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heironimus

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Aug 15, 2009
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Hi CK friends

I'm searching post about how to manage taxbase, loyalties and power of the 4 population type of each province.
The + button increase the power of the corresponding population but what is it for ?

Many thanks for your help.

By the way, I get no message at all when a neighbourg declare war on another.
It's a shame because it could be a good moment to enter war too.
I got the message when my liege ask my to mobilize but not when he start a war.
I played with the message options but now I don't find the line to put message warning when there is a DoW.
Thanks for your help I miss many opportunities :wacko:
 
Hi CK friends

I'm searching post about how to manage taxbase, loyalties and power of the 4 population type of each province.
The + button increase the power of the corresponding population but what is it for ?

Before veterans arrive, you can study this thread. Hope it helps.
 
Many thanks count of Reval.

So, it can be summarize at :
- at least 10% for everybody to avoid revolts
- above 33% clergy for religion conversion
- above 33% burghers and noble for cultural conversion
- burghers helps getting new tech
- noble helps having knight for war
- peasant don't help for war because they flee battle

Is that all we need to know ?


one last thing, is there anything to do when a province is revolting ?
with no revolting armies, there only the icon
 
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Many thanks count of Reval.

So, it can be summarize at :
- at least 10% for everybody to avoid revolts
- above 33% clergy for religion conversion
- above 33% burghers and noble for cultural conversion
- burghers helps getting new tech
- noble helps having knight for war
- peasant don't help for war because they flee battle

Is that all we need to know ?


one last thing, is there anything to do when a province is revolting ?
with no revolting armies, there only the icon

If the Province Has the Revolt Icon, that just means it IS in Revolt. You get less taxes, less troops, bad events if you raise the troops to use elsewhere and chances of an actual Revolting Army to appear and siege it. You could also get a Religious Conversion event to pop up to convert the populace by the sword (if they are a different religion than you).

As for the 4 groups, as you increase the Power of one group, the loyalty of the other 3 groups goes down (as the other 3 groups lose Power). Less Loyalty means you get less taxes which means the province fields a smaller army, until the Monthly Loyalty modifiers kick in to raise their loyalty once again.

True, the Power setting of the different groups plays into what type of Army is fielded by that Province, but the thing to remember, most times, when it comes to battles/sieges, it's a pure NUMBERS game. The bigger army usually wins. The Martial rating of the Commander has a much bigger impact than fiddling with the Power settings of your Demesne provinces (IMO). In either case, by the time you get vassals, you'll have no control over THEIR power settings, and you'll be using their armies more than you would your own.
 
So, it can be summarize at :
- at least 10% for everybody to avoid revolts
- above 33% clergy for religion conversion
- above 33% burghers and noble for cultural conversion
- burghers helps getting new tech
- noble helps having knight for war
- peasant don't help for war because they flee battle

Is that all we need to know ?

No, it's more complicated than that (though, it's subjective and hard to decide how much and specifically what one needs to know about a game). Power and loyalty of social groups function as modifiers for lot of events, and it is nearly impossible (as well unnecessary) to take every possible effect into account. I myself, usually, try simply to keep all the sides at happy 25% level and not to tamper with power settings too much (because power can increase only at expense someone else here, which is reflected by a loyalty hits of discriminated groups they take). Almost the only time when I deliberately diverge from that equilibrium case is when aiming at cultural conversion. Then I give to noble and burgher a power in value of 45% and 55% (or vice versa, but giving burghers more power maximizes taxes) - these settings should make cultural conversion event twice as probable compared to 4x25% power settings (though it increases also a revolt risk).

But the best answer for yourself you would find from the event-files, I guess (though, maybe some things concerning an influence of power settings are hard-coded also, don't know that).
 
ok, many thanks for your help.

So about the revolting provinces, I just have to wait the coming of the right event ?
 
ok, many thanks for your help.

So about the revolting provinces, I just have to wait the coming of the right event ?

I know there are some modifiers that increase the chances of the revolt ending (or to get those Event Popups to force a conversion), but I'll have to wait for the 'Big Guys' to chime in with what they are. If you feel ambitious, you can go into your Events files and look them up yourself (my brain hurts when I even look at the UNOPENED file). ;)

The one I do know about, is NOT to have the troops from that province mobilized (if at all possible). Mobilize them to fight the Rebels (as it takes only a few days to do that), but other-wise, leave it alone. If you aren't trying for a Religious and/or Cultural Conversion, make sure all 4 groups are at least above 10% Power.
 
So about the revolting provinces, I just have to wait the coming of the right event ?

Yes. One event that removes revolt is "Just Steward: Appease a Revolt". It requires, as name say, that an owner of the revolting province has in office a steward with a "just" trait. Steward's stats aren't important. Being yourself (as a ruler and an owner of a province) trusting and forgiving helps. Removing action costs some gold. You can expect the event to trigger in around 4 years.

EDIT:
I checked the event GJScarritt mentions above - as far as I understood, the trick is that you have to let the rebels besiege your revolting province (you should not even fight, but certainly not beat them). And for technical reasons, this event works only if you aren't in war. Mean time to happen for that event is 3 years.
 
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ok thanks

I let let the rebels besiege my revolting province, but the event didn't pop ... and I loosed jerusalem after that.
Never mind, I don't feel crusading is a good thing for a 2 provinces count.

I still have a lot of trouble being warned of neighbourg DoW!
It's really annoying, I see armies being conscripted, and I have to click on every province to see who is at war against who.
Could you tell me how I can be warned of such event ?

Last exemple, my liege died and his son took the duke title.
I had to re pronounce allegiance to my liege.
But I wasn't warn that 2 counts went to independance.
History could have been very different if I was warned of that.

Thanks for your help.
 
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I don't think there is an option in Message Settings to give a Pop-up for when other nations go to War (I scrolled through it and didn't see anything). But (for my game anyway) the DOW's involving other Realms shows up in the Scroll Box in the bottom of the screen. I normally keep one eye on that to see who is declaring war on whom and who's made peace and the results of those Peace negotiations.

As for those 2 Counts who declared Independence from your Liege, as long as they left Peacefully, you won't see any notice of it. The same thing happens when if you're a King and a Count vassal of one of your Dukes declares independence peacefully. There is no notification of it, you'll just have to pay attention to the Realm as a whole.
 
EDIT:
I checked the event GJScarritt mentions above - as far as I understood, the trick is that you have to let the rebels besiege your revolting province (you should not even fight, but certainly not beat them). And for technical reasons, this event works only if you aren't in war. Mean time to happen for that event is 3 years.

Wow, that is the first I've heard that I shouldn't even fight those Rebels to up the odds of that event firing.
 
I let let the rebels besiege my revolting province, but the event didn't pop ... and I loosed jerusalem after that.
Never mind, I don't feel crusading is a good thing for a 2 provinces count.

Sorry to hear that. Maybe you were at war at the same time (crusading, for example)?

Wow, that is the first I've heard that I shouldn't even fight those Rebels to up the odds of that event firing.

I know, it seems to be slightly counterintuitive (I have also always fought the rebels).

But the event 7099 (from the battle_events.txt), which removes revolt, seems to require besiege of the province:

Code:
province_event = { #Although there are still some militants around, the population seems to have begun to settle down once more in our province.
	id = 7099
	picture = "event_town"

	trigger = {
		condition = { type = is_besieged }
		condition = { type = has_province_effect value = { revolt = yes } }
		condition = { type = owner
			condition = { type = not value = { type = atwar } } #which probably means that it is rebels besieging
		}
	}
	mean_time_to_happen = {
		months = 36
	}

	action_a = { #That's good news!
		effect = { type = remove_province_effect value = revolt }
		effect = { type = peasant_loyalty value = 0.65 }
		effect = { type = burgher_loyalty value = 0.65 }
		effect = { type = clergy_loyalty value = 0.65 }
		effect = { type = noble_loyalty value = 0.65 }
	}
}
 
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Sorry to hear that. Maybe you were at war at the same time (crusading, for example)?

No, I wasn't at war. I loose Jerusalem but it doesn't matter, I hope the pope won't be too angry against me. :D