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unmerged(1857)

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Mar 15, 2001
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Hi, I'm a relative newbie to the game, currently playing Russia in the GC (About 1597 ish, doing well in land, trade, etc. Whopping badboy value :) and huge standing armies of infantry).

What I haven't got involved in yet is building the various manufacturies. Are they worth it? From looking at the manual and the pop-up info, they don't to do that much when you look at their cost.

Can anyone give me any advice on them, where to build them and when, etc?
Thanks.

btw, I recently had the pleasure of opening a new CoT in the far east of Russia (can't remember where - on the Pacific coast somewhere) that had a trade value of 1250. Nice :) Instant monopoly for me and a neat 626D income. Add that to the entertaining CoT of Moron on Cuba and I think I'm doing quite well, apart from being the most hated man on the planet :)
 
That COT in far east Siberia always is easy money :D

Anyway, manufacturies are very worth it and building them shouldn't really be that much of an issue for u seeing u have sufficient cash resources.
 
Manufactories are very expensive, but don't forget they add 5 ducats worth of research every month to a specific area. That is 60 per year, in addition to the 6 or 12 per year in direct income, +2% to the city growth rate. My rule of thumb is that they pay for themselves in about 15 years.
 
Originally posted by Dark Knight
Also, remember that since manufactories have constant output, the earlier you build them, the more value you'll receive.

I must be way, way off the game then becuase 750d is a massive investment for me and respresents anywhere from 10-15 years of annual income (assuming I keep my treasury slider at 0). I normally play the Russians, Poles or Austrians so I'm not the big $$$$ nations. Am I just this bad at economics or do follks really toss away a decades worth of revenues on these things?
 
10-15 years income? That should be more like 3-5 years income, for the Russians or Pole-Lith. I haven't tried Austria, yet, so I can't say for them.

And even so, they pay simply due to the long term effects on research if nothing else.
 
It's a killer for the smaller countries with almost no infrastructure, however. It's taken me almost 70 years to get my first one with Portugal. It has really kicked in recently however, particularly in the amount of time it takes to upgrade the navy, however...
It seems to be worth it in my book, if you can obtain the funds...

Ciao,

Paul
 
Originally posted by Boracks
10-15 years income? That should be more like 3-5 years income, for the Russians or Pole-Lith. I haven't tried Austria, yet, so I can't say for them.

And even so, they pay simply due to the long term effects on research if nothing else.

I've got to figure out what I'm doing wrong then and get this income resolved. This ia ll pre-1600 numbers so let me run by you what I do.

When I play as Russia I will upgrade all my baliffs to tax collectors. I will autosend merchants (maybe not wise but can it make this much difference?) I will set my income slider to 0 to minimize inflation and well...what else am I missing?
 
As Russia, pound the Khanates and the Hordes (for the gold), spend a little annual income on cheap infantry, make tax collectors, and you should have big $$$ in no time.
Although the refinery goes best in a sugar or wine province, I like to put it in a large, noncapital province (that doesn't help another manufactory like naval goods)
 
I will autosend merchants (maybe not wise but can it make this much difference?) I will set my income slider to 0 to minimize inflation and well
Well, those 2 combined will empty your coffers in no time.

Usually you have to accept some inflation (0.2% per year ins't that big of a deal) and if you have littel income always shut off autosend.
 
I still don't understand where you people get all this money from. I just finished a GC with Russia and throughout most of the game I made about 150 per year - only towards the end did I make between 300 and 400. Is that too low?

Gold doesn't affect your yearly income right? It goes into your monthly and you don't want to take too much money from that or your inflation will go up.

Definitely shut off autosend and configure the messages so that you are told when you lose one of your monopolies so that you can manually send a merchant.

I'm still really confused about monthly and yearly income. I don't see how the numbers in the provinces translate into what you eventually get per month and year. Can someone more knowledgable create some sort of flow chart to explain all this?
 
I just had a random event build a manufactory in a province - which was a good thing; however I was already building one in that same province and it was nearly finished. It didn't matter in this case since as England I was nearing the end game and was quite wealthy, but if it happens at a time when you are struggling financially, it could be pretty disappointing.
Not really a problem, but more of an inconvenience and maybe kind of wrong.
Any thoughts?
 
Originally posted by robo
I still don't understand where you people get all this money from. I just finished a GC with Russia and throughout most of the game I made about 150 per year - only towards the end did I make between 300 and 400. Is that too low?

TRADE INCOME! As mentioned previously, there's a rich COT in Siberia. Its area includes some rich Chinese provinces and all the rich Siberian fur provinces. When it appeared in my game there was over 1000 ducats of trade flowing through it. Plus there is no competition. There's an even richer COT in India. It has over 1500 ducats of trade. I took out Persia and marched into India to secure it.

The secret to trade income are the fur, chinaware and spice provinces in Asia. Establish trading posts on all of these provinces you can. Also you should prioritize researching trade technology.

In my game I have just over 100 years left, my trade tech is at level 10 and my annual income exceeds 1000 ducats. Except for China I control all the provinces in Asia.

George
 
And speaking of trade income, that's where the real value of Refineries is for me. You get a decent direct economic boost from them and their production value bonus, but they also add a continuous +5 each to your trade research and when you establish that boost early in the game, it can really help your economy take off. Don't forget that the higher your trade tech is, the bigger the benefit from those CoTs, and it'll also help a second time when determining what your own provinces are sending to their local CoT.

All the Manufacturies give a research bonus but the combination of Trade importance and the fact you can build Refineries early earn them a special place in my heart.