With some new suggestions, only few parts of the original idea are still left/relevant, so I put them in spoiler tags for reference. These are the changes in the current version (View attachment narp-aod-v2.zip):
- set BC range and sea attack to BB level
- capped BB speed to 28
- effect of BB improved hull doubled
- capped CA range to .28 and CL range to .22
- switched air attack between CA and CL
- switched sea/air detection between CL and DD
- made CA use CL brigades
- separated CL and DD brigades
- removed range upgrades for FC and SP
- added SS/SSN brigades (TP, RA)
- removed some DD brigades (AA, FC, NU, RA)
- increased sea/air detection of ASW, as it replaces DD-RA
- DD torpedoes add .02/.04 to range
- set BC range and sea attack to BB level
- capped BB speed to 28
- effect of BB improved hull doubled
- capped CA range to .28 and CL range to .22
- switched air attack between CA and CL
- switched sea/air detection between CL and DD
- made CA use CL brigades
- separated CL and DD brigades
- removed range upgrades for FC and SP
- added SS/SSN brigades (TP, RA)
- removed some DD brigades (AA, FC, NU, RA)
- increased sea/air detection of ASW, as it replaces DD-RA
- DD torpedoes add .02/.04 to range
The idea:
I'm about to try the following changes, and would like some feedback before I go and test them (maybe I'm missing a critical point):
- Make CAs use Screen Brigades instead of Capital Brigades
- Remove Fire Control for Screens
- Make Fire Control stronger, and the ships themselves weaker
- Reduce Sea Defense for CV/CVL and/or make Improved Hull stronger
- Make BBs slower and BCs' guns identical to BBs'.
As these changes seem pretty random, here's my reasoning:
The problem:
Currently, there are basically three fleet compositions that are considered "optimal" for ship-to-ship combat, none of them even close to historical:
- The SAG consisting of 30-40% BB, 10% CVL, 50-60% DD
- The CTF consisting of 30-40% CV, 10% CVL, 50-60% DD
- The Zerg fleet consisting of 40-50% CA, 50-60% CL (with CLs outranging the CAs)
with the former two being slightly gamey and the last one being completely gamey.
The good thing here is that all ship types (except for BCs) are already in use (and BC-SAGs are arguably slightly better at hunting CTFs). There is just not much profit in using them together, which is the main point that should be addressed. I have a few ideas about it, but I'd like to bounce them off someone else to make sure they're practical before I get to work modding a proof of concept.
Basic concept:
Each class should have their niche in which it is so much better (or at least more cost effective) that it has a place in most fleets. Screens should be good at finding stuff, Capitals should be good at killing stuff. Cruisers are kind of an intermediate class that are needed as support everywhere but need some specialization to be useful in combat. AA is also mostly their role, but that alone wasn't enough to make them be a vital part of a fleet.
How to make Cruisers worthwhile for a SAG:
Cruisers should be the eyes and ears of a SAG, as well as act as a damage sponge. Currently, CVL are the better spotters, while DDs are better at soaking, and offer good detection with a mix of Radar and ASW equipment. This can be tackled by the way naval brigades are handled. Instead of having two classes (Captial/Screen) we can have three (Battleship/Cruiser/Destroyer), with the old "Screen" brigades largely becoming the new "Cruiser" brigades. This need not increase the total number of brigades that much, as destroyers won't get many of the larger brigades anyway, and some DD brigades aren't available on CLs. Especially, they shouldn't get separate Radar and ASW, but have ASW be the new "Destroyer Radar", with maybe a slight increase in Sea/Air detection, but still short of the "Cruiser Radar". They don't (and shouldn't) get spotter planes, and their AA will be inferior to Cruisers because their base stats are lower (CA should have base AA stats at least on par with CL). Screens shouldn't get Fire Control at all, as "killing stuff" isn't part of their job description.
That way, Heavy Cruisers are cheaper and have better detection stats (these are the main differences for screen brigades), while Destroyers won't outshine Light Cruisers in surface and air detection, but are still vital for ASW.
How to make Cruisers worthwhile for a CTF:
A CTF already has lots of detection, so that isn't much of a selling point for Cruisers here. They should be needed first and foremost as a damage sponge. The best way to achieve this would be to reduce the sea defense (and perhaps air defense) stat of CV/CVL, making a few Heavy Cruisers mixed in a cheaper alternative (especially since they now use cheaper brigades). Currently, they are tougher than BCs, which is way too much (especially since their main defense should be range). Making Improved Hull stronger may also help here.
How to defuse Zerg Fleets:
A Zerg fleet draws much of its power from the CLs' guns outranging the CAs'. The easiest way to counter this is to make this gamey fleet composition ineffective in combat, by removing Fire Control for CLs and increasing range and damage for the CAs' fire control, but lowering their base stats accordingly. If the FC boosts their combat stats more than having the CLs in range, Zerg Fleets aren't superior anymore. CAs with Fire Control and Improved Hull should still be able to pass as "poor man's battleship", but can be balanced so they aren't clearly superior anymore (via the stats of Cruiser Fire Control).
