Hey everyone,
I'm in the process of starting a submod fro the After The End mod for Crusader Kings 3 - great mod, recommend it BTW - and I'm trying to make my submod's new culture's language compatible with After the End's version of the Community Culture utility. I can get the CCU to run in my submod, but unfortunately it doesn't add in both the cultural heritage and language data from After the End and my submod's new data in onto the same file automatically, rather than manually editing the relevant files.
I'm also hoping to make my submod compatible with other mods that do the same thing like Vagrant's Tales - which, I will admit, inspired me to try and add my own content to After the End as submods for that. I',m wanting to playtest the mod I've made but I know from experience that running different mods with a mod that has CCU without doing the relevant patching yourself will cause CCU to throw up errors and possibly crash the game.
I'm in the process of starting a submod fro the After The End mod for Crusader Kings 3 - great mod, recommend it BTW - and I'm trying to make my submod's new culture's language compatible with After the End's version of the Community Culture utility. I can get the CCU to run in my submod, but unfortunately it doesn't add in both the cultural heritage and language data from After the End and my submod's new data in onto the same file automatically, rather than manually editing the relevant files.
I'm also hoping to make my submod compatible with other mods that do the same thing like Vagrant's Tales - which, I will admit, inspired me to try and add my own content to After the End as submods for that. I',m wanting to playtest the mod I've made but I know from experience that running different mods with a mod that has CCU without doing the relevant patching yourself will cause CCU to throw up errors and possibly crash the game.
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