Should it be possible that firing 4 racks of infernos to create so much heat that it shuts down a mech, it is a chemical reaction so the heat generated would not increase unless area of effect/heatsinks covered expands.
As a suggestion a simple solution would be to limit it to 2 stacks concurrently, it would also take into consideration balancing and the capability of shutting down a mech with one alpha strike when not in a cool environment.
I guess a more advanced solution would be the location covered, with extra heat only when the missile-gel hits a different location to one that is currently on fire, but I assume that is not possible with the game.
As a suggestion a simple solution would be to limit it to 2 stacks concurrently, it would also take into consideration balancing and the capability of shutting down a mech with one alpha strike when not in a cool environment.
I guess a more advanced solution would be the location covered, with extra heat only when the missile-gel hits a different location to one that is currently on fire, but I assume that is not possible with the game.
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