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Susana

COO Paradox Interactive
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Aug 18, 2004
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Join lead designer Sebastian as he'll take you through the game and all its latest developments. This is a great chance to get a lot of your questions about the game answered and also see yourselves in which direction the developers are taking it.

When: 9 pm CEST / 3 pm EDT / 12 noon

Where: http://www.twitchtv.com/paradoxinteractive

Hope you enjoy it!

Kind regards
Susana
 
The game's looking great! I can't wait to get my hands on it. I'll have to sit down and watch the video again to catch all the details but I'm liking what I'm seeing so far. I have a feeling my campaign will take much longer than most given the open-endedness of the missions. I expect I'll develop fully functional fortresses in each mission and explore as many of the event rooms as I can.
 
Well, I have to say I am a little bit disappointed.

First of all, the teleportation feature seems to be working exactly as a I feared it would. The Goblins are invading, let us bring some soldiers from the other side of the city, problem solved; my little miner fell in a deep room while he was digging downwards, no biggie, we can teleport him back above. Very gamey if you ask me. I think I heard at some point that you could disable the feature but I am not sure as English is not my first language.

Then, more seriously, it looks like the game is all about quests and levels to complete while I had hoped for it to be more of a sandbox game where you could do anything you wanted inside a given world.

We will see how it goes as, if I understood correctly, the game will not be released before late Q4 2012.
 
Well the teleport feature in the video had a far shorter cooldown than planned. He was quick to mention it and didn't emphasize it greatly but he did mention it in the stream. I agree that it seems inappropriate but with a long enough cooldown or even by shutting it off entirely I won't have a problem with it being in the game.

As for the sandbox element you can always play custom games rather than the campaign.
 
As steveman0 said, the cooldown of the teleport order is still subject to change - actually were spending a whole lot of time balancing and tweaking features like teleport.
And yes, we do have a Custom game mode as well as the campaign. :)

Don't like quests? Play some custom. Don't like a challenge? Play a custom game with no enemies and lot's of resources.
Fancy a real challenge? Play a custom game with hordes of evil monsters and where resources are sparse.

I'm sure you'll find a way to play that will fit your game style. :)
 
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Thanks Thommy_s, that sounds reassuring. :)

Another worry I have, at the end of the video it is told that "A Game of Dwarves" will be sold on Steam. Does that mean it will be sold solely on Steam, or will it be also available through other distributors, say Gamersgate for instance? Please note that I am definitely not trying to start another endless debate between pro- and anti-Steam, just asking because I personnally would like not to use Steam if possible.
 
I'm sure you'll find a way to play that will fit your game style. :)

I'm wondering : is there an infinite time mode ?

To be more precise, a mode in which there is no way to fall short on resources. You can see it like 1 unit of iron + 1 unit of coal give you 1 iron craft which sold for 10 golds which give a little bit more than 1 iron, 1 coal and the food for the dwarf.
Or we will always fall short one day or another ?
 
I'm wondering : is there an infinite time mode ?

To be more precise, a mode in which there is no way to fall short on resources. You can see it like 1 unit of iron + 1 unit of coal give you 1 iron craft which sold for 10 golds which give a little bit more than 1 iron, 1 coal and the food for the dwarf.
Or we will always fall short one day or another ?
I'm curious about this as well. Food appears to be infinite so it appears as there is no time limit if you don't progress. If you turtle to get your tech upgrades then the only thing to worry about is food.

In the older build that was on the Yogscast a tree farm could be set up much like the food farms which would produce wood. If that still exists then it would be possible to farm wood and trade it for the gold to buy whatever other resource needed. I was looking for something that would indicate it in the menus of the stream but I didn't see it. Either they removed the ability to farm it endlessly or it was in a menu that was not shown.
 
Thanks Thommy_s, that sounds reassuring. :)

Another worry I have, at the end of the video it is told that "A Game of Dwarves" will be sold on Steam. Does that mean it will be sold solely on Steam, or will it be also available through other distributors, say Gamersgate for instance? Please note that I am definitely not trying to start another endless debate between pro- and anti-Steam, just asking because I personnally would like not to use Steam if possible.


At the moment I can only confirm a Steam release, but you never know what secrets the future might hold. :)


I'm wondering : is there an infinite time mode ?

To be more precise, a mode in which there is no way to fall short on resources. You can see it like 1 unit of iron + 1 unit of coal give you 1 iron craft which sold for 10 golds which give a little bit more than 1 iron, 1 coal and the food for the dwarf.
Or we will always fall short one day or another ?


Once again steveman0 got the answer - though there is no dedicated "infinite resources"-mode it is indeed possible to farm wood and trade it for other resources, thus ensuring that you'll never end up in a situation where resources are wholly depleted.
But it might take you a lot of time and work. :)
 
Once again steveman0 got the answer - though there is no dedicated "infinite resources"-mode it is indeed possible to farm wood and trade it for other resources, thus ensuring that you'll never end up in a situation where resources are wholly depleted.
But it might take you a lot of time and work. :)
Awesome. I won't feel as bad when I spend some obsidian to make a black fortress :)
 
It would be a rather high bar to ask a "classic management game" to properly model things like resource depletion and long-term limits of growth when none of the other games in the genre have ever done so (or society in general for that matter).

P.S. I was a bit disappointed in the amount of off-topic chatter in the broadcast, the people doing it didn't seem very focused and their were not many questions taken from the panel answered. Also the ludicrously short time between notification and the holding of the event (12 hours?) was a bad move, I don't see the point of have 'live streaming' events when their is practically no ability to attend them live? Are we only considered worthy of attending if glued to a computer checking a promotional channel such as twitter/Facebook/forums ever few hours?
 
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Thanks Thommy_s, that sounds reassuring. :)

Another worry I have, at the end of the video it is told that "A Game of Dwarves" will be sold on Steam. Does that mean it will be sold solely on Steam, or will it be also available through other distributors, say Gamersgate for instance? Please note that I am definitely not trying to start another endless debate between pro- and anti-Steam, just asking because I personnally would like not to use Steam if possible.

It will be sold through some other outlets as well, but they will sell the Steam version as well. So there will only a Steam version. For a relatively small game & studio like this it makes patching and keeping quality up easier.