The same should be done for BC/BB Fire Control, but for a different reason: To make them upgrade better, so they don't fall too far behind Carriers.
What about BC and CVL?
Battlecruisers are currently only slightly faster and have less powerful guns than BBs. Reducing BBs speed and making the BCs' guns equal to the BBs' should make them a good alternative. The BBs are still a lot tougher and have one brigade more.
Light Carriers still have by far the highest Sub Attack, combined with a massive range.
I'm about to try the following changes, and would like some feedback before I go and test them (maybe I'm missing a critical point):
- Make CAs use Screen Brigades instead of Capital Brigades
- Remove Fire Control for Screens
- Make Fire Control stronger, and the ships themselves weaker
- Reduce Sea Defense for CV/CVL and/or make Improved Hull stronger
- Make BBs slower and BCs' guns identical to BBs'.
As these changes seem pretty random, here's my reasoning:
The problem:
Currently, there are basically three fleet compositions that are considered "optimal" for ship-to-ship combat, none of them even close to historical:
- The SAG consisting of 30-40% BB, 10% CVL, 50-60% DD
- The CTF consisting of 30-40% CV, 10% CVL, 50-60% DD
- The Zerg fleet consisting of 40-50% CA, 50-60% CL (with CLs outranging the CAs)
with the former two being slightly gamey and the last one being completely gamey.
The good thing here is that all ship types (except for BCs) are already in use (and BC-SAGs are arguably slightly better at hunting CTFs). There is just not much profit in using them together, which is the main point that should be addressed. I have a few ideas about it, but I'd like to bounce them off someone else to make sure they're practical before I get to work modding a proof of concept.
Basic concept:
Each class should have their niche in which it is so much better (or at least more cost effective) that it has a place in most fleets. Screens should be good at finding stuff, Capitals should be good at killing stuff. Cruisers are kind of an intermediate class that are needed as support everywhere but need some specialization to be useful in combat. AA is also mostly their role, but that alone wasn't enough to make them be a vital part of a fleet.
How to make Cruisers worthwhile for a SAG:
Cruisers should be the eyes and ears of a SAG, as well as act as a damage sponge. Currently, CVL are the better spotters, while DDs are better at soaking, and offer good detection with a mix of Radar and ASW equipment. This can be tackled by the way naval brigades are handled. Instead of having two classes (Captial/Screen) we can have three (Battleship/Cruiser/Destroyer), with the old "Screen" brigades largely becoming the new "Cruiser" brigades. This need not increase the total number of brigades that much, as destroyers won't get many of the larger brigades anyway, and some DD brigades aren't available on CLs. Especially, they shouldn't get separate Radar and ASW, but have ASW be the new "Destroyer Radar", with maybe a slight increase in Sea/Air detection, but still short of the "Cruiser Radar". They don't (and shouldn't) get spotter planes, and their AA will be inferior to Cruisers because their base stats are lower (CA should have base AA stats at least on par with CL). Screens shouldn't get Fire Control at all, as "killing stuff" isn't part of their job description.
That way, Heavy Cruisers are cheaper and have better detection stats (these are the main differences for screen brigades), while Destroyers won't outshine Light Cruisers in surface and air detection, but are still vital for ASW.
How to make Cruisers worthwhile for a CTF:
A CTF already has lots of detection, so that isn't much of a selling point for Cruisers here. They should be needed first and foremost as a damage sponge. The best way to achieve this would be to reduce the sea defense (and perhaps air defense) stat of CV/CVL, making a few Heavy Cruisers mixed in a cheaper alternative (especially since they now use cheaper brigades). Currently, they are tougher than BCs, which is way too much (especially since their main defense should be range). Making Improved Hull stronger may also help here.
How to defuse Zerg Fleets:
A Zerg fleet draws much of its power from the CLs' guns outranging the CAs'. The easiest way to counter this is to make this gamey fleet composition ineffective in combat, by removing Fire Control for CLs and increasing range and damage for the CAs' fire control, but lowering their base stats accordingly. If the FC boosts their combat stats more than having the CLs in range, Zerg Fleets aren't superior anymore. CAs with Fire Control and Improved Hull should still be able to pass as "poor man's battleship", but can be balanced so they aren't clearly superior anymore (via the stats of Cruiser Fire Control).
The same should be done for BC/BB Fire Control, but for a different reason: To make them upgrade better, so they don't fall too far behind Carriers.
What about BC and CVL?
Battlecruisers are currently only slightly faster and have less powerful guns than BBs. Reducing BBs speed and making the BCs' guns equal to the BBs' should make them a good alternative. The BBs are still a lot tougher and have one brigade more.
Light Carriers still have by far the highest Sub Attack, combined with a massive range.
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