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veji2

Old beard
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Jul 6, 2000
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  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
Hi, I just wanted to post this as a request after having stopped playing with VIC for a while, until things get fixed.

If HOI was rushed out unfinished, VIC poses a different problem, the one of overstreching a game's span to the point where the developpers end up beyond their level of aptitude and therefore are unable to deliver a product that has been too ambitious in the making.

So I just wanted to say that of course we all dream of a perfect game, but remember that paradox's best game, EUII, is fairly simple, and although we complain about that, it offers a great depth and almost endless replayability ( never did a game stay 3 years on my harddrive before...)

Anyway, just to say that we want a nice game, with dynastical roleplay, warfaring, diplomacy and a little economy, but first of all one that is fun to play, in which you can fulfill your dreams of recreating that kingdom, or conquer that land, and have one your little nephews become roman emperor or king of castilla....

Don't go for perfection, keep it simple and enjoyable, and we will be happy to have that game on our hard drives for years....
 
Well, thankfully, the medieval economy wasn't so evolved and we will not hold a world market... :)

My main concern remains the military field. In the faq, it was said that armed forces will be influenced by the social strata in the provinces. I do hope Paradox won't make too many changes and try to put too much mobility in these "pre-pops" because it may forever destroy the purpose of a medieval game, that is the "conservation".
 
I can't agree with you more, veji1
in vicky they have overstretched, it seems to have been designed as 'the game that would end all the games'. for sure, after patching vicky will be close to the Paradise, but meanwhile Paradox would have suffered a barrage of criticisms in these fora, maybe unnecessary.
i considered myself a hardcore strategy nut, but even myself has been taken aback by the sheer complexity of Vicky.
so please Paradox, keep it simple. therw ill be always time for a CK II.
anyway, i am nothing but a humble paradox fan :cool:
 
Alzate said:
I can't agree with you more, veji1
in vicky they have overstretched, it seems to have been designed as 'the game that would end all the games'. for sure, after patching vicky will be close to the Paradise, but meanwhile Paradox would have suffered a barrage of criticisms in these fora, maybe unnecessary.
i considered myself a hardcore strategy nut, but even myself has been taken aback by the sheer complexity of Vicky.
so please Paradox, keep it simple. therw ill be always time for a CK II.
anyway, i am nothing but a humble paradox fan :cool:

These are good comments. People have had lots of different opinions on the complexity of Victoria and it is of course important for us to hear what people have to say. The gameplay in CK will be very different from Victoria, focusing on other aspects (like diplomacy). The level of complexity will not be as high, but the intrigues will be just as many :cool:

/F
 
Fredrik II said:
These are good comments. People have had lots of different opinions on the complexity of Victoria and it is of course important for us to hear what people have to say. The gameplay in CK will be very different from Victoria, focusing on other aspects (like diplomacy). The level of complexity will not be as high, but the intrigues will be just as many :cool:

/F
i hope there will be dragons ;)
 
Just look at the Mongolian Scenario Mod for EU2. WIth more provinces, RPG elements, medieval buildings and elements, it could be very close to a Crusader Kings dream..
 
Making a game more complex is great as long as it stays fun to play... By fun I don't mean easy. I love games that make me think, gee I use to play the battleground series for which I would spend 3 hours just torturing my brain between each turn so I would make the right moves...

The thing is that the more complex a game, the more likely it misses the target...Which is partly the case with VICTORIA ( which can still be great fun with some fairly important tweaking ).

As Alexandru H points it, the Mongolian Scenario shows how fun a game in that period can be... With an engine more suited to dynastical play, it would be fantastic... But as we say in french :

Le Mieux est l'ennemi du bien

Which could be translated as : Better is the ennemy of good ( don't always try to make it better.... ).
 
Fredrik II said:
but the intrigues will be just as many :cool:

/F

Promise? :) You really do? :) :)
 
I don't think Victoria is that complex a game at all. It is quite enjoyable to be able to get "into" a country and deal with the issues and the people.

Hopefully CK will provide the same kind of feeling - like you are really running your medieval Kingdom. EU II is good if all you want is war or exploration. CK looks to go deeper than that and having to worry about your dynasty will be one of the joys of the game. Having to deal with/please the different strata of society will also add to the many decisions you will have to make to keep things going on a even keel.

Truly hope that CK is as complex a game as Victoria - in a somewhat different way of course. :)
 
As long as I get to conquer Granada, I'm fine....
 
Sonny said:
I don't think Victoria is that complex a game at all. It is quite enjoyable to be able to get "into" a country and deal with the issues and the people.

Hopefully CK will provide the same kind of feeling - like you are really running your medieval Kingdom. EU II is good if all you want is war or exploration. CK looks to go deeper than that and having to worry about your dynasty will be one of the joys of the game. Having to deal with/please the different strata of society will also add to the many decisions you will have to make to keep things going on a even keel.

Truly hope that CK is as complex a game as Victoria - in a somewhat different way of course. :)
Cheers.
 
Phystarstk said:
I really really hope that they hit diplomacy on the dime here. Diplomacy is probably the most important thing during this period, and they need a really strong diplo engine to make it realistic.

I totally agree. I really think a strong AI is absolutely essential for this game, which could mean problems. AI is always the hardest part to get right, so I for one am not too optimistic about this game not needing some adjustment patches. It will really be difficult to do properly. However, the complexity of this game will hopefully be in the relationships between rulers and their vassals (and their vassal's vassals) which could really have an almost infinite number of combinations. Keeping one side too happy would alienate the other, etc. Hopefully this game will be a huge balancing act which will get exponentially more difficult the more vassals and relationships you have to maintain. Thereby keeping it from becoming a game of continental domination.
 
Fredrik II said:
..., but the intrigues will be just as many :cool:

/F

Aah, A Game of Thrones...

Winter is coming... ;)
 
I don't think Mecca is on the map. IIRC, the map is cut right above Mecca.:)