I can't find a bug tracking thread anywhere, so here is one. If you add any bugs, please be sure to distinguish between things that are obviously broken, and things that you want to behave differently or have removed due to historical or other reasons. For the latter ones, the place to post them is this thread.
List of Bugs (as of 1.1):
1.: It seems the game does NOT save the "natives = n" value, so when loading a scenario file which has specified natives for a province that originally has no natives in provinces.txt, then saving that game, then loading that savegame, the natives are gone. In my test, this is what's written in provinces.txt:
This is what's written in my scenario file:
And this is what's written in the savegame:
2.: When changing country tags via the type = country which = TAG command, warscores in current wars are counted twice. So when xxx has won n battles, then changes tag to yyy, warscore counts 2n battles (n for each tag).
3.: When using custom options in scenario files, options used on the same level as the option definition (i.e. in the header) don't work correctly, which means the game regards the option as true. While it is logical for options not to work on the definition level, it is problematic for the list of selectable countries, as many options add or remove countries. Maybe a meta-header for options would do the trick.
4.: It's currently possible for a country to have more than one capital defined in the scenario file. Also, many error messages (e.g. "unknown religious type" or something like that) don't give the line where the error is, or specify the actual problem (in this case, the name of the wrong type).
List of Bugs (as of 1.1):
1.: It seems the game does NOT save the "natives = n" value, so when loading a scenario file which has specified natives for a province that originally has no natives in provinces.txt, then saving that game, then loading that savegame, the natives are gone. In my test, this is what's written in provinces.txt:
Code:
natives = {
combat = 0
ferocity = 0
efficiency = 0
tp_negotiation = 9
tolerance = 9
}
Code:
province = {
id = xxx
natives = 15
}
Code:
province = {
id = xxx
maxnatives = 15
wilderness = 7
ferocity = 0
efficiency = 0
negotiation = 9
tolerance = 9
}
2.: When changing country tags via the type = country which = TAG command, warscores in current wars are counted twice. So when xxx has won n battles, then changes tag to yyy, warscore counts 2n battles (n for each tag).
3.: When using custom options in scenario files, options used on the same level as the option definition (i.e. in the header) don't work correctly, which means the game regards the option as true. While it is logical for options not to work on the definition level, it is problematic for the list of selectable countries, as many options add or remove countries. Maybe a meta-header for options would do the trick.
4.: It's currently possible for a country to have more than one capital defined in the scenario file. Also, many error messages (e.g. "unknown religious type" or something like that) don't give the line where the error is, or specify the actual problem (in this case, the name of the wrong type).
Upvote
0