• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Definitely need to have basic modding capability at a minimum. Changing unit stats will allow users play the game how they want too.

I hope so but so far develoeprs said the game gonna be very-hardcoded. If there is no information about the modding capability I don't think I qam gonna buy it. It looks intresting but would get boring soon imho
 
I'm going to be following this since I actually thought King Arthur had a lot of potential.

The one thing Neocore seemed to not do too well was communicate with it's fan base. Their forums are...sorry...very badly formated and there is no action from the developers there. I'm used to being spoiled in forums like Paradox's, Ageod's or Stardock's and it does seem they have a very limited team of people.

I can't say King Arthur was a favorite game of mine. It was too scripted and unbalanced. Some very nasty bugs also didn't help much but it was no doubt a very ambitious game and with a ton of very cool and unique features.

So all that to sum up that I will be following this game and I hope Neocore hits the nail in the head this time.