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colinljx

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May 15, 2009
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I was reading the general forum earlier when I noticed a thread complaining about the AI, and I saw a Wiz's post that reminded me of some old ideas I came across a while back:

The best solution from the AI's perspective would likely not even be an AI solution but rather to 'lock' units into movement after a certain % travelled. That way the AI could reliably predict who is going to end up where.

This actually would work, and quite realistic too since communications back then were slow.

A straightforward way to do it would be to lock the movement after 50% has been traveled towards a province.

An enhancement on top of that would be to lock the army in the starting province for the remainder of the travel time, if the march order got canceled a few days after the march or a couple days before the 50%.

I remember seeing a heated discussion about this a long time ago. (could be from EU3 era even) The main discussion wasn't whether to lock or not but how big of a percentage to use for it, so what percentage would you feel comfortable with, 25%, 50%, or 75%?

Please note that "travel" here means traveling between bordering province only, not the overall, long distance travel plan.
 
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This actually would work, and quite realistic too since communications back then were slow.

A straightforward way to do it would be to lock the movement after 50% has been traveled towards a province.

This was actually the worst suggestion ever made.

Yes communications were slow back than compared to nowadays... sometimes it even took years until messsages/orders reached outpost, if at all... but just putting 50% everywhere is just pure arbitrariness, and it ruins the game btw.

I therefore respectfully suggest to remove this nonsense 50% movement locked
 
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To make it clear, EU4 is "real-time stategy" - there is just no reason to model ancient communications.

If I can give an order at any time, why can't I cancel an order at any time?
It just makes no sense, whether you ppl accept logic or not.
 
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Because halfway through the movement order, your army is really already in the other province, and thus should not be able to blithely cancel its march there and go somewhere else instead.
 
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your army is really already in the other province

But IF It would be already in the other province at 51%, it should at least be possible to just go back to the province it came from right away.

Here the initial move has to be completed to 100% to start returning to the province where it was stationed before - which makes pointless fictional back-and-forth movement within a province- or more frankly: no sense.
 
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Taking it out of the game (which is not going to happen) would only lead to the "stupid AI dance" we had before. No thanks.
 
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The "stupid AI dance" has always been a fictional problem of players who don't know who to take out AI armies head on
 
The "stupid AI dance" has always been a fictional problem of players who don't know who to take out AI armies head on

The problem with locked movement has always been a fictional problem of players who don't know how to maneuver effectively without getting surprise-stackwiped.

removed - Had a dad
 
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The problem with locked movement has always been a fictional problem of players who don't know how to maneuver effectively without getting surprise-stackwiped.

That might be your problem. I never got stackwiped that way, I just send in reinforcements. Still, even when winning a battle, battle results do matter.