Hi, I'm looking for some sort of explanation as to why a certain mouse over another would cause magicka to stop properly tracking cursor movement and stuttering heavily when the mouse is moved at a pace that isn't the absolute lowest.
I mean, I've been playing this game since it came out (even posted here back then with some user I no longer have) and sure magicka has always been finnicky as hell, and to a degree even understandably so; but what I really cannot understand is why a certain peripheral choice can make the game drop the ball this hard, effectively making it unplayable.
Since a video is worth a couple million of words, here's the problem that surfaced today when I plugged out my old mouse (a logitech b110) and plugged in the new one (a logitech g502): http://a.pomf.se/eyctfu.webm
I wanted to showcase the problem better by just spinning around, since that just locks the character in place while the cursor moves at normal pace, but apparently when recording the cursor stutters as much as the actual game does and thus isn't observable.
For comparison this was recorded literally yesterday with the old mouse http://a.pomf.se/jsutnf.webm
Surely it's not asking too much that the game stays possible to replay without having to grab legacy hardware.
EDIT: as it turns out this is more likely than not related to polling rate on the g502, and I probably shouldn't be jumping at the throats of the fine folks of arrowhead just yet.
I mean, I've been playing this game since it came out (even posted here back then with some user I no longer have) and sure magicka has always been finnicky as hell, and to a degree even understandably so; but what I really cannot understand is why a certain peripheral choice can make the game drop the ball this hard, effectively making it unplayable.
Since a video is worth a couple million of words, here's the problem that surfaced today when I plugged out my old mouse (a logitech b110) and plugged in the new one (a logitech g502): http://a.pomf.se/eyctfu.webm
I wanted to showcase the problem better by just spinning around, since that just locks the character in place while the cursor moves at normal pace, but apparently when recording the cursor stutters as much as the actual game does and thus isn't observable.
For comparison this was recorded literally yesterday with the old mouse http://a.pomf.se/jsutnf.webm
Surely it's not asking too much that the game stays possible to replay without having to grab legacy hardware.
EDIT: as it turns out this is more likely than not related to polling rate on the g502, and I probably shouldn't be jumping at the throats of the fine folks of arrowhead just yet.
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