Some improvements to consider for the map editor:
- a quick bulldoze key which allows to delete one thing but keeps in memory the previous tool or building selected
- some eyedropper tool (à la Photoshop) which selects the building/road/tree/whatever where clicked and allows to make copies easily without searching in the menus
- the same eyedropper tool but for land textures
- more terrain textures
- "straight line" land tools that would be useful for creating a straight coast or a water canal
- ability to remove blocking markers (right mouse button, like trees?)
- some buildings brush tool allowing to cover a large area with only selected building type(s)
- a new option to snap individual buildings to road automatically (like depots in game)
- a quick bulldoze key which allows to delete one thing but keeps in memory the previous tool or building selected
- some eyedropper tool (à la Photoshop) which selects the building/road/tree/whatever where clicked and allows to make copies easily without searching in the menus
- the same eyedropper tool but for land textures
- more terrain textures
- "straight line" land tools that would be useful for creating a straight coast or a water canal
- ability to remove blocking markers (right mouse button, like trees?)
- some buildings brush tool allowing to cover a large area with only selected building type(s)
- a new option to snap individual buildings to road automatically (like depots in game)
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