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Piotrzeci

Complaining is my hobby
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May 27, 2017
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The event allows you to pick from 3 options and causes devastation in a province when you finish the siege of a fort. Right now it can fire when we take back rebel controlled or sieged by enemy fort, even if the owner of the province is the player/his ally or even someone neutral (you can unsiege land of you are hostile to occupant). In my game I've caused 75% devastation on my own province and immediately got an event calling the bastards that sacked my land barbarians.
 
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This is intentional. Armies, even in one's own lands, were not trivial to keep control over.

Do AI even care about devastating and lowering development of land of their ally or is it just an event for them? Also if it was supposed to work exactly as planned I wouldn't get an follow-up event which tells me armies of me devastated my lands and I did not stop them; barbarians!
I guess there is logic to it being for any province, but it doesn't add to immersion, but instead breaks it. It's one thing to be in a middle of war and get enemy capital and see an option of just letting your army burn it to the ground and just a random event pop-up, when unsieging fort from rebels at peace.

There could be a different version of this event for friendly/neutral provinces; maybe with a choice of "Add X Devastation" or "Pay Y and add half of X Devastation", so it doesn't appear as helpful allies, which happily unsiege your fort and then sack it to the ground grabing ducats from it as a good friend they are.
 
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Do AI even care about devastating and lowering development of land of their ally or is it just an event for them? Also if it was supposed to work exactly as planned I wouldn't get an follow-up event which tells me armies of me devastated my lands and I did not stop them; barbarians!
I guess there is logic to it being for any province, but it doesn't add to immersion, but instead breaks it. It's one thing to be in a middle of war and get enemy capital and see an option of just letting your army burn it to the ground and just a random event pop-up, when unsieging fort from rebels at peace.

There could be a different version of this event for friendly/neutral provinces; maybe with a choice of "Add X Devastation" or "Pay Y and add half of X Devastation", so it doesn't appear as helpful allies, which happily unsiege your fort and then sack it to the ground grabing ducats from it as a good friend they are.
it should cause trust hit to AI if you dont pick positive one.
 
I mean armies can be hard to control, but soldier are aware they are unsieging friendly province and not one owned by an enemy and would act differently upon success.

And nobody likes losing development and is one thing to lose it to an enemy army we did not stop and to a friendly army. Even if the cause is the same, because province was let to be conquered, but the feeling of it is way worse.
 
I mean armies can be hard to control, but soldier are aware they are unsieging friendly province and not one owned by an enemy and would act differently upon success.

And nobody likes losing development and is one thing to lose it to an enemy army we did not stop and to a friendly army. Even if the cause is the same, because province was let to be conquered, but the feeling of it is way worse.
actually you are wrong... men that wasnt coming from that city has nothing to care other than loyality to his generals and kings (wich you can punish in that case)
existance of event is ok to me... AI not considering ally/enemy is problem instead. so there must be 2 version 1 for allies 1 for enemies
 
actually you are wrong... men that wasnt coming from that city has nothing to care other than loyality to his generals and kings (wich you can punish in that case)
existance of event is ok to me... AI not considering ally/enemy is problem instead. so there must be 2 version 1 for allies 1 for enemies


and even if they come from that city... everyone have that neighbor that they really don't like.:p

and I think the event trigger with low professionalism, so it make sense. Friendly or not, soldiers are soldiers and loot is loot.
 
While historical, I want a punishment CB which lasts longer than my broken truce for it dangit. I once snapped, broke my vassalage and ground my now-ex-vassal into dust when they decided that sacking my capital and draining hundreds of mana from me in development was the right thing to do.

I felt a little better once they vanished but the simmering rage never really died down that run. I was rather militant because of that jerk move.