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drakblod

Corporal
3 Badges
Feb 9, 2015
48
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So I've uploaded a couple of assets to the workshop by now and they all have a LOD that isn't to horrible looking.
But the thing that bothers me is when it's night time and the windows starts shining, it seems like the illumination values aren't constant between the main model and the LOD. This means that when I zoom out, the windows that previously shined on my main model, doesn't shine on my LOD.
So even if I for example have value 128 on both main model and LODs illumination texture, they don't always shine at the same time.

Am I doing something wrong or is it something I'll simply have to deal with?
(sorry for explaining this rather poorly)
 
Mh, if this is really connected to the colorvalue,try 255 for the windows. Had never any problems or differences between LOD and mainmodel with 255. Though I dont know if the colorvalue really controls stuff like that.

Sounds wierd that 128 would be different from 255 when both values should be the highest of the random window values.
But I'll definitely try it out and see if it does the trick.