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The Grumpy Buddha

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May 31, 2016
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I've had the toughest time since 3.3 with random crashes on the 2nd day of the month -- sometimes at game start, sometimes not until 2270. Having the same issue with 3.4.

Long story short, I am simply looking for a stable modlist/order that has Gigastructures, plus ideally Planetary Diversity / Guilli Planet Modifiers / More Events Mod / a balanced Tradition add-on mod -- these are not necessary, but would be great. If there's other fun (and hopefully balanced) stuff, then that's great too!

Basically, I'm past debugging, and looking for something that other players have had no problems with!
 
I've had the toughest time since 3.3 with random crashes on the 2nd day of the month -- sometimes at game start, sometimes not until 2270. Having the same issue with 3.4.

Long story short, I am simply looking for a stable modlist/order that has Gigastructures, plus ideally Planetary Diversity / Guilli Planet Modifiers / More Events Mod / a balanced Tradition add-on mod -- these are not necessary, but would be great. If there's other fun (and hopefully balanced) stuff, then that's great too!

Basically, I'm past debugging, and looking for something that other players have had no problems with!
I'm having the same problems of my game crashing at year 2270. Could you post the last part of your crash log.


[10:12:27][effect_impl.cpp:328]: Script Error: Invalid context switch [capital_scope] from Privateers [country], file: events/plague_events.txt line: 546, Scope:
type=country
id=83886167
random={ 0 1021972688 }
random_allowed=yes

[10:12:27][effect_impl.cpp:328]: Script Error: Invalid context switch [capital_scope] from Privateers [country], file: events/plague_events.txt line: 480, Scope:
type=country
id=83886167
random={ 0 760656069 }
random_allowed=yes

[10:12:27][effect_impl.cpp:328]: Script Error: Invalid context switch [capital_scope] from Privateers [country], file: events/plague_events.txt line: 513, Scope:
type=country
id=83886167
random={ 0 3540735126 }
random_allowed=yes

[10:12:29][trigger_impl.cpp:1174]: Script Error: Invalid context switch [target] from Arm Privateers [espionage_operation], file: events/nemesis_operations_events_2.txt line: 925, Scope:
type=espionage_operation
id=117440514
random={ 0 823267059 }
random_allowed=yes
from={
type=country
id=5
random={ 0 823267059 }
random_allowed=yes
saved_event_target={
type=country
id=5
name="target_country"
}
saved_event_target={
type=galactic_object
id=448
name="privateer_system"
}
saved_event_target={
type=planet
id=8884
name="privateer_home"
}
saved_event_target={
type=country
id=83886167
name="privateer_band"
}
}
 
I'm having the same problems of my game crashing at year 2270. Could you post the last part of your crash log.


[10:12:27][effect_impl.cpp:328]: Script Error: Invalid context switch [capital_scope] from Privateers [country], file: events/plague_events.txt line: 546, Scope:
type=country
id=83886167
random={ 0 1021972688 }
random_allowed=yes

[10:12:27][effect_impl.cpp:328]: Script Error: Invalid context switch [capital_scope] from Privateers [country], file: events/plague_events.txt line: 480, Scope:
type=country
id=83886167
random={ 0 760656069 }
random_allowed=yes

[10:12:27][effect_impl.cpp:328]: Script Error: Invalid context switch [capital_scope] from Privateers [country], file: events/plague_events.txt line: 513, Scope:
type=country
id=83886167
random={ 0 3540735126 }
random_allowed=yes

[10:12:29][trigger_impl.cpp:1174]: Script Error: Invalid context switch [target] from Arm Privateers [espionage_operation], file: events/nemesis_operations_events_2.txt line: 925, Scope:
type=espionage_operation
id=117440514
random={ 0 823267059 }
random_allowed=yes
from={
type=country
id=5
random={ 0 823267059 }
random_allowed=yes
saved_event_target={
type=country
id=5
name="target_country"
}
saved_event_target={
type=galactic_object
id=448
name="privateer_system"
}
saved_event_target={
type=planet
id=8884
name="privateer_home"
}
saved_event_target={
type=country
id=83886167
name="privateer_band"
}
}
I'm afraid nothing like that, across all the error logs I've looked at :-/.