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dohmaj2009

Corporal
17 Badges
Oct 23, 2009
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I have been playing the Born In Hell mission now for awhile. This is with all the addons installed. Man, I am getting nowhere.

Is there anyone who can consistantly beat this out there? I mean, you load up this mission and you know what to do and you can just beat it?

If so, let me in on it. This thing is making me mental.
 
Saw that, thanks.

Still looking if anyone any new strats or options to try. I've done all the things listed in that link and eventually I am over run by undead like ants.
 
Try it first without the randomizing option. Then every sort creature den has its own quadrant on the map. The undead have the south - west area. Be very agressive in taking these graveyards out. start immediately when you recruited your first heroes. After the south west is cleared from undead you will have a much easier time containing the other invasions as they are less numerous and you can choose wich lairs to go for next.

With the randomization on sometimes its impossible to survive the first few days as undead could spawn anywhere and surround you in a couple of days.
 
Saw that, thanks.

Still looking if anyone any new strats or options to try. I've done all the things listed in that link and eventually I am over run by undead like ants.

then maybe you lack on experience playing the game, overall. There are tactics out there, none of them grant you victory, but a way to. Useless without your own habilities, intelligence, and responsiveness enoughly developed. With time you will learn.

dont use randomize option.

As it was said, EXTREME agressivity (exploring + killing) towards dens was the key i used. You should destroy all because, if i remember well, waves of enemies (undeads) spawns also from out of the map not from dens.
 
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I beat this on my first go; it was a bit challenging, I did loose a few guilds, and quite a bit of heroes after like day 7 or 8 and until day 45 or something...that was the most difficult period for me.

I used defense flags perhaps about 3-4 times, on a few outer buildings, and sometimes they got lost before the heroes could rally. Once I was in the day 40s, defense flags were efficient to just rape the enemy, but by then the game was well in hand, so I can't say all the talk about defense flags being vital are that true.

I spammed guilds at the start for my first stage, just getting a mass of cheap heroes early on, leveling up, slowly killing lairs...then by like day 20 I was "Teching up" if you will, researching skills/armor, though I didn't get until tier 3 until like day 50 or so...I never got a magic bazaar until like one of the late 60s days, and by then it was because I was bored.

The key really was I played the game on 0.5 speed for most of the time, and utilized the artifacts very wisely.

Hopefully this helps; I don't see why this should be impossible for you to beat. I was expecting the waves to get harder, but actually once you got to a certain point, it evened out.

See my comments from before. Mission is challenging, but beatable. I won my first try. Follow what I did, and you'll be fine.
 
I'll give it a try.

When you say "spammed guilds" what was your number and the makeup?

I get to a point in this where I've got a formidable force at a high level, and they simply quit fighting and run away from the enemy. This is with a variety of combinations and with high level armor and so one.

Thank you for the help.
 
i dont remember this mission, but in most of the "hard" maps, i won focusing my efforts in dwarfs and dwarfs towers. With a nice defensive position, you can level up your heroes without big effort :) hope this helps.
 
I'll give it a try.

When you say "spammed guilds" what was your number and the makeup?

I get to a point in this where I've got a formidable force at a high level, and they simply quit fighting and run away from the enemy. This is with a variety of combinations and with high level armor and so one.

Thank you for the help.

Spammed guilds basically means build as many guilds as you can - of all types. The more numbers - the better. By day 40 or 45 or so, I had maxed out all guilds. Getting the various temples helps too.

As for other comments about parties - you don't need them, in fact in can waste your time. With just a ton of heroes, and a few careful defense flags, some selective attack flags if things get messy, and slowly but surely killing lairs, you'll be fine. Basically never stop making guilds until your maxed out.
 
Ocjar is correct. Parties can really be extremely powerful if used correctly. They aren't really needed in any map, but can be the difference between winning and losing with some strategies. One neat thing I like to do is replay maps with a different strategy every time.

The original poster had just asked how to keep his heroes from running away in fear due to the huge swarms of enemies. Grouping them in a party fixes that real easy.
 
Some observations -
A level six or seven mage can drop undead in groups of five or more. Nothing else seem to get rid of pesky undead faster. They can fire ball them in bunches.

There is a point when the elementals start showing up, and man that's the ball game. Nothing I've put up can handle them, plus the large numbers of other enemies. Also, killing the lairs only appears to a minimal amount of good, most of the later enemies run in off map. It helps, but then how do you get that done when the heroes need to be defending your city.

This is making me nuts. I want to finish the entire game before I move on to the addon.
 
lol oh, it's training alright. Training for the looney bin. :wacko:

I actually just realized something, I don't know how to find out what "day" I'm on in this mission. Where do I see that?
 
On the top of your screen, towards the right hand corner but closer to the middle, there is an hourglass. The number next to the hourglass represents how many days have passed in your mission.
 
I just replayed it and here is how I beat it:


1.5 line version:

I built clerics, warriors, dwarves, and dwarven towers for defense only. Only resurrected heroes later in the game when I had the cash.



Full version:

I built 2 warriors guilds and 2 clerics guilds, plus a marketplace right away. I researched the first 3 things in the marketplace, upgraded a warriors guild and a clerics guild to level 2, and researched their upgrades (in the level 2 guilds only).

I also flagged for exploration to each direction (NW, N, NE, E, SE, S, SW, W), but not too far away (warriors and clerics don't like to explore far). I think I used 300 gold in these to entice them. Any lair I uncovered immediately had a 200 gold attack flag placed on them. This was started early, but completed well after the first 10 days.

When the first 10 days were up, I got a bunch of gold from 'alliance kingom'. Got to love the English translations.... I invested that money into upgrading my palace to level 2, the marketplace to level 2, and a third warriors guild and clerics guild. I was using the first artifact you get every chance I could when a mass of undead would group up.

The money from the 20 days event was spent on a blacksmith upgraded to level 2, upgrading the palace to level 3, market to level 3 (fully researched), and plopping down 2 dwarven settlements. One upgraded to level 2 and researched everything (you'll need the repair building spell).

At this point, I was barely holding off the hordes, but doing okay. I had a few heroes die and I'd replace them by just buying new ones rather than ressurecting from the graveyard. 30+ days in, recruiting new ones becomes wasteful due to the large amount of bad guys and high level ones thrown in, so I started around then (maybe as late as day 40, can't remember) to place down dwarven towers in pairs around the areas that would have waves of enemies. For me, it was the NE, NW, SE, and E side of my town. This got REALLY pricey, but the influx of money coming in from events every 10 days, plus the crazy amount of money heroes were making, were paying for most of it (I didn't get my 8th dwarven tower down until day 65).

At some point, maybe around day 55, I started resurrecting heroes from the graveyard instead of hiring new ones. I'd hire the highest level one as long as there was room in that guild.

I tried building a trading post at one point, and it got out 3 or 4 caravans to my marketplace, but it was too much of a hassle to keep up.

I also tried building a temple to Agrelia (or whatever it's called), later in the game. Maybe around turn 50? It was a waste. Elementals come over and stomped it to the ground and I didn't want to pull heroes away from my town to guard it, so I let it burn. Save your money.

I did all this without building an inn to form parties (though it certainly is a viable strategy), and only built a few guardposts before realizing they were pretty worthless. When I'd build a dwarven tower, I'd immediately 'heal' it with the dwarven spell so as to have it up and shooting right away, rather than risk it being destroyed before being built (they do get expensive! Last one cost 17,000 gold!).
 
seriously you have reach a dwarven tower cost of 17000?¿. what a waste of gold man.

Wich such amount i could live off it very well on the caribbean for a very nice period.

But, at least you beat the map lol. Congrats.