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In the last version, a nation created by independece event will grant military access to the previous owner if this is at war, to avoid the redeploying thing.

At a second thought, I don't think this is a good idea. It can lead to strange results, such as Vichy granting military access to France....

The change has been reverted from the latest exe
 
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There are two possibilities: Either give independence command an autoconnnection with military access and remove the access manually in about 10 perfectly working events or to let it be as it is and change the existing faulty events. I prefer the later as this means no or almost no additional softcoding for vanilla AoD.
 
Why not just creating an alliance between the released country and the releasing nation (or alliance leader) unless explicitely opted out in a new event command option (would be of use for special cases like nation splitting with FRA/VIC and/or SPA/SPR) ?
 
How about a priority modifier p? p= 1/b; 0.01 < b < 1.
b can change by -0.01 each day the oil stockpile is below 30 days of maximum usage. If the stockpile is above 150 days of maximum usage b will be changed by +0.01 each day. That should ensure a high prioty when needed but if b starts at 1 it will not lead to strange effects when intializing a scenario.
 
But I will change that liberating a country will no longer damage a province economy and infra as when being conquered, no matter who the owner is (only efficiency will be halved)
I don't know, but we can speculate that liberating or changing ownership disrupts current efficiency. I wouldn't change that.
I'm confused, is efficiency being changed or not? And surely if it is a puppet state then it shouldn't be running at 100% efficiency compared to it's original owner. If you don't want to change the efficiency maybe give the puppet state dissent instead?
 
Lots of dissent in many situations pertaining puppet status should be there by default.
Do you meant for the puppeteer or the puppet?
 
I'm confused, is efficiency being changed or not? And surely if it is a puppet state then it shouldn't be running at 100% efficiency compared to it's original owner. If you don't want to change the efficiency maybe give the puppet state dissent instead?

The efficiency reduction is not changed. What it is changed is infrastructure damage and IC/resources reduced to 0 no longer happens in the situation when the liberation takes place, the province owner and controller are not the same.
 
The efficiency reduction is not changed. What it is changed is infrastructure damage and IC/resources reduced to 0 no longer happens in the situation when the liberation takes place, the province owner and controller are not the same.
Ah ok, thanks for the answer. :)

For the puppet. I assume big chunk of population would opt for the old government that got beaten by a winner and resent the winner itself.
I agree, IMO the puppet should have a dissent hit and reduced IC and resource efficiency.