When looking back at the first game, I did find some things quite innovative and fun in this new game but also found some features missing from the first game.
What striked me was the limited amount of temples you can build here, mostly because I did like the feature of unlimited undead armies in majesty 1 (the undead Krypta temples). That and the missing aspect of bonusses from eleven and dwarven buildings (elves give extra houses that generate more gold in M1). So that was a major downside for me in this latest version of the game.
The thing that was much more interesting in M2 is for me the party aspect, that allows you to make your mages survive for much longer. Only annoying aspect I found here is that you have to do it manually, instead I would prefer the idea of just putting preset parties in place so the next time a wizard, ranger, warrior and rogue meet in the tavern they should automatically form a party. This to me seems far more enjoyable then handpicking them which is more something for micromanagement games, while the fun part of Majesty is that you don't have to micromanage that much (because it s a sim game).
What striked me was the limited amount of temples you can build here, mostly because I did like the feature of unlimited undead armies in majesty 1 (the undead Krypta temples). That and the missing aspect of bonusses from eleven and dwarven buildings (elves give extra houses that generate more gold in M1). So that was a major downside for me in this latest version of the game.
The thing that was much more interesting in M2 is for me the party aspect, that allows you to make your mages survive for much longer. Only annoying aspect I found here is that you have to do it manually, instead I would prefer the idea of just putting preset parties in place so the next time a wizard, ranger, warrior and rogue meet in the tavern they should automatically form a party. This to me seems far more enjoyable then handpicking them which is more something for micromanagement games, while the fun part of Majesty is that you don't have to micromanage that much (because it s a sim game).
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