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MonzUn

Custodian Programmer
77 Badges
Oct 17, 2015
453
1.101
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Here are the patch notes for version 1.2.2.0 which aims to homogenize the account and legal documents handling with our other games.
- Changed the account creation process for Paradox Accounts to more clearly inform players of Paradox Interactive's Terms of Use and Privacy policy.
- Players are now more clearly informed when changes occur in Paradox Interactive's Privacy Policy.
- Players can now access the Paradox Interactive's Privacy Policy from the main menu.
- Added an indicator in the main menu that shows which Paradox Account a player is logged in to.
- Added the ability to unlink a Paradox Account, from a player's Steam account, in the main menu.
- Players can now reset their Paradox Account password from the log in screen.
- Fixed a bug causing animals to use regular blood gore when the Piñata Madness artifact is active.
 
Nice too see the game getting updates, but when the game gets unplayable as a consequence its kind of sad...

This is one of my favorite games of all time, and it would be the best start to the year if the game got back to a playable state!


Got this error when trying to play the campaign with a friend:

Code:
Version: 1.10.3.8    Thread: LoaderThread


System.ArgumentException: An item with the same key has already been added.
   at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
   at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
   at Magicka.Graphics.EffectManager.ReadDirectory(DirectoryInfo iDir)
   at Magicka.Graphics.EffectManager.Initialize()
   at Magicka.Game.LoaderFunction()
   at Magicka.Misc.TrackedThread.StartThread()
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()


[RenderThread]0x0097 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Effect.CreateEffectFromCode
[RenderThread]0x002a Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Effect..ctor
[RenderThread]0x0000 PolygonHead.dll->PolygonHead.Effects.LavaEffect..ctor
[RenderThread]0x008b PolygonHead.dll->PolygonHead.RenderManager.Initialize
[RenderThread]0x01e8 Magicka.exe->Magicka.Game.LoadContent
[RenderThread]0x000d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.DeviceCreated
[RenderThread]0x0015 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceCreated
[RenderThread]0x010d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice
[RenderThread]0x00f7 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice
[RenderThread]0x0053 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GraphicsDeviceManager.EnsureDevicePlatform
[RenderThread]0x000a Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GraphicsDeviceManager.EnsureDevice
[RenderThread]0x0000 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.BeginDraw
[RenderThread]0x0008 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.BeginDraw
[RenderThread]0x000f Magicka.exe->Magicka.Game.Draw
[RenderThread]0x009a Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.DrawFrame
[RenderThread]0x000f Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Paint
[RenderThread]0x0019 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GameWindow.OnPaint
[RenderThread]0x0008 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint
[RenderThread]0x0019 System.Windows.Forms.dll->System.Windows.Forms.Control.OnPaint
[RenderThread]0x0000 System.Windows.Forms.dll->System.Windows.Forms.Form.OnPaint
[RenderThread]0x0037 System.Windows.Forms.dll->System.Windows.Forms.Control.PaintWithErrorHandling
[RenderThread]0x01a5 System.Windows.Forms.dll->System.Windows.Forms.Control.WmPaint
[RenderThread]0x037b System.Windows.Forms.dll->System.Windows.Forms.Control.WndProc
[RenderThread]0x0041 System.Windows.Forms.dll->System.Windows.Forms.ScrollableControl.WndProc
[RenderThread]0x001a System.Windows.Forms.dll->System.Windows.Forms.ContainerControl.WndProc
[RenderThread]0x027f System.Windows.Forms.dll->System.Windows.Forms.Form.WndProc
[RenderThread]0x002f Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameForm.WndProc
[RenderThread]0x000c System.Windows.Forms.dll->System.Windows.Forms.Control+ControlNativeWindow.OnMessage
[RenderThread]0x009a System.Windows.Forms.dll->System.Windows.Forms.Control+ControlNativeWindow.WndProc
[RenderThread]0x0025 System.Windows.Forms.dll->System.Windows.Forms.NativeWindow.Callback
[RenderThread]0xffffffff Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Input.UnsafeNativeMethods.CallWindowProc
[RenderThread]0x0088 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Input.WindowMessageHooker+Hook.WndProc
[RenderThread]0xffffffff System.Windows.Forms.dll->System.Windows.Forms.UnsafeNativeMethods.DispatchMessageA
[RenderThread]0x0189 System.Windows.Forms.dll->System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
[RenderThread]0x01de System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner
[RenderThread]0x0013 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoop
[RenderThread]0x0011 System.Windows.Forms.dll->System.Windows.Forms.Application.Run
[RenderThread]0x0024 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.Run
[RenderThread]0x00bf Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Run
[RenderThread]0x01a1 Magicka.exe->Magicka.Program.Main


[LoaderThread]0x0010 CommonLanguageRuntimeLibrary->System.ThrowHelper.ThrowArgumentException
[LoaderThread]0x0083 CommonLanguageRuntimeLibrary->System.Collections.Generic.Dictionary`2.Insert
[LoaderThread]0x0049 Magicka.exe->Magicka.Graphics.EffectManager.ReadDirectory
[LoaderThread]0x0012 Magicka.exe->Magicka.Graphics.EffectManager.Initialize
[LoaderThread]0x003a Magicka.exe->Magicka.Game.LoaderFunction
[LoaderThread]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread
[LoaderThread]0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
[LoaderThread]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
[LoaderThread]0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart


[LogicThread]0x0095 Magicka.exe->Magicka.Game.ThreadedUpdate
[LogicThread]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread
[LogicThread]0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
[LogicThread]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
[LogicThread]0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart


[WebCalls]0x0039 Magicka.exe->Magicka.Achievements.AchievementsManager.Worker
[WebCalls]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread
[WebCalls]0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
[WebCalls]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
[WebCalls]0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart


[Init Audio]0x0078 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Audio.UnsafeNativeMethods.AllocateArrayAndReadFile
[Init Audio]0x0047 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Audio.UnsafeNativeMethods+WaveBank.CreateHandle
[Init Audio]0x0045 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Audio.WaveBank..ctor
[Init Audio]0x0031 Magicka.exe->Magicka.Audio.AudioManager.Init
[Init Audio]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread
[Init Audio]0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
[Init Audio]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
[Init Audio]0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart
 
Hi, thanks for reporting!
From the log it doesn't look like something that this patch should have caused but you never know!

If you give me the following I should hopefully be able to reproduce the issue:
1. Ordered and detailed steps with which you can reproduce the issue.
2. A brief description of what hardware you both are using.
3. Screenshots or a list of what artifacts and equipment you both are using.