Nothing happens when I cast Levitation on Archers of Helia. I think this was a problem in Warlock 1 as well.
I always thought that was the bug (or at least an exploit) and that all enchantments & banes should be purged when upgraded.Thanks’ for the clarification. Yes, it works if I cast Levitation on a Ranger and then upgrade the Ranger to Archers of Helia.
I wonder, is there anything immune to life magic? If not, one could mod all the buffs to be life magic, like you said, and then no unit would be immune. I can think of units immune to all other types of damage, but I can't think of one immune to life.
If it worked, it would bypass the side effects you mentioned, and allow Helia units worthwhile.
Definitely, but you'd have to a) go through and check every unit in the game for immunities and b) change every buff spell in the game to life type instead of elemental assuming a) was to your satisfaction. All to fix one gods immunity :/
Not impossible by any means, I'm just too lazy to do it :laugh:
Although... come to think of it, if you added all the spells to a mod, extracted the xml files with the unpacker and used any sophisticated text editing program, you could do a batch change from elemental to life (or whatever). Much faster. I'm still too lazy to look though![]()