Yeah some sort of malus to trade income if your trade infrastructure is incapable of handling the trade volume you've agreed to.Will this reflect that trade infraestructure gives less taxes if overwhelmed?
Limiting the number of nations due to trade infraestructure is arbitrary and not helpful for small nations playing tall.
I meant some sort of limit, say for example, a number of "active trade routes", which is based on your nation's trade infrastructure (idea, provinces, number of citizen pops, national civilization level, ports, marketplaces, roads, trade fleet, finesse skill of your ruler/co-ruler/trader/diplomat/governor characters, civic tech level, innovations or traditions all contributing to this) i.e. capacity to handle volume of trade. This will not necessarily limit the number of nations to trade with but the number of active routes (number of goods) you can have with however many trade partners you have. So tall playing nations can specialize their choices in city building, prioritizing goods production, pop handling, character, tech, fleet, etc. to maximize available trade routes and truly specialize as a trading nation.
I also want to see interesting and realistic situations that will make the player choose their trade carefully, for example, Macedon trading with Antigonid Kingdom but Thrace is hostile towards Macedon. So Thrace chooses to use their legions / fleet to blockade and steal income from this route. Macedon having a penalty to trade income / capital surplus from the affected Antigonid province, can either improve relationship with Thrace to come to a non-aggression pact or invade (new trade conflict casus belli?) and annex them to create a secure trade route. If the blockade is on the sea, Macedon can secure a land route by making friendly relations with other nations on the path and if land is affected, divert to the sea. Worst case scenario, find the goods from another partner with a secure route. I think these would be great for the player to play with specially during the peacetime. These factors will also meaningfully influence the direction of conquest the player will plan to do in the future, keeping in mind the trade aspect with future partners.
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