http://leviathyn.com/blog/2012/04/16/review-naval-war-arctic-circle/
The comment I saw at the bottom of the page made me feel all fuzzy inside:
The comment I saw at the bottom of the page made me feel all fuzzy inside:
This sounds awesome. Not surprised that the top-down action fans (Starcraft, C&C, all the games that derive from Dune 2 but sped up the action at the expense of strategy) struggle with this - the 'core' RTS these days is much more about RT and much less about S. Naval War, on the other hand, sounds _all_ about strategy. I remember coming back to PC gaming after a break on console, having read all these posts about how 'hardcore' PC gaming was compared with console. Games like Naval War were what made PC gaming hardcore (The 'Dune 2' RTS model is fun, but it's always been the casual man's strategy option, and coming back to PC to find that 'hardcore' (over console) is Counterstrike, Starcraft and WoW was like 'you PC-only guys are really pretty much the same as your console cousins these days' - Note, not suggesting the author of the review is like this, just most of the PC-only gamers I've bumped into).
Except when you fire up a game like Naval War, or DCS Warthog, or Hearts of Iron. Then you really are getting into depth of gameplay you just can't play on console. And that's where PC gaming's at for me - these days, beyond obsessions with texture res and framerates, consoles do gaming as well as PCs for the most part, and in many ways better. But they just can't do a Naval War, or a Europa Universalis, or Gary Grigsby's latest work. It's games like this that make the PC as a platform distinct (and brought me back to it in the first place), and it's great to see another one come out.On the by, Axis and Allies isn't a particularly complex game - if you're looking for a complex recreation of WW2 in a boardgame, hit up World in Flames (there's a few others, but WiF is my fave). Axis and Allies is good, light fun though
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