It's been a long time since I've played and the 4.0 UI isn't making it easier to understand how this is getting factored in. Is this just +1 per colony no matter what? Does it affect jobs? Is it flat per planet and affected by efficiency bonuses in some way? (my math seems to indicate the latter might be the case).
Also, does anyone know why there's a discrepancy between machine intelligence replicators vs individualist roboticists and why one produced more pop assembly? (1 vs 2).
I've got a planet in a game with 500 replicators, but workforce makes it 1079. Arrow on the job says they make 1.5 assembly each month. Total 16.19. Ok. But total expected pop assembly for them next month is 28.66. I do not know where this number is coming from. I do have bonus +24% or so resources from jobs but I don't think that affects this. Since it's a "modifier", the job output doesn't list where the 16.19 comes from, but it's 1.5*1079, so that's straightforward at least. Maybe it isn't factoring in everything it should.
But, if I presume I get +1 from Machine Intelligence, that's 2.5 assembly, and we get 26.97 assembled each month. But that's not 28.66 either. And +24% to 26.9 would be much higher than 28.66. But if it's added after base assembly, then I'd have 17.19, and +24% there doesn't get close to 28.66. I'm confused.
Hmm, wait,
I've got pop assembly bonuses, +25% (one from tradition, one from species)
Logistic drones and sciecne drones are getting +5% efficiency loop, +24.37% machine capital, +5% resource processing algorithms, +5% peak performance, +10% work optimization unit III, and +27% high stability. So that totals to +1.76367 -- none of this is listed under replicators because nothing is listed for output modification
Now, if I multiply 16.19*1.7637 when I get 28.554303, very close to the answer. But that's not taking into account pop assembly speed, so that's not good. Additive or multiplicative adjustment for assembly speed (I assume multiplicative) would not make this math work. Also, where does the +1 from Machine Intelligence get factored in? It would also be nice if when it does name bonuses and what they are called, it said where they came from. Wait, is the +1 for machine intelligence possibly not adjusted for the 4.0 system, so it's basically nothing?
Btw, growth/assembly adjustments to number of pops in this game is 0, because I hate it, so it isn't a factor. Under management, it just gives me the straight 28.66 number without any explanation.
I also noticed another UI issue where it says each replicator produces .02 assembly, but it's clearly rounding there. However, that rounding is really bad because it would make someone think a 1.5 is 2. Should be listed in values per 100, probably.
So when people talk about the UI being cumbersome (I have to look in multiple places to figure out my assembly and even then the math ain't mathing). This should be easy and simple. It's just the pop growth!
Edit: Of course, all that is assuming it's giving me the right value for assembly. Maybe the number it gives doesn't factor in assembly speed at all, though it is under a particular robot species, so it should.
Edit2: Sorry if this was a bit of a journey. I knew it wasn't adding up but was doing additional checking as I wrote it so I looked at other factors partway through and it still wasn't working for me. I assume I'm overlooking something, but maybe not.
Also, does anyone know why there's a discrepancy between machine intelligence replicators vs individualist roboticists and why one produced more pop assembly? (1 vs 2).
I've got a planet in a game with 500 replicators, but workforce makes it 1079. Arrow on the job says they make 1.5 assembly each month. Total 16.19. Ok. But total expected pop assembly for them next month is 28.66. I do not know where this number is coming from. I do have bonus +24% or so resources from jobs but I don't think that affects this. Since it's a "modifier", the job output doesn't list where the 16.19 comes from, but it's 1.5*1079, so that's straightforward at least. Maybe it isn't factoring in everything it should.
But, if I presume I get +1 from Machine Intelligence, that's 2.5 assembly, and we get 26.97 assembled each month. But that's not 28.66 either. And +24% to 26.9 would be much higher than 28.66. But if it's added after base assembly, then I'd have 17.19, and +24% there doesn't get close to 28.66. I'm confused.
Hmm, wait,
I've got pop assembly bonuses, +25% (one from tradition, one from species)
Logistic drones and sciecne drones are getting +5% efficiency loop, +24.37% machine capital, +5% resource processing algorithms, +5% peak performance, +10% work optimization unit III, and +27% high stability. So that totals to +1.76367 -- none of this is listed under replicators because nothing is listed for output modification
Now, if I multiply 16.19*1.7637 when I get 28.554303, very close to the answer. But that's not taking into account pop assembly speed, so that's not good. Additive or multiplicative adjustment for assembly speed (I assume multiplicative) would not make this math work. Also, where does the +1 from Machine Intelligence get factored in? It would also be nice if when it does name bonuses and what they are called, it said where they came from. Wait, is the +1 for machine intelligence possibly not adjusted for the 4.0 system, so it's basically nothing?
Btw, growth/assembly adjustments to number of pops in this game is 0, because I hate it, so it isn't a factor. Under management, it just gives me the straight 28.66 number without any explanation.
I also noticed another UI issue where it says each replicator produces .02 assembly, but it's clearly rounding there. However, that rounding is really bad because it would make someone think a 1.5 is 2. Should be listed in values per 100, probably.
So when people talk about the UI being cumbersome (I have to look in multiple places to figure out my assembly and even then the math ain't mathing). This should be easy and simple. It's just the pop growth!
Edit: Of course, all that is assuming it's giving me the right value for assembly. Maybe the number it gives doesn't factor in assembly speed at all, though it is under a particular robot species, so it should.
Edit2: Sorry if this was a bit of a journey. I knew it wasn't adding up but was doing additional checking as I wrote it so I looked at other factors partway through and it still wasn't working for me. I assume I'm overlooking something, but maybe not.