Porting to linux
Hi !
Well 1st congratulations for your game, very good game, original and all. Only drawback would be the lack of a linux version.
So did you know that there are ways to recompile your game using wine libraries in linux to get a native linux program without changing anything or almost ? It's not the most efficient way of course, but it's certainly the fastest way. You don't need an external campany to try to do that, but I guess microsoft with its msvc assemblies made this as hard as possible to do.
Anyway it's certainly worth a try, and it would make a lot of fans happy !
By the way it's very hard to post to your forum, but you probably knew it already, I bought your game on impulse, and you can't copy and paste directly the registration number, because the fields are separated on your web page, so when you paste you get only the 1st field ! So you must type manually all the other fields, and I had to do it twice, a real pleasure !
There is also a winehq page about majesty 2, and apparently some people succeeded to make it work using some specific wine versions :
http://appdb.winehq.org/objectManager.php?sClass=version&iId=17930
Well I had no luck to reproduce this so far, with the very latest wine (1.3.7), it complains about the microsoft assembly and not being able to register base.dll, and game over before even starting !
At least having some kind of support to be able to run it in wine would be GREAT !
You say linux market might not be profitable, maybe not alone, but it's a plus. If you can have a linux client in 1 day or 2, then it's a great thing for everyone. Think about it, please !
Oh, and I almost forgot : a last reason why a linux port matters : if you get proper support through wine, then you get at the same time support for mac os x through crossover for mac os x, which is based on wine !
So what are you waiting for then ?
