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ziomax90

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Jun 21, 2017
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well i was expecting a buff to german infantry division, but well they still are bad ,

i have more then 350 multi games with about 49% win ratio, and i play 100% games with axis.

what i feel is :

1: at the same skill of player, the player playing allies mostly win.

2:allies have always more troops, more squads numbers, and even the squad generally have 1-3 more man compare to axis. and generally allies infantry are cheaper , now people will answer that the 91 and 3fsj and inf div have enough cheap squads but they take 25 more suppression fire saw its really bad. compare all squads units , even stormtuppen

3:allies have much cheaper and more supporting tanks, i mean, germans HEAVY tanks are so powefull tigers/king and panther but are so preditable , so expensive and many times the cost is not worth it, the random map in the ranked generator will most fo the case bring a closed or mostly closed map, so if you have your panzer division well heavy tanks are useless. (dont belive any1 saying that caling the most heavy tanks in close quarter fight is a great idea because its not is just a waste of everythingh).

4:allies planes are much faster.

5: the scottish allies division have so heavy tanks even in phase A that are almost impossible to stop their rush, of the of the most hard times i get is in phase a against the scottish heavy tanks rush. and well yes it should be an infatry divison but it has heavy armor tanks like most heavy panzer division, so why dont you give us jadpanther in phase a? oh.. you dont want axis an easy time right? .

6: allies 101 airbone finally flames have been nerf a bit, they still so powerfull, well yes , vs the 101 airbone you cant enter any forest or have very super hardcore time in any close quarter fight.

7: allies Anti Air its way more effective, more cheap and usually have more range and much more suppressing fire

8: THIS PATCH has "buff" lol axis infantry ... really not nothing really important, one more tank from ww1 haha slow as hell bad at everythingh haha , wow 1 unit of 2 star 50 mm vs an avre attack . well you know. this patch have buff much more allies... infantry the 2 allies division now is spamming infantry like bees , and congratulation for scottish tank buff.. , also thanks for nerf on the 3fsj sniper nerf, the AT plane nerf for 3fsj. the 12 panzer ss troops reduces. well ok i could go on. its enough .

CHECK THE LEADERBOARD : TOP 10 PLAYERS ONLY 1 PLAYER HAS MORE 50% GAMES WITH AXIS.

i know many wannabe easy win will answer to me about me that i dont knwo how to play, that its not true blablabla, well on my about 350 multi games i still have a normal win ratio. and i think simple for how the game is made in this kind of conquest mode, allies division have much easyer time. anyway haters gonna hate, i dont want an axis super easy win otherwise i stop playing after 2 matches, i want equal balance and for me at the moment we dont have a real balance.
 
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im talking about facts, what i wrote its true ,just the fact the 90% players on top 10 have majority of plays with allies.. is it a case ? no its not, it is today it was 1 month ago and 2 months ago. so you and developers designed a wannabe easy game with allies. i have a 50% multiplayer victory ratio over 350 games with a 100% axis games. so im laughting at you dude :p

then you ask why we have so few players hehe
 
with a 100% axis games
Found your problem.

The grass is always greener on the other side. You haven't had to deal with SPW 234s and 222s running rampant or Falls deleting your troops with ease before. Play both sides before claiming to know what's good for the game.
 
in 1v1 allies is better i think . . . because of scots

but in team games kinda a crapshoot but in my personal oppinnion allies is still better . . . because of 2e blindee
 
Man try hosting a game Axis fills instantly but if you want to play them it takes awhile to get allies filled up. I dont think that would be the case if Axis were the weaker of the two...
 
i played all divisions to a certain degree. I currently main the 91. Luflande in 1v1 ranked Games (Top 30). Im not a very good player but kinda experienced. I didnt play with the new patch so far. I have seen the patchnotes and imo there are no drastical changes made.

1: at the same skill of player, the player playing allies mostly win.

At the same skill level there is 1 big factor that usually decides the game. Which divisions facing each other on which map. It can favor axis aswell as allies, depending on division and map ( Believe me or not, even the side you start on a certain map can win or lose a match for you). The mapdesign can heavily influence the outcome of a game. It is a factor you cannot prepare for.

2:allies have always more troops, more squads numbers, and even the squad generally have 1-3 more man compare to axis.

If they have more troops they called in cheaper ones.

and generally allies infantry are cheaper , now people will answer that the 91 and 3fsj and inf div have enough cheap squads but they take 25 more suppression fire saw its really bad. compare all squads units , even stormtuppen

Well its true that cheap inf squads have suppression. I can only talk for 1v1 games. I personally never though (damn this squad is surpessed because of that 25% penalty). For me its an indicator that this squad is about to get blown into pieces and i have to retreat it. Without the "penalty" they would still today stand in the mg fire without even having the choice of a quick retreat. It can even help you out sometimes, especially the red tag that a squad is about to get f*** soon, while u have to watch over 20 other inf squads. ;)

3:allies have much cheaper and more supporting tanks, i mean, germans HEAVY tanks are so powefull tigers/king and panther but are so preditable , so expensive and many times the cost is not worth it, the random map in the ranked generator will most fo the case bring a closed or mostly closed map, so if you have your panzer division well heavy tanks are useless. (dont belive any1 saying that caling the most heavy tanks in close quarter fight is a great idea because its not is just a waste of everythingh).

