• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Durwerd

Recruit
9 Badges
May 11, 2024
2
0
  • Cities: Skylines
  • Magicka 2
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
Hello, please use this thread for any feedback or issues relating to the map: Daybreak - Tropical coast

Daybreak_0_Thumbnail.png
 
Nice map, if you want Lumina saves some photo mode settings if you want to include them!
 
Nice map, if you want Lumina saves some photo mode settings if you want to include them!

Lumina was not used. Sadly it is to limited at the moment so i just used some photo mode settings and did some color grading in Lightroom as a final touch to the screenshots. Ideally i would like the screenshots to be without any processing outside of CS2, but as of now the tools we have in game are not sufficient. :C
 
That’s understandable! Keep in mind Lumina gets updated frequently, and already possesses some settings like Latitude and Longitude, anyway hope you could consider it for the future!
 
  • 1
Reactions:
Hello, please use this thread for any feedback or issues relating to the map: Daybreak - Tropical coast

View attachment 1131264
Hey! Absolutely love the map! Giving it a go with the new economy 2.0 update at the moment. Just noticed one thing on the highway between the two starting areas - there is an issue with the road. One segment is a double lane, one-way and is causing vehicles to not leave on the highway (rather they u-turn or take the long way around the whole map). I could fix this easily with anarchy, but just posting in case anyone is noticing their service vehicles not taking routes that you would expect.
 
Great map! Anyone know how I can change the climate? The snowy season goes on forever and is depressing me. I think it'd be better as a tropical climate. There is a highway issue that's been mentioned. Can be fixed easy using anarchy mod.
 
Great map! Anyone know how I can change the climate? The snowy season goes on forever and is depressing me. I think it'd be better as a tropical climate. There is a highway issue that's been mentioned. Can be fixed easy using anarchy mod.
Pretty sure the Weather+ mod lets you turn off snow :)
 
  • 1Love
Reactions:
I noticed a road segment was off that would make traveling north along the Sycamore Highway impossible. I attached the location of the segment to this post but you can only see the images on the Paradox Forum (not on Paradox Mods).
1722826337699.png
1722826264797.png
 
can you update to be tropical climate now that it's fixed in editor? I'll still use the old map and weather anarchy for current build, but a nice to have if and when I eventually start a new city
 
I received the following error while trying to start a new game using this map.

[object Object]
ComponentSerializerException: Data size mismatch when deserializing component null
at Colossal.Serialization.Entities.ComponentDataSerializer`1+DeserializeComponentDataJob`1[TComponentData,TReader].Execute () [0x00320] in <d981c08d8fd34837bb61ae056f007f60>:0
at Unity.Jobs.IJobExtensions+JobStruct`1[T].Execute (T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00001] in <a8fc136049044b19982b5abcb6f6b426>:0
at (wrapper delegate-invoke) Unity.Jobs.IJobExtensions+JobStruct`1+ExecuteJobFunction[Colossal.Serialization.Entities.ComponentDataSerializer`1+DeserializeComponentDataJob`1[Game.Simulation.MaintenanceConsumer,Colossal.Serialization.Entities.BinaryReader]].invoke_void_T&_intptr_intptr_JobRanges&_int(Colossal.Serialization.Entities.ComponentDataSerializer`1/DeserializeComponentDataJob`1<Game.Simulation.MaintenanceConsumer, Colossal.Serialization.Entities.BinaryReader>&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)