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CrazyOdd

Recruit
5 Badges
Mar 15, 2018
8
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  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
I'm trying to make a commander profile or sponsor, that lets me start with tech/research available.

It probably have something to do with "DiscoverTech", but I cant even find the list of the tech/research available in the game.
 
Edit the sponsor's "starting techs to research" to 90 reveals the entire vanilla tech tree. Far as I can tell this does not abrogate the randomization of the tech tree.
 
Not sure how the randomizing on the breakthroughs work, but you can give yourself the techs you want if you know what it is you want. Here is a list of Breakthroughs https://survivingmars.paradoxwikis.com/Breakthrough and you can force yourself to have them with the GrantTech("...") (example GrantTech("AutonomousHubs")) in the Game Apply section of a commander profile. Kinda feels ham-fisted but that's the best I got.

Also, a list of all research can be found here https://survivingmars.paradoxwikis.com/Research
Hope I helped.
 
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I'm not grokking how the Grant Tech thing even works in the modding software. It isn't exactly ... accessible, far as I can tell at the moment.

Edit: I have been able to implement a mod element that throws 50 breakthrough tech "magnifying glasses" onto the map. I was able to get up to 43 unlocked breakthrough techs before I stopped a few minutes ago. So it is possible to mod in the ability to unlock all or nearly all of the breakthroughs without breaking the UI.
 
I ran into a problem, with the once using "-" in the name, like "High-powered Jets".
I tried both GrantTech("High-poweredJets)" and GrantTech("HighpoweredJets"), but nether works.
 
There are 55 breakthrough techs in 'vanilla' SuM. You can unlock them all in a single game via modding - note that you still have to send out the drones to scan them... and some are hidden behind the deep scan 'wall'...
 
Edit: I have been able to implement a mod element that throws 50 breakthrough tech "magnifying glasses" onto the map. I was able to get up to 43 unlocked breakthrough techs before I stopped a few minutes ago. So it is possible to mod in the ability to unlock all or nearly all of the breakthroughs without breaking the UI.

Please share! :)
 
Edit: I have been able to implement a mod element that throws 50 breakthrough tech "magnifying glasses" onto the map. I was able to get up to 43 unlocked breakthrough techs before I stopped a few minutes ago. So it is possible to mod in the ability to unlock all or nearly all of the breakthroughs without breaking the UI.
Dear sir, please share with us the way how to do so. Thanks!
 
Bonus breakthrough techs via modding a mission sponsor adds the required map icons. I used 50, 50 which seems to work exactly right.
I'd prefer to have the Commander Profile do this kind of thing, but alas, this is not an option.

Keep in mind that all this does is grant the ability to unlock the breakthrough techs, and some remain hidden via requiring deep scanning surveys. They get very, very expensive very fast. The last 40 or so cost about 80k research apiece, before any other bonuses or modifiers. I recommend sending out explorer drones with the tricked-out RC drones (with the perpetually full battery) to keep them charged up. 2 of each lets you gobble up the unlocks quickly. Depending on the map you may need to build a few tunnels to get to them.
 
DiscoverTech("AdvancedDroneDrive");
DiscoverTech("AlienImprints");
DiscoverTech("ArtificialMuscles");
DiscoverTech("AutonomousHubs");
DiscoverTech("Cloning");
DiscoverTech("ConstructionNanites");
DiscoverTech("CoreMetals");
DiscoverTech("CoreRareMetals");
DiscoverTech("CoreWater");
DiscoverTech("CryoSleep");
DiscoverTech("DomeStreamlining");
DiscoverTech("DryFarming");
DiscoverTech("EternalFusion");
DiscoverTech("ExtractorAI");
DiscoverTech("FactoryAutomation");
DiscoverTech("ForeverYoung");
DiscoverTech("FrictionlessComposites");
DiscoverTech("GeneSelection");
DiscoverTech("GiantCrops");
DiscoverTech("GoodVibrations");
DiscoverTech("HiveMind");
DiscoverTech("HullPolarization");
DiscoverTech("HypersensitivePhotovoltaics");
DiscoverTech("InspiringArchitecture");
DiscoverTech("InterplanetaryLearning");
DiscoverTech("MagneticExtraction");
DiscoverTech("MartianDiet");
DiscoverTech("MartianSteel");
DiscoverTech("MartianbornIngenuity");
DiscoverTech("MultispiralArchitecture");
DiscoverTech("NanoRefinement");
DiscoverTech("NeoConcrete");
DiscoverTech("NeuralEmpathy");
DiscoverTech("NocturnalAdaptation");
DiscoverTech("OverchargeAmplification");
DiscoverTech("PlasmaRocket");
DiscoverTech("PlutoniumSynthesis");
DiscoverTech("PrefabCompression");
DiscoverTech("PrintedElectronics");
DiscoverTech("ProjectPhoenix");
DiscoverTech("RapidSleep");
DiscoverTech("SafeMode");
DiscoverTech("ServiceBots");
DiscoverTech("SoylentGreen");
DiscoverTech("SpaceRehabilitation");
DiscoverTech("SuperconductingComputing");
DiscoverTech("Superfungus");
DiscoverTech("SuperiorCables");
DiscoverTech("SuperiorPipes");
DiscoverTech("SustainedWorkload");
DiscoverTech("ThePositronicBrain");
DiscoverTech("VectorPump");
DiscoverTech("Vocation-Oriented Society");
DiscoverTech("WirelessPower");
DiscoverTech("ZeroSpaceComputing");