Dear Devs,
i was used to some out of sync drops during multiplayer but since Ancient Relics update, I've encountered random connection losses to the host. I've tried it with 2 and 3 players (and it got worse with 3 players). Is there a workaround or a fix on the horizon? If i can provide any data to solve the problems, pls inform me.
Best regards,
Chris
i was used to some out of sync drops during multiplayer but since Ancient Relics update, I've encountered random connection losses to the host. I've tried it with 2 and 3 players (and it got worse with 3 players). Is there a workaround or a fix on the horizon? If i can provide any data to solve the problems, pls inform me.
Best regards,
Chris