I was reading the general forum earlier when I noticed a thread complaining about the AI, and I saw a Wiz's post that reminded me of some old ideas I came across a while back:
This actually would work, and quite realistic too since communications back then were slow.
A straightforward way to do it would be to lock the movement after 50% has been traveled towards a province.
An enhancement on top of that would be to lock the army in the starting province for the remainder of the travel time, if the march order got canceled a few days after the march or a couple days before the 50%.
I remember seeing a heated discussion about this a long time ago. (could be from EU3 era even) The main discussion wasn't whether to lock or not but how big of a percentage to use for it, so what percentage would you feel comfortable with, 25%, 50%, or 75%?
Please note that "travel" here means traveling between bordering province only, not the overall, long distance travel plan.
The best solution from the AI's perspective would likely not even be an AI solution but rather to 'lock' units into movement after a certain % travelled. That way the AI could reliably predict who is going to end up where.
This actually would work, and quite realistic too since communications back then were slow.
A straightforward way to do it would be to lock the movement after 50% has been traveled towards a province.
An enhancement on top of that would be to lock the army in the starting province for the remainder of the travel time, if the march order got canceled a few days after the march or a couple days before the 50%.
I remember seeing a heated discussion about this a long time ago. (could be from EU3 era even) The main discussion wasn't whether to lock or not but how big of a percentage to use for it, so what percentage would you feel comfortable with, 25%, 50%, or 75%?
Please note that "travel" here means traveling between bordering province only, not the overall, long distance travel plan.
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