edited:
  • 4
  • 2Like
  • 1
Reactions:
Ok so, i think it works
The way i did this is forcing every bloc to lose some leverage every week
But there is a balancing concern so i'd like people's input here

There is a minimum increase of 1 leverage unit when it does increase, so in practice everytime a bloc gains leverage is going to be 1 and something.
I could make it so every bloc loses half a unit every tick, but i worry it might nerf leverage gain too much

I have never really played with the bloc mechanic so any input here is welcome

The leverage is still broken in 1.9, and there is no indication that it will get fixed soon, since the bug hasn't even been acknowledged. I'd love to have your mod, if you ever made it / still plan to make it (didn't see your post before). I tried to make my own mod at some moment, adding unclaimed leverage weekly, but couldn't make it work.

As for the balance, I don't think that the speed at which leverage approaches the equilibrium matters much - most of the time it is at the equilibrium making the speed irrelevant. And when it is out of balance, the speed at which it converges is arbitrary anyway. I'd be happy as long as the values shift in the right direction, with any sensible speed (twice as fast or half as fast, still fine). Even if the leverage change was instantaneous, it would still be a major improvement over the current situation where it sits forever out of equilibrium. For my mod attempt, I was thinking of adding 1 unit every tick (weekly), compensated by changing the minimum normal shift to 2. That way the leverage still drops by 1 (add 1, lose 2, total = -1) or raises by 1 (add 1, should get 2 but get 0 due to the bug, total=1). Just a suggestion, use whatever you (or anyone else who could make this mod) can implement.
 
The leverage is still broken in 1.9, and there is no indication that it will get fixed soon, since the bug hasn't even been acknowledged. I'd love to have your mod, if you ever made it / still plan to make it (didn't see your post before). I tried to make my own mod at some moment, adding unclaimed leverage weekly, but couldn't make it work.

As for the balance, I don't think that the speed at which leverage approaches the equilibrium matters much - most of the time it is at the equilibrium making the speed irrelevant. And when it is out of balance, the speed at which it converges is arbitrary anyway. I'd be happy as long as the values shift in the right direction, with any sensible speed (twice as fast or half as fast, still fine). Even if the leverage change was instantaneous, it would still be a major improvement over the current situation where it sits forever out of equilibrium. For my mod attempt, I was thinking of adding 1 unit every tick (weekly), compensated by changing the minimum normal shift to 2. That way the leverage still drops by 1 (add 1, lose 2, total = -1) or raises by 1 (add 1, should get 2 but get 0 due to the bug, total=1). Just a suggestion, use whatever you (or anyone else who could make this mod) can implement.
I like your idea ill add it to the pile
 
  • 2Like
Reactions:
I have talked to design and it appears that the issue should be fixed in the coming hotfix.

Setting to "Confirmed" for the time being.
 
  • 1Love
Reactions:
From today's notes for 1.9.6:
  • Fixed an issue where power blocs' current leverage wouldn't decrease if all power blocs had a predicted leverage lower than their current leverage
I don't have to time to test it now but will later today. I'm quite excited.
 
It appears to be working now.
Yes, seems to be fully fixed, unless there are some rare edge cases. At the very least the unclaimed leverage increases. I'm really glad that the bug has finally been fixed!

As a little note below, I wouldn't be surprised if this fix in turn led to some rebalancing (as it is now harder to keep starting leverage, for instance, as Britain in India), but that is beyond the scope of the bug.