Like i said. Not every division is good for every map. Especially in 1v1 games you can count the "playable" divisions on the axis side on 3 fingers. Thats at least my experience so far. I cant even imagine when a 300 pts kingtiger would be helpful (2v2 upwards i guess). But same with the jumbo, a unit i have never seen (maybe in 1 game)

4:allies planes are much faster.

dont even know that, but usaly timing of your engaging fighters and placement of your AA are the key factors.

5: the scottish allies division have so heavy tanks even in phase A that are almost impossible to stop their rush, of the of the most hard times i get is in phase a against the scottish heavy tanks rush. and well yes it should be an infatry divison but it has heavy armor tanks like most heavy panzer division, so why dont you give us jadpanther in phase a? oh.. you dont want axis an easy time right? .

i guess you are talking about Churchill and Avres. They can be hard nut to crack. Especially on open maps without any real cover they alone can hold big ground by their own. But there are other ways to deal with them. You reatreat them by HE Power. You can outflank them with cheap and fast tanks. You sneak up schrekcs and pzfst troops. You can longrange AP them with Marders or any variant of it (the 352. Inf div. can even call them in phase A)

6: allies 101 airbone finally flames have been nerf a bit, they still so powerfull, well yes , vs the 101 airbone you cant enter any forest or have very super hardcore time in any close quarter fight.

if flamers are hiding in a bush, just walk around the bush :) or shell it.

7: allies Anti Air its way more effective, more cheap and usually have more range and much more suppressing fire

yes, but i have actually never seen an allied aircraft shooting down a tank, while an axis airraid can result in 4-5 lost allied tanks in 25 seconds.

8: THIS PATCH has "buff" lol axis infantry ... really not nothing really important, one more tank from ww1 haha slow as hell bad at everythingh haha , wow 1 unit of 2 star 50 mm vs an avre attack . well you know. this patch have buff much more allies... infantry the 2 allies division now is spamming infantry like bees , and congratulation for scottish tank buff.. , also thanks for nerf on the 3fsj sniper nerf, the AT plane nerf for 3fsj. the 12 panzer ss troops reduces. well ok i could go on. its enough .

what i have seen in the patchnotes is more like removing cards nobody uses or are there to be spammed aswell as adding some squads to some cards while lowering some prices of units nobody used aswell so far. I didnt play with the new patch but there are no gamebreaking changes made as far as i can see.

CHECK THE LEADERBOARD : TOP 10 PLAYERS ONLY 1 PLAYER HAS MORE 50% GAMES WITH AXIS.
.

I think it comes down to the fact that th allied divisions give you more options to control the game more or less to a certain degree. I would rather see some redesigned maps that are not favoring certain divisions while fighting another one.
 
If they have more troops they called in cheaper ones.
cheaper yes and without 25 % suppression fire penality

Especially in 1v1 games you can count the "playable" divisions on the axis side on 3 fingers.
o yeah..

dont even know that, but usaly timing of your engaging fighters and placement of your AA are the key factors.
tes their plane faster and they have better AA.

i guess you are talking about Churchill and Avres. They can be hard nut to crack. Especially on open maps without any real cover they alone can hold big ground by their own. But there are other ways to deal with them. You reatreat them by HE Power. You can outflank them with cheap and fast tanks. You sneak up schrekcs and pzfst troops. You can longrange AP them with Marders or any variant of it (the 352. Inf div. can even call them in phase A)
with some division i cant happen often enemy has longer rage arty then me .

if flamers are hiding in a bush, just walk around the bush :) or shell it.
101 mortars spam.


I think it comes down to the fact that th allied divisions give you more options to control the game more or less to a certain degree. I would rather see some redesigned maps that are not favoring certain divisions while fighting another one.
agree
 
Man try hosting a game Axis fills instantly but if you want to play them it takes awhile to get allies filled up. I dont think that would be the case if Axis were the weaker of the two...

much more players playing costume matches are axis, expecially big matche , the reason its much better chance to actually fight in normal way with axis if you know which map and if you have team mates.
 
The OP played well. He literally lost on an open map in the late game against GA. What? Was he suppose to win that hands down? If the map was not that open OP would have won.

AND the GA player did exactly what you're suppose to do. He didn't go into the woods he went around and shelled the shit out of it. Just like how you handle 101st. That video just proves its user error. I'll at least give him that the map was not in his favor.
 
The OP played well. He literally lost on an open map in the late game against GA. What? Was he suppose to win that hands down? If the map was not that open OP would have won.

AND the GA player did exactly what you're suppose to do. He didn't go into the woods he went around and shelled the shit out of it. Just like how you handle 101st. That video just proves its user error. I'll at least give him that the map was not in his favor.

I mean, the GA player gave him a free +1 for more than half the match. One or two infantry units in the center to counter that red bulge and the game would have ended 2000:0.