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Sheltonious

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Apr 18, 2008
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In my VV game I am rome and I have noticed that some of my provinces my citizens are in the negative. Where a province might have a 1 or 2 to reperesent how many citizens, freemen or slaves...I have 2 provinces that list the citizens as -1. I have never seen this before, certainly not in the original. These provinces, i only counted 2 of them, were in territory that was colonized. Anyone else had this happen? Anyone know what the reason for this is?
 
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Citizen Abductions

In my game I am playing as rome. Every territory I have conquered and colonized has a citizen count of 0. Every single one. By the year 559 I have annexed Carth, Numidia, Mac and all the greek states and yet my research points are at 5.9 and my tech is still 1 across the board. All the other majors have long since passed me by in the tech race. Out of the 1,440.8 total people in my empire only 87.2 are citizens...that's 6%. And I have noticed that the computer does not have this handicap as the territories it has taken have citizens in them. And I don't have any laws or anything that are taking away my citizens, I even chose the civic to switch freemen to citizens. A patch is needed to address this problem. Like yesterday.
 
The lack of citizens in conquered provinces, which do not feature Your own culture, is intended. As time goes by, provided You have a positive freemen to citzen ratio, the former will earn the rank of citizens.

On the other hand: the negative population is an acknowledged issue, and one which is being fixed.
 
silktrader said:
The lack of citizens in conquered provinces, which do not feature Your own culture, is intended. As time goes by, provided You have a positive freemen to citzen ratio, the former will earn the rank of citizens.

On the other hand: the negative population is an acknowledged issue, and one which is being fixed.

Well I had selected the national idea that converts freedmen to citizens but it is just as effective as trying to put out a brushfire with a squirtgun. Regardless of the intent, the end result is if you are expanding as the romans did historically did and you are still falling behind in the tech race then something is wrong. Especially falling as far behind as I did with tech 1 and every other nation in the game at tech 8. I understand the game is not suppose to be 100% historically accurate, but it shouldn't be 100% off the deep end either. A expanding roman empire with tech1 in the 570's while the nations of the world are at tech 8 is way out there and a huge balance issue.
 
I share Your point of view: to illustrate it I completed a world conquest, as Egypt, within seventy years. I could not research one tech level - my citizen population was about 7% of the overall population.

So: this new mechanic (no citizens upon conquest) is not necessarily bad, and is definitely intended ... but it needs to be supported by a different gameplay balance then the present one.

My opinion, and Yours, are not necessarily the same as others though.
 
silktrader said:
So: this new mechanic (no citizens upon conquest) is not necessarily bad, and is definitely intended ... but it needs to be supported by a different gameplay balance then the present one.

My opinion, and Yours, are not necessarily the same as others though.
It is, however, the same as mine, and I suspect, of many others.