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unmerged(17972)

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Jul 2, 2003
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I'm considering making some event changes with DAIM installed.... nothing REALLY drastic, just something to let the improved AI take it's better composed forces for a spin.

I'm generally playing as Germany - with an eye towards world domination (the Japs and Italians are on their own... until I decide to take 'em).

In particular, I'm thinking about just tinkering with some of the chances for bigger fights (Fins choose to fight on, Sweden intervenes in the winter war... Romania refuses, Japan decides to fight, etc).

Would I be hindering the AI by giving it more territory to conquer (basically -- most of Scandanavia, bigger chunks of the balkans...etc) -- or -- would this make for a stronger USSR by the time Barbarossa rolls around (I'd plan to do it historically in 41) -- or would it hurt the AI?

I'm looking for a stronger USSR to take on. I'm thinking forcing it into two front might be a hindrance (though it would give Japan something to do) - but possibly letting it take all of Scandanavia and Romania might be interesting... maybe scripting in a communist coup in Turkey?
 
My guess is that the AI won't benefit from additional territory without cores because it has to "pay" more than it'll get from it (only a fraction of the ICs, need for garrison troops etc.). Also the AI usually has a problem with multiple fronts.

In my opinion the easiest way to strengthen the Soviets is to give bonuses to the Comintern in /db/difficulty.csv, particularly for industry, research and manpower.
 
G'Kar said:
My guess is that the AI won't benefit from additional territory without cores because it has to "pay" more than it'll get from it (only a fraction of the ICs, need for garrison troops etc.). Also the AI usually has a problem with multiple fronts.

In my opinion the easiest way to strengthen the Soviets is to give bonuses to the Comintern in /db/difficulty.csv, particularly for industry, research and manpower.

You're right --

I tried it, and what ended up happening was:

1)I actually had to wait until the spring of 42 to launch Barbarossa... dealing with both the Scandinavians and then a fight in the Balkans (everythink went haywire... I took out a lot of not triggers - so while the USSR ended up fighting 3 factions -- the Scandinavians, the Baltic alliance, and a really werid Balkan alignment -- Constanta claims also fired, so Romania went to war with Bulgaria... plucky chaps. Then Hungary jumped in. Then Yugoslavia DoWed EVERYONE.). In the end, the Soviets won on sheer numbers, swamping them all....

2) but it actually made Barbarossa incredibly easy. Instead of the usual Pripyat Marshes enciriclement -- I actually airdropped behind the marshes race to them, then sent the bulk of forces due north and due south. I tied the north in with an amphibious landing at Arkhangelsk, after a bit, DoW'ed Turkey to get access to the Black Sea and landed in the south - almost learning the hard way that landing near Baku without either taking Instanbul or having a port of my own can cause serious supply issues ;-). 75% of the Russian army was cut off inside of 3 weeks. I actually began marching east before the majority of 'em were even destroyed because I could spare the armor. I didn't even bother garrisoning Norway - save Narvik because I needed the port.