If I roll-back to v1.6.2 (in Steam's betas) everything works as it used to.
The first time I ran the game in v1.7.x it took a long time, showing it was compiling the shaders, and it eventually crashed before reaching the menu. When I tried again, sometimes I do reach the menu and it crashes a few seconds later, sometimes it crashes before that, on the loading screen. In any case, the error logs don't seem to contain any interesting information (see attachment). In particular none of these OOM messages other players got. And the crashes directory only contains an empty meta.yaml file, as empty as error.log.
If I run the victoria3 ELF directly, without the launcher, I see a SIGSEGV. I can catch it with gdb but I have no debugging symbols for the back-trace.
PS: no mods, files verified.
PS2: looking retrospectively at the graphs of my system monitor, I was quite far from being OOM
The first time I ran the game in v1.7.x it took a long time, showing it was compiling the shaders, and it eventually crashed before reaching the menu. When I tried again, sometimes I do reach the menu and it crashes a few seconds later, sometimes it crashes before that, on the loading screen. In any case, the error logs don't seem to contain any interesting information (see attachment). In particular none of these OOM messages other players got. And the crashes directory only contains an empty meta.yaml file, as empty as error.log.
If I run the victoria3 ELF directly, without the launcher, I see a SIGSEGV. I can catch it with gdb but I have no debugging symbols for the back-trace.
PS: no mods, files verified.
PS2: looking retrospectively at the graphs of my system monitor, I was quite far from being OOM
Attachments
Last edited:
- 1