By the end of the game that's going to be a pretty safe assumption for most competent players, unless inheritance is essentially random. You're not going to become shogun in the first place without learning how to keep titles in the family.
By the end of the game that's going to be a pretty safe assumption for most competent players, unless inheritance is essentially random. You're not going to become shogun in the first place without learning how to keep titles in the family.
You can only commit seppuku by having your honor near zero. And as I've understood you start facing all sorts of problems when on low honor, so it's not really good to intentionally start lowering your honor with the purpose of offing a leader you want to die.I didn't realize you could commit Seppuku in which case completely invalidates my idea unless you can't perform it while Shogun.
You can only commit seppuku by having your honor near zero. And as I've understood you start facing all sorts of problems when on low honor, so it's not really good to intentionally start lowering your honor with the purpose of offing a leader you want to die.
so you can never usurp or overthrow a throne, only built it? if the game ends when an authority is established then you can never overthrow it. so the goal is just to be come the shogan, instead of becoming the lasting, soldified shogan, where your clan will hold it for athousand years. but just to become shogan, even if it would be lost in a generation or two.
i dont actually know what a shogan is, but its like regent for a powerless figurehead emperor right? ruler of all japan in action if not name. and unless when it happens you annex all other clans into yours it doesnt make sense as an end. and in paradox games playing the underdog has always been a big part of it, and so if you cant play as a minor enemy of the shogan slowly working for him but secretly against him, plotting to put your clan on top, then it would seem to me it would be less fun.
None of those problems would matter if dying as Shogun won the game, which was his idea. If that were the case, a player would drop his honor like mad just so they could commit suicide and win. The idea is, as he said, invalid.
why not just exclude any player inflicted death from counting?
It does matter though if your clan implodes as a result of the low honor of the clan leader, or if the low honor of your family makes your heir less likely to be elected as the next clan leader. We don't really now that much about the effects of low honor yet, but apparently seppuku is a last ditch attempt to save you from a game over, and not something you can use to just to off a character as part of some gamey tactic.None of those problems would matter if dying as Shogun won the game, which was his idea. If that were the case, a player would drop his honor like mad just so they could commit suicide and win. The idea is, as said, invalid.
It does matter though if your clan implodes as a result of the low honor of the clan leader, or if the low honor of your family makes your heir less likely to be elected as the next clan leader. We don't really now that much about the effects of low honor yet, but apparently seppuku is a last ditch attempt to save you from a game over, and not something you can use to just to off a character as part of some gamey tactic.
The original idea was that you'd win the game if you die as shogun and the title gets inherited by your family, which is not the same thing as die as shogun = auto-win, since you'd still have to work to secure your succession. And in that case losing your honor and having your ruler commit seppuku might not be a viable strategy, since it might actually ruin your familys chances of succeeding to the shogun title, or your clan might fall apart before you reach the point where you can kill yourself.Again, arguing a hypothetical, especially as the post above makes clear what it'll be. But why not. The idea was that dying as Shogun could be the victory condition. In which case, players would find the fastest way to kill off their leader. That's not what you want your players to be doing. If they went with seppuku, it wouldn't matter who succeeded because, in this hypothetical example, as soon as your guy died, you won.