• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Third Angel

Mad Medievalist
50 Badges
Feb 8, 2005
2.373
56
  • Crusader Kings III Referal
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Deus Vult
  • Europa Universalis IV: Call to arms event
  • For The Glory
When launching a mod, the engine will take strings from vanilla addendum.csv even when the string does exist in the mod's localisation folder, in technologies.csv or countries.csv for instance.

Quite annoying if you have to check for every string you modify to see if it is in addendum.csv. I hope this can be fixed. Thank you.
 
Try using misc.csv, which I believe is the last file the mod loads.
 
Doesn't work, the engine will take strings from vanilla addendum.csv even over a mod misc.csv.

What should work is to have a mod addendum.csv. It would probably "overwrite" the vanilla one but I'd rather keep my files well-ordered and separate, not all bundled together in a big mod addendum.csv.
 
This will not do because the vanilla addendum does not only contains corrections but entries that were missing from the start or added later, so with an empty addendum these are just missing. For some strange reason it also makes province income and trade revenue values very weird.

So I have only to hope that this is easily fixable. :unsure: