Whenever you update one of your own mods, and are subscribed to it, the game overwrites the corresponding .info file.
This results in losing the ability to edit your mod again, unless you find and edit the file yourself. Which not everyone is comfortable doing, and should not be expected to be.
It has been an issue since launch, and still is. I'm mostly posting this to get it some attention from the devs.
Currently, when you subscribe to your own mod, it creates a copy of the .info with a _1 at the end. It points to the subscribed version, while the original points to the draft version. That works great.
The problem seems to be when you update said mod, it overwrites the original copy of the .info file. Which gives you two pointing at the same place, and the game being unable to see the draft copy.
The current solution I use is to open that ends with _1 and change its <L_id> to 0. That allows it to see the draft version again, plus when you update again it only overwrites the original and leaves the _1 untouched.
While the fix works permanently for the affected mod, any other mods made must undergo the same process.
Hopefully this can be fixed, as it doesn't look good to new players to be encountered with such a bug for such a simple process.
This results in losing the ability to edit your mod again, unless you find and edit the file yourself. Which not everyone is comfortable doing, and should not be expected to be.
It has been an issue since launch, and still is. I'm mostly posting this to get it some attention from the devs.
Currently, when you subscribe to your own mod, it creates a copy of the .info with a _1 at the end. It points to the subscribed version, while the original points to the draft version. That works great.
The problem seems to be when you update said mod, it overwrites the original copy of the .info file. Which gives you two pointing at the same place, and the game being unable to see the draft copy.
The current solution I use is to open that ends with _1 and change its <L_id> to 0. That allows it to see the draft version again, plus when you update again it only overwrites the original and leaves the _1 untouched.
While the fix works permanently for the affected mod, any other mods made must undergo the same process.
Hopefully this can be fixed, as it doesn't look good to new players to be encountered with such a bug for such a simple process.