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unmerged(166582)

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Sep 17, 2009
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  • Majesty 2
I've heard rumours that LGP (Linux Game Publishing) maybe releasing a port of Majesty 2, can someone in development confirm this for me? I've already purchased the Windows release in hopes that it will work under Wine, but it seems I'll need to do some tweaking yet.

When can we expect our Linux release?
 
I've bought it in impulse, but I'd love to buy it again if a port would be released.

I hate all the rebooting to windows and afterwards back to linux again, if I just want to play a quick mission.. :(

ora
 
Considering that Windows version is kinda not in fully workable state yet, and then there was DLC promised, I wouldn't hold my breath for a Linux port. Among other things, it's a D3D game. And even if they go for porting after a while, I'd expect that OS X will take priority.

Also, so far as I know, it is simply not profitable. So far, id Software is the company with most titles released for Linux, and most consistently porting all their new games as well. And here is what John Carmack said about it:

"It has been pretty clearly demonstrated that the mac market is barely viable and the linux market is not viable for game developers to pursue. Linux ports will be done out of good will, not profit motives. From an economic standpoint, a developer is not making a bad call if they ignore the existence of all platforms but windows."

Granted, it was a while ago, but so far as I know, Carmack never changed his mind on this.
 
I suppose there's a certain logic to that. I guess the thing is that about 99% of Linux users are technically savvy enough that they can (A) dual-boot, (B) use wine, and/or (C) download off torrents, so while there's a reasonably large potential audience, getting them to shell out cash for a separate port is a tricky business.

Open-source gaming in general has a rough time because at present, because the greatest demands made during game development are artistic (i.e, media creation,) not technological, and they haven't figured out an open-source process for making art yet...
 
Considering that Windows version is kinda not in fully workable state yet, and then there was DLC promised, I wouldn't hold my breath for a Linux port. Among other things, it's a D3D game. And even if they go for porting after a while, I'd expect that OS X will take priority.

Also, so far as I know, it is simply not profitable. So far, id Software is the company with most titles released for Linux, and most consistently porting all their new games as well. And here is what John Carmack said about it:

"It has been pretty clearly demonstrated that the mac market is barely viable and the linux market is not viable for game developers to pursue. Linux ports will be done out of good will, not profit motives. From an economic standpoint, a developer is not making a bad call if they ignore the existence of all platforms but windows."

Granted, it was a while ago, but so far as I know, Carmack never changed his mind on this.

These ports are usually done by dedicated companies though, not by the original creators or publishers. The OP said that such dedicated company was interested in porting it; which makes the profitability of the OS as a whole irrelevant to the discussion.
 
I played the latest demo, 1.0.03.

This game has potential, but it has one serious shortfall that makes playing painful. When you scroll with the arrow keys, it stutters like cheap games in the 90s sometimes did. To scroll right, for example, you hit the right arrow. It scrolls right one tile, then pauses for a second, and then continues scrolling. That pause is just not acceptable. Keyboard scrolling should be smooth. I would buy this game if it weren't for that.

Other than that, I would give this game 3 or 4 stars. Neat game overall.

As far as I know that was fixed in the last patch. Also, with some tweaking you can make the game scroll faster and smoother than the default controls.
 
this thread has by far the most clicks out of the non-sticky theads. Over 1000!

i personally only use windows but the interest in a Linux port seems to be overwhelming.

So from a business standpoint a Linux port should be worthy of beeing at least mentioned.
 
Porting to linux

Hi !

Well 1st congratulations for your game, very good game, original and all. Only drawback would be the lack of a linux version.

So did you know that there are ways to recompile your game using wine libraries in linux to get a native linux program without changing anything or almost ? It's not the most efficient way of course, but it's certainly the fastest way. You don't need an external campany to try to do that, but I guess microsoft with its msvc assemblies made this as hard as possible to do.
Anyway it's certainly worth a try, and it would make a lot of fans happy !

By the way it's very hard to post to your forum, but you probably knew it already, I bought your game on impulse, and you can't copy and paste directly the registration number, because the fields are separated on your web page, so when you paste you get only the 1st field ! So you must type manually all the other fields, and I had to do it twice, a real pleasure ! ;)

There is also a winehq page about majesty 2, and apparently some people succeeded to make it work using some specific wine versions :
http://appdb.winehq.org/objectManager.php?sClass=version&iId=17930

Well I had no luck to reproduce this so far, with the very latest wine (1.3.7), it complains about the microsoft assembly and not being able to register base.dll, and game over before even starting !
At least having some kind of support to be able to run it in wine would be GREAT !

You say linux market might not be profitable, maybe not alone, but it's a plus. If you can have a linux client in 1 day or 2, then it's a great thing for everyone. Think about it, please ! :)

Oh, and I almost forgot : a last reason why a linux port matters : if you get proper support through wine, then you get at the same time support for mac os x through crossover for mac os x, which is based on wine !
So what are you waiting for then ? ;)
 
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