My first game developed CTD at turn 65 but that was quite handy as it was a learning game and I was getting my butt kicked!
I am now on turn 148 on my second game where I left everything at default and played humans and set the difficulty to impossible. The problem is it looks like I am going to win and I love this game but I lose interest rapidly if there is no challenge. For me I am happiest playing a game I feel I will lose unless I consider everything I do carefully.
So if you have read this far what I would really love from you are suggestions to make this game harder with maybe the initial start up of the game or any other ideas. Maybe handicapping by not using certain spells like land of life etc... About the only change I probably wouldn't be too keen on would be to make the world huge as this I imagine might just result on a massive grind but there might be nice balance on world size that lets the AI get tougher without too much potential grind.
I have already gathered that Armageddon will add some difficulty but will add that when I have mastered the game without that to add some staying power to the game. Oh and considering DLC I brought the Elves one but the other ones really didn't look they were going to add much - mind you that isn't effecting my current game as I started without. I might buy the other DLC just to support the game developers.
Anyway I have a day off today so will be playing the game and checking here regularly for ideas for my next game so I will respond quickly today to any suggestions as I want to create template and rulebook for a new game that will really nearly be impossible
. Hopefully then others can benefit as well.
I am now on turn 148 on my second game where I left everything at default and played humans and set the difficulty to impossible. The problem is it looks like I am going to win and I love this game but I lose interest rapidly if there is no challenge. For me I am happiest playing a game I feel I will lose unless I consider everything I do carefully.
So if you have read this far what I would really love from you are suggestions to make this game harder with maybe the initial start up of the game or any other ideas. Maybe handicapping by not using certain spells like land of life etc... About the only change I probably wouldn't be too keen on would be to make the world huge as this I imagine might just result on a massive grind but there might be nice balance on world size that lets the AI get tougher without too much potential grind.
I have already gathered that Armageddon will add some difficulty but will add that when I have mastered the game without that to add some staying power to the game. Oh and considering DLC I brought the Elves one but the other ones really didn't look they were going to add much - mind you that isn't effecting my current game as I started without. I might buy the other DLC just to support the game developers.
Anyway I have a day off today so will be playing the game and checking here regularly for ideas for my next game so I will respond quickly today to any suggestions as I want to create template and rulebook for a new game that will really nearly be impossible