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Benismann

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Jun 20, 2020
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And buffs too, for that matter. Why are they applied after all other modifiers, shouldn't, say, LC be awful in mountains, no matter where they're stationed and what knights are leading them?
1744434341878.png

(ik it's modded, but it's not like mods can change how hardcoded mechanics work)
 
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The unit is red like it is countered. The text says 'Fighting in bad terrain'. I was always under the impression that this means more then the -15, but I can be wrong. If not I want to ask: why would be the unit red like it was countered if this does not mean anything?
 
The unit is red like it is countered. The text says 'Fighting in bad terrain'. I was always under the impression that this means more then the -15
It's more for some. And relative to the base stat, -15 out of 25 damage is significant, it just doesnt scale at all which is what makes it a non-factor
 
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Cultural MaAs are clearly built with terrain in mind. You play iranian heritage and stack those Brilliance legacies to use Asawira, you're rewarded with a military unit that should do well in most of Iran's terrain. So it's doubly important that terrain modifiers and maluses matter. Currently as long as you have high enough bonuses you can just overwhelm anything the game throws at you. Playing the game is a learning experiment about how mountains don't really matter to your horsemen.
 
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This really doesn't make sense — terrain bonuses should clearly be applied before any other modifiers. I really hope this gets fixed. But it also makes me wonder: how can such an obvious mechanic be implemented incorrectly? Maybe it's actually just a display bug?
 
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Warfare as a whole is a complete mess that the devs seem to have given up all hope of overhauling, at best we get poorly thought out band aids slapped on top of the mess of a system, band aids the ai can't even use properly and band aids that are completely busted under any players control due to being unbalanced.
 
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This really doesn't make sense — terrain bonuses should clearly be applied before any other modifiers. I really hope this gets fixed. But it also makes me wonder: how can such an obvious mechanic be implemented incorrectly? Maybe it's actually just a display bug?
It doesnt feel like it's just visual, otherwise i would expect a lot of my battles involving horse archers in mountains to go way, way worse than they actually do.
 
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This really doesn't make sense — terrain bonuses should clearly be applied before any other modifiers. I really hope this gets fixed. But it also makes me wonder: how can such an obvious mechanic be implemented incorrectly? Maybe it's actually just a display bug?
Terrain is the main reason why the Swiss were able to beat the heavy cavalry of the late medieval period. A player's hc can shrug off an ai pikemen in the mountains.
 
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That's because the AI doesn't know how to stack bonuses...
The ai being unable to effectively use the stationing system is part of problem. But the terrain penalty should make a player more reluctant to throw units into unfavorable terrain. Plus, stationing bonuses can be a bit unbalanced.
 
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Thing with terrain is.
You just need one or two units capable in that terrain.
As long as you have a decent all-rounder mix of troops, you will always have one unit capable in that terrain.
 
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Thing with terrain is.
You just need one or two units capable in that terrain.
As long as you have a decent all-rounder mix of troops, you will always have one unit capable in that terrain.
Except countering discourages doing that and terrain bonuses/penalties dont do nearly enough to be a factor
 
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Except countering discourages doing that and terrain bonuses/penalties dont do nearly enough to be a factor

I just talked about having one or two units capable in each terrain type.
Not sure where you're getting countering from.
Although by having a unit for each terrain type automatically gets you some good counters too.
 
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I just talked about having one or two units capable in each terrain type.
Which make you weaker compared to force focused on single unit due to how countering work, and if it was previos versions where modifiers for troops from buildings was realm-wide, you would be completely annihilated by trying diversify your army, instead using single-unit-type army.
 
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Which make you weaker compared to force focused on single unit due to how countering work, and if it was previos versions where modifiers for troops from buildings was realm-wide, you would be completely annihilated by trying diversify your army, instead using single-unit-type army.

I always stack 2-4 buildings for the stationed MaA unit.
 
This really doesn't make sense — terrain bonuses should clearly be applied before any other modifiers. I really hope this gets fixed. But it also makes me wonder: how can such an obvious mechanic be implemented incorrectly? Maybe it's actually just a display bug?
Doesn't look like a bug, if you crunch the numbers you'll get pretty close to the number as is on the screenshot. Once you add the terrain modifier first you get a number that's about 20 points less. Which would make it more "difficult".
 
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Doesn't look like a bug, if you crunch the numbers you'll get pretty close to the number as is on the screenshot. Once you add the terrain modifier first you get a number that's about 20 points less. Which would make it more "difficult".
Accolade bonuses are multiplicative apparently, since that's the only way i saw to make the numbers add up.
 
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Doesn't look like a bug, if you crunch the numbers you'll get pretty close to the number as is on the screenshot. Once you add the terrain modifier first you get a number that's about 20 points less. Which would make it more "difficult".
If you subtract the terrain modifier before the modifiers are factored in, the damage is around 48.1, 64% of what it is currently. If the acclaimed knight bonus wasn’t multiplied in but added to the other percentage modifiers then the terrain penalty is applied, we are looking at around 62.4.
 
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If you subtract the terrain modifier before the modifiers are factored in, the damage is around 48.1, 64% of what it is currently. If the acclaimed knight bonus wasn’t multiplied in but added to the other percentage modifiers then the terrain penalty is applied, we are looking at around 62.4.
Wait, how are you getting a bigger number for case where accolade bonus is additive and not multiplicative